From Dark and Darker Wiki
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
Type Rarity | Utility 18.0% | Misc 82.0% |
Common 15.0% | 15.0% | |
Unique 85.0% | 3.0% | 82.0% |
Loot Summary at 50 Luck
Type Rarity | Utility 18.19% | Misc 81.81% |
Common 15.01% | 15.0104% | |
Unique 84.99% | 3.1796% | 81.8101% |
Loot Summary at 100 Luck
Type Rarity | Utility 18.37% | Misc 81.63% |
Common 15.01% | 15.008% | |
Unique 84.99% | 3.3606% | 81.6314% |
Loot Summary at 150 Luck
Type Rarity | Utility 18.56% | Misc 81.44% |
Common 15.02% | 15.0189% | |
Unique 84.98% | 3.5392% | 81.4419% |
Loot Summary at 200 Luck
Type Rarity | Utility 18.74% | Misc 81.26% |
Common 15.02% | 15.017% | |
Unique 84.98% | 3.7194% | 81.2637% |
Loot Summary at 300 Luck
Type Rarity | Utility 19.1% | Misc 80.9% |
Common 15.03% | 15.0275% | |
Unique 84.97% | 4.0734% | 80.8991% |
Loot Summary at 400 Luck
Type Rarity | Utility 19.46% | Misc 80.54% |
Common 15.04% | 15.039% | |
Unique 84.96% | 4.4258% | 80.5353% |
Loot Summary at 500 Luck
Type Rarity | Utility 19.83% | Misc 80.17% |
Common 15.05% | 15.0516% | |
Unique 84.95% | 4.7764% | 80.1721% |
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Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 1 | Unique | Misc | 5 | 82.0% |
| 5 | Unique | Utility | 1 | 3.0% |
| 2 | Common | Utility | 2 | 15.0% |