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   | 0                      <!-- loops start value for {{ #var:i }} -->
   | 0                      <!-- loops start value for {{ #var:i }} -->
   | {{ #arraysize:weapons }} <!-- number of loops -->
   | {{ #arraysize:weapons }} <!-- number of loops -->
   | <nowiki/>{{#vardefine:current|{{ #arrayindex:weapons | {{ #var:i }} }}}}
   | {{#vardefine:current|{{ #arrayindex:weapons | {{ #var:i }} }}}}
{{#if:{{Monster_Data|{{#var:current}}|classes}}|{{#if:{{{class|}}}|{{#if:{{#pos:{{Monster_Data|{{#var:current}}|classes}}|{{{class}}}}}|{{GenerateMonsterRow|{{#var:current}}}}}}|{{GenerateMonsterRow|{{#var:current}}}}}}|{{GenerateMonsterRow|{{#var:current}}}}
{{GenerateMonsterRow|{{#var:current}}}}
}}
}}
  }}</includeonly>
  </includeonly>
   
   
  <noinclude>
  <noinclude>
  WIP
Example
  {{GenerateMonsterRows}}
<pre> {{GenerateMonsterRows|boss}} </pre>
  <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
  {{GenerateMonsterRows|bosses}}
</table>
  </noinclude>
  </noinclude>

Latest revision as of 20:57, 8 February 2024


Example

 {{GenerateMonsterRows|boss}} 
1815/2415 250/280 12/15
80/150

Physical: -22%
Magic: 5%
Projectile: 40%

Combo Left To Right: 150(7)/172(7) Physical
Combo Right To Left: 110(7)/127(7) Physical
Combo Head Up: 180(7)/207(7) Physical
Combo Slap: 145(7)/167(7) Physical, 20(7)/23(7) Physical Radius
Combo Punch Down: 92(7) Physical20(7) Physical Radius
Attack Punch Down: 92(7) Physical20(7) Physical Radius
Attack Ground: 100(7)/115(7) Physical, 70(7)/80(7) Physical Radius
Attack Spinning Phase: 150 Move Speed
Attack Spinning High: 200(7)/230(7) Physical
Attack Spinning Low: 200(7)/230(7) Physical

Regeneration: 2 Physical Heal per 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast 0%
3515/5215 250/280 12/15
80/150

Physical: -22%
Magic: 5%
Projectile: 30%

Combo1: 88(7)/107(7) Physical
Combo2: 128(7)/155(7) Physical
Combo3: 120(7)/146(7) Physical + Blinker
Run And Swing: 80(7)/97(7) Physical
Riot: 144(7)/175(7) Physical
Spawn Falling Rock: 16(4)/19(4) Physical
Stomp: 176(7)/213(7) Physical + Slow
Sprinkle Soil: 136(7)/165(7) Physical + Blinker
Petrification: Petrification

Blinker: Blinded by dirt for 10s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Slow: -50% Move Speed for 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Petrification: Unable to Move, Unable to Attack for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast -20%
3615/7115 500 20/25
150/250

Physical: -22%
Magic: 36%
Projectile: 50%

Combo Tail Attack1: 57(6)/90(6) Physical + Melee Attack Slow
Combo Tail Attack2: 68(7)/108(7) Physical + Melee Attack Slow
Combo Forward Attack L: 61(7)/96(7) Physical + Melee Attack Slow
Combo Forward Attack R: 61(7)/96(7) Physical + Melee Attack Slow
Combo Two Hand Attack: 76(7)/120(7) Physical + Melee Attack Slow
Combo Breath Ground: 61(6)/96(6) Physical, 46(6)/72(6) Physical Radius
Combo Breath Air: 61(6)/96(6) Physical, 46(6)/72(6) Physical Radius
Combo Leap Attack1: 53(7)/84(7) Physical + Melee Attack Slow
Combo Leap Attack2: 61(6)/96(6) Physical, 46(6)/72(6) Physical Radius
Combo Leap Attack3: 84(7)/132(7) Physical + Melee Attack Slow
Special Breath Air To Side: 61(6)/96(6) Physical, 46(6)/72(6) Physical Radius
Special Leap Attack1 To Center: 53(7)/84(7) Physical
Special Leap Attack3 To Center: 84(7)/132(7) Physical + Melee Attack Slow
Special Summon Elemental: Frost Shield To Elemental
Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow, Frost Shield To Breath
Special Breath Air: Extreme Cold Dmg, Extreme Cold Slow
Buff Movespeed: 1000 Move Speed
Buff Movespeed Special: 2500 Move Speed

