From Dark and Darker Wiki
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
Type Rarity | Utility 50.0% | Nothing 50.0% |
Junk 50.0% | | 50.0% |
Epic 50.0% | 50.0% | |
Loot Summary at 50 Luck
Type Rarity | Utility 51.51% | Nothing 48.49% |
Junk 48.49% | | 48.4893% |
Epic 51.51% | 51.5107% | |
Loot Summary at 100 Luck
Type Rarity | Utility 52.95% | Nothing 47.05% |
Junk 47.05% | | 47.0532% |
Epic 52.95% | 52.9468% | |
Loot Summary at 150 Luck
Type Rarity | Utility 54.29% | Nothing 45.71% |
Junk 45.71% | | 45.7077% |
Epic 54.29% | 54.2923% | |
Loot Summary at 200 Luck
Type Rarity | Utility 55.58% | Nothing 44.42% |
Junk 44.42% | | 44.4243% |
Epic 55.58% | 55.5757% | |
Loot Summary at 300 Luck
Type Rarity | Utility 57.92% | Nothing 42.08% |
Junk 42.08% | | 42.0824% |
Epic 57.92% | 57.9176% | |
Loot Summary at 400 Luck
Type Rarity | Utility 60.03% | Nothing 39.97% |
Junk 39.97% | | 39.9667% |
Epic 60.03% | 60.0333% | |
Loot Summary at 500 Luck
Type Rarity | Utility 61.95% | Nothing 38.05% |
Junk 38.05% | | 38.0457% |
Epic 61.95% | 61.9543% | |
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Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Utility | 1 | 50.0% |