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Revision as of 17:11, 17 November 2024 by Spxce (talk | contribs)

Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.11#Hotfix 114.
Dark and Darker is currently on update: Patch:6.11#Hotfix 114.

 Common 
 Elite 
 Nightmare 
Frost Imp.png
-
Health 200
-
-
Move Speed 100
-
Monster Kill:
2
Experience Points
3
Frost Imp.png
-
Health 250
-
-
Move Speed 150
-
Monster Kill:
3
Experience Points
3
Frost Imp.png
-
Health 300
-
-
Move Speed 200
-
Monster Kill:
4
Experience Points
5

Description

A Demonic Imp found in the freezing depths of the Ice Abyss.


Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
200/250/300 100/150/200 3/3/5
2/3/4
Physical: -26.2%
Magical: -17.2%
Fire: -300%
Ice: 50%
Divine: -200%
Projectile: 15%
Attack: 31.5(3)/39.0(3)/52.5(3) Physical + Frostbite, Freezing
Frost Wave: 35.0(3) Physical + Frostbite
Run State: 150 Move Speed
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Freezing: ? for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Demon 0%




Guide


  • Normal:
    • The frost imp has one attack. This attack is a thrown projectile that will persist on terrain after it lands, and explode if a player gets too close. This can be dodged by side-strafing to either side.


  • Elite:
    • Same as normal but with increased damage, faster action speed, and higher health.


  • Nightmare:
    • The nightmare variant has increased damage, action speed, move speed, and higher health then the elite version. The nightmare variant also gains a close ranged AOE frostwave attack in which it emits particles, and then releases a localized wave of damage. This can be dodged by spacing backwards as soon as the particles are emitted.