Melee Attack Slow: -15% Action Speed for 11s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Frost Shield To Elemental: Immune to Damage 
Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2]Tick interval: 0.2[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Extreme Cold Slow: -20% Move Speed, -20% Action Speed for 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Frost Shield To Breath: Immune to Damage 

Beast 0%
2415/3315 200/270 15/20
125/200

Physical: -22%
Magic: 36%
Projectile: 25%

Curse Of Chilling: Curse Of Chilling
Normal Attack: 30(7) Magical + Curse Of Chilling
Normal Attack Return: Curse Of Chilling
Eating Phase: 140 Move Speed + Eating Shield
Eating: Eating
Teleport: 20(5) Magical + Curse Of Chilling
Scream: 10(4) Magical + Curse Of Chilling
Earth Quake: 120(6)/180(6) Physical60(6) Magical + Curse Of Chilling

Curse Of Chilling: -1.6% Move Speed for 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30
Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target
Eating: -95% Max Health, Unable to Move over 15s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Undead 0%
2115/3015 200/250 15/20
125/200

Physical: -22%
Magic: 36%
Projectile: 25%

Close Attack: 70(5) Magical
Normal Attack: 50(5) Magical
Strong Attack: 100(7) Magical
Curse Of Gathering Mark: -95%(4) True Max Health Dmg1 or -50%(4) Dmg2 or -15%(4) Dmg3 or -5%(4) Dmg4 or -2%(4) Dmg5 + CoG Mark Icon, CoG Heal1-5
Curse Of Isolation Mark: -50%(4) True Max Health Dmg1 or -70%(4) Dmg2 or -90%(4) Dmg3 or -150%(4) Dmg4 or -250%(4) Dmg5 + CoI Mark Icon, CoI Heal1-5
Getting Soul: Soul Shield
Frenzy: Death SwarmFrenzy

CoG Mark Icon: ? for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
CoG Heal1: 65% Max Health over 20s [Rmv]Removable
CoG Heal2: 35% Max Health over 20s [Rmv]Removable
CoG Heal3: 10% Max Health over 20s [Rmv]Removable
CoG Heal4: 4% Max Health over 20s [Rmv]Removable
CoG Heal5: 2% Max Health over 20s [Rmv]Removable
CoI Mark Icon: ? for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
CoI Heal1: 35% Max Health over 20s [Rmv]Removable
CoI Heal2: 50% Max Health over 20s [Rmv]Removable
CoI Heal3: 60% Max Health over 20s [Rmv]Removable
CoI Heal4: 100% Max Health over 20s [Rmv]Removable
CoI Heal5: 170% Max Health over 20s [Rmv]Removable
Soul Shield: 250 Shield [Rmv]Removable[AgT]Stacking Type: Aggregates by Target
Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application
Frenzy: 25 Move Speed, 20% Damage, 50% Action Speed [inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Undead 0%
195 180 0
3

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 43(3) Physical
Back Step: 68(4) Physical
Bombing: 108(5) Physical
Soul Pass: Skeleton Warlord Speed Up
Throwing Knife: 43(3) Physical

Skeleton Warlord Speed Up: 4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25

Undead-Skeleton 0%
10114 100 0
0

Physical: -22%
Magic: 5%
Projectile: 15%

Beam Attack: 6(7) Physical, 6(7) Magical


0%
2115/3115 250/280 15/20
125/200

Physical: -22%
Magic: 36%
Projectile: 25%

Combo1: 48(7)/72(7) Physical, 48(7)/72(7) Magical
Combo2: 58(7)/86(7) Physical, 58(7)/86(7) Magical
Combo3: 70(7)/106(7) Physical, 70(7)/106(7) Magical
Combo4: 61(7)/91(7) Physical, 61(7)/91(7) Magical
Combo5: 61(7)/91(7) Physical, 61(7)/91(7) Magical
Throwing Knives: 61(7)/91(7) Physical, 61(7)/91(7) Magical + Paralyze
Throwing Knives2: 26(3)/38(3) Physical, 26(3)/38(3) Magical + Paralyze
Realm Of Domination: Dominated Player
Shield: Shield
Bone Prison: Dominated Player, Bone Prison
Explosion: 384(7) Physical384(7) Magical
Attack Block Explosion Dmg: 48(7) Physical48(7) Magical

Paralyze: -15% Move Speed for 15s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5
Dominated Player: ? for 6s [AgT]Stacking Type: Aggregates by Target[6x]Maximum Stacks: 6[Exp]Expiration: Removes Single Stack and Refreshes Duration
Shield: Immune to Damage [inf]Duration: Infinite
Bone Prison: Unable to Move [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Undead-Skeleton 0%