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Revision as of 23:58, 28 November 2023 by Ta1ha (talk | contribs) (Patch 2)


Rarity

There are 8 rarities in the game.

Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique


As rarities increase, the items get stronger. Rarity Uncommon and above adds an extra random Enchantments. Though, there are currently no Junk/Poor/Common jewelry pieces, the enchantment count is the total, not a surplus.

Uncommon rarity adds up to 1 new enchantment

Rare rarity adds up to 2 new enchantment

Epic rarity adds up to 3 new enchantment

Legendary rarity adds up to 4 new enchantment

Unique rarity adds up to 5 new enchantment

Stat Randomization

Two weapons (or any 2 gear) of the same rarity, can have different stats.

While they can get different enchantments, their base values are also randomized.

These randomized values are shown with "~".

For example, a Perfect Rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38. These randomizations are set when the item is dropped.


Jewelery

Jewelery are accessories that provide the player with additional attributes bonusses. There are 2 ring slots and 1 necklace slot.

Types:

  • Necklaces/Pendants
  • Rings


Necklaces/Pendants

Name Attribute Amount
Strength 1 | 2 | 3 | 4 | 5
Vigor 1 | 2 | 3 | 4 | 5
Agility 1 | 2 | 3 | 4 | 5
Dexterity 1 | 2 | 3 | 4 | 5
Will 1 | 2 | 3 | 4 | 5
Kowledge 1 | 2 | 3 | 4 | 5
Resourcefulness 1 | 2 | 3 | 4 | 5
Max Health Add 5 | 7 | 9 | 11 | 13
Armor Rating 2~4 | 6~8 | 10~12 | 14~16 | 18~20
Magic Resistance 4~6 | 8~10 | 12~14 | 16~20 | 22~26 | 28~32 | 34~38
True Physical Damage 1 | 1 | 2 | 2 | 3
True Magical Damage 1 | 2 | 3 | 4 | 5
22-26 Magic Resistance, 18-25 Luck

Rings

Name Attribute Amount
Strength 1 | 2 | 3 | 4 | 5
Vigor 1 | 2 | 3 | 4 | 5
Agility 1 | 2 | 3 | 4 | 5
Dexterity 1 | 2 | 3 | 4 | 5
Will 1 | 2 | 3 | 4 | 5
Knowledge 1 | 2 | 3 | 4 | 5
Resourcefulness 1 | 2 | 3 | 4 | 5
3 Strength, 6-12 Luck