From Dark and Darker Wiki
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
Type Rarity | Armor 50.0% | Nothing 50.0% |
Junk 50.0% | | 50.0% |
Epic 50.0% | 50.0% | |
Loot Summary at 50 Luck
Type Rarity | Armor 61.95% | Nothing 38.05% |
Junk 38.05% | | 38.0457% |
Epic 61.95% | 61.9543% | |
Loot Summary at 100 Luck
Type Rarity | Armor 69.35% | Nothing 30.65% |
Junk 30.65% | | 30.654% |
Epic 69.35% | 69.346% | |
Loot Summary at 150 Luck
Type Rarity | Armor 74.38% | Nothing 25.62% |
Junk 25.62% | | 25.6178% |
Epic 74.38% | 74.3822% | |
Loot Summary at 200 Luck
Type Rarity | Armor 78.03% | Nothing 21.97% |
Junk 21.97% | | 21.966% |
Epic 78.03% | 78.034% | |
Loot Summary at 300 Luck
Type Rarity | Armor 83.0% | Nothing 17.0% |
Junk 17.0% | | 16.9985% |
Epic 83.0% | 83.0015% | |
Loot Summary at 400 Luck
Type Rarity | Armor 86.25% | Nothing 13.75% |
Junk 13.75% | | 13.7457% |
Epic 86.25% | 86.2543% | |
Loot Summary at 500 Luck
Type Rarity | Armor 88.59% | Nothing 11.41% |
Junk 11.41% | | 11.4129% |
Epic 88.59% | 88.5871% | |
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Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Armor | 1 | 50.0% |