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Automated data is up to date! Hover for more details.Monsters last updated on: Patch:6.8#Hotfix 83.
Dark and Darker is currently on update: Patch:6.8#Hotfix 83.
Description
The Skeleton Mage can be found throughout the Forogtten Castle, Goblin Caves, and the Ice Cavern.
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
160/260/360 | 100 | 3/4/5 1/2/3 |
Physical: -26.2% Magic: -17.2% Fire: -250% Earth: -300% Divine: -200% Evil: 25% Projectile: 15% |
Attack: 15(4)/25(4)/35(4) Magical, 15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE Barrier: Barrier |
Attack Dmg AoE: 30 Magical Damage/50 Magical Damage/70 Magical Damage [inf]Duration: Infinite[0.1s]Tick interval: 0.1s[Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Barrier: Immune to Damage for 7s [Rmv]Removable |
Undead-Skeleton | 0%/10%/20% |
Guide
- Normal:
- The skeleton mage has two attacks. The first attack is a fireball launched in an arch at the player. The second attack is an invincibility buff to either itself or a nearby enemy. The first attack can be dodged by side-strafing. This can also be dodged to greater effect by jump side-strafing in order to make the skeleton mage aim higher, therefor the fireball will land farther behind you. The second attack must be waited out in order for the buff to go away, as mobs will take no damage during the buff. Another way to deal with the skeleton mage is to lure it into the animation of launching a fireball, and leading its targeting to where it is shooting into a wall in front of casting a fireball on itself.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version.