Description
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold its own against anyone.
Class Info
Weapon of choice: Pretty much everything.
+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.
-Dependent on equipment.
-Cannot cast any spells.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Barricade |
When in a defensive stance, the defense rating bonus is increased by 15%. |
Combo Attack |
Physical attack power temporarily increases by 10% with successful consecutive melee attacks withing 3 seconds. (Needs 2 hits to proc and applies on the 3rd) |
Counterattack |
Successful defense increases the movement speed and attack speed by 10% for 3 seconds. |
Defense Expert |
Increases Armor Rating acquired from armor by 10%. |
Dual Wield |
Equipping weapons in both hands increases attack speed by 15%. |
Projectile Resistance |
Reduces damage taken from projectiles by 10%. |
Shield Expert |
Increases movement speed by 10% when in a defensive stance. |
Swift |
Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. |
Weapon Mastery |
All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons. |
You can equip a total of 2 skills.
Adrenaline Rush |
Increases your attack speed by 25% for 8 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. (Single-use, rechargeable with campfires) |
/ |
Breakthrough |
Removes debuffs that slow all movement speeds. |
28s |
Second Wind |
Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires) |
/ |
Sprint |
Movement speed is increased by 50 for 6 seconds. |
28s |
Taunt |
Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 15% for 8 seconds. |
18s |
Victory Strike |
The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. |
24s |
Weapons
2-Handed |
Battle Axe, Crossbow, Halberd, Longsword, Spear, Zweihander |
1-Handed |
Arming Sword, Castillion Dagger, Falchion, Flanged Mace, Hatchet, Horseman's Axe |
Shields |
Buckler, Heater Shield, Pavise, Round Shield |
Utility |
Francisca Axe |
Armors
Head |
Armet, Barbuta Helm, Chaperon, Kettle Hat, Leather Cap, Visored Barbuta Helm |
Chest |
Dark Plate Armor, Doublet, Fine Cuirass, Padded Tunic, Regal Gambeson, Templar Armor |
Legs |
Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings, Plate Pants |
Hands |
Heavy Gauntlet, Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves |
Feet |
Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Plate Boots, Rugged Boots |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
15
|
Agility |
15
|
Will |
15
|
Knowledge |
15
|
Resourcefulness |
15
|
Health |
100
|
Weight Limit |
0
|
Spell Memory |
0
|
Utility Effectiveness |
0
|
Move Speed |
300 (100%)
|
Action Speed |
0%
|
Spell Casting Speed |
-40%
|
Equip Speed |
-25%
|
Regular Interaction Speed |
0%
|
Magical Interaction Speed |
0%
|
Buff Duration |
0%
|
Debuff Duration |
0%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
-10%
|
From Armor Rating |
0 (-10%)
|
From Bonuses |
0%
|
Magic Resist |
8.9%
|
From Resist Rating |
30 (8.9%)
|
From Bonuses |
0%
|
Physical Power Bonus |
0%
|
From Physical Power |
15 (0%)
|
From Bonuses |
0%
|
Magic Power Bonus |
0%
|
From Magic Power |
15 (0%)
|
From Bonuses |
0%
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
0
|
Secondary Weapon Impact Power |
0
|
- Get your hands on a ranged weapon, this will enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.
- Use your shield not only to block melee attack, but also projectiles like arrows and spells.
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.
10/02/2023 Alpha Playtest #4 Hotfix #4
- Fixed an issue where Victory Strike could not function properly.
- Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)
- Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)
09/02/2023 Alpha Playtest #4 Hotfix #3
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%
17/12/2022 Alpha Playtest #3 Hotfix #2
- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
16/12/2022 Alpha Playtest #3 Hotfix #1
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
31/10/2022 Alpha Playtest #2 Hotfix #2
- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.
fighter literally out ranged ranger at range fight
Does this not get updated very often, or? where is spell reflect?
Does Breakthrough removes slow from getting hit and / or swapping weapons, throwing axes etc..... ?
I have a +3 physical healing item and was wondering if that adds +3 to the amount Second Wind heals? PLMK. TY!
Where is the description for spell reflection? Does this skill work when taking a defensive stance with weapons instead of shields?
Does Rondel work with sword mastery?
Does Fire Mastery work against second wind?
Can someone explain what "increases the aggro value to all monsters" means?
when i use viking sword an short sword, do i get 2 weapon damage and 5% action speed for both of them or just one time?
what helmets are eligible for the fighter when using slayer perk
The game description says "gain 5 impact resistance for the next 6 seconds" - is that the same as no stagger penalties? ... I guess it is, if it negates 5 impact from incoming weapons. Highest impact can be 7, right? And 7-5 is 2, 3 is the lowest impact rating for blocking ... which would negate stagger
Does sword mastery action speed and move speed apply when blocking with a shield?
Not sure if sword master gives +2 or +4 dmg boost when duel wielding swords
Can someone help explain the scaling on shield slam damage, also does it do true damage or does pdr effect it?
With the new patch Lanterns no longer count as a weapon and cant be used for slayer. Well if i have a short sword and a arming sword do i get the perk from both. for instance if they both have a action speed buff of 3% does that mean i get both or only one?
Does Perfect Block mean you won't lose your block "charge" (sorry don't know how else to describe it). When holding block you can click and attack out of block, but if you block an attack you have to block again to do this. Similarly with Longswords, you can't really block multiple attacks without reapplying block. Does perfect block overcome this?
?
Will the Clarity Potion restore second wind regen's power
The text says with a weapon in both hands, but im not sure if that means dual wielding only. Im further skeptical because the icon is two swords. However id love to know if it worked with longsword. Polearms and other 2h weapons but mainly the longsword.
How many campfires and of which rarity to regen second wind?
what qualifies as defensive stance?