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Revision as of 22:41, 22 January 2023 by CadiLutPR (talk | contribs)

Ghost King.png
Ghost King
Damage
Teleport = 20

Scream = 10

Melee = 30

Earthquake = 1500

Health
???/???/???
Movement Speed
???/???/???


Experience
50
Adventure Points
50
Location


Description

Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing.

Moves

  • Teleport Attack = 20 Magical True Damage.
  • Scream = 10 Magical True Damage.
  • Normal Attack = 30 Magical True Damage.
  • Earthquake = 1500 Physical (Instant Kill).
  • Teleport.
  • Curse of Chilling = Debuff that increases damage taken by Ghost King.
  • Eating = Roots a player in place and siphons his health.

Loot Table

Hello I would like to know if Ghost King Eat is invincible or can damage be done to him?
anonymous | Posted on Nov 14, 2024 at 5:03 pm

Hello I would like to know if Ghost King Eat is invincible or can damage be done to him?

anonymous | Posted on Nov 19, 2024 at 5:42 pm

Not invincible. Just give yourself a shield that absorbs 1000 damage.

Skull key
anonymous | Posted on Sep 30, 2024 at 1:15 am

Can confirm, he drops skull key on normals. If no one was aware.

anonymous | Posted on Oct 16, 2024 at 12:38 am

I also have received one last wipe and at the beginning of this wipe in normals off the ghost king

Easy missile dodging
anonymous | Posted on Jul 15, 2024 at 2:03 am

Before he fires his missiles try to jump crouch and remain crouched look down after landing. He aims at your head prior to shooting so the goal is to get him to shoot above your head. This works from melee to mid range , haven’t tried enough at long range to give a definite answer

Hiimray | Posted on Jul 25, 2024 at 6:43 am | Last edited on Jul 25, 2024 at 5:02 pm

In my experience, you can crouch without jumping to dodge his Orb Attack if you are close enough - within maybe 1.5 to 2 halberd-lengths. But from further away, you will still get hit. My guess is that the orbs originate from a point slightly above players' head height, so the orbs naturally angle slightly downward. This would mean that walking towards the boss while crouching should improve your odds of dodging them. Jumping into a crouch should work at any range except maybe point-blank, provided you can time the jump correctly.

If you are close enough, you can also simply circle-strafe left to dodge the orbs - I don't remember for sure, but I think circle-strafe right definitely doesn't do it.

Does Ghost king count as undead
anonymous | Posted on Jul 11, 2024 at 2:27 am

he is a ghost which is a alive dead so undead.

Earthquake
anonymous | Posted on Feb 13, 2024 at 7:02 am

Its obvious at this point that the damage described on earthquake is simply not true, its not just 60 physical damage in normals because if it was the damage would not be enough to kill ever a base gear rogue, does anyone know the exact numbers?

Sur | Posted on Jun 17, 2024 at 5:30 am | Last edited on Jun 17, 2024 at 5:31 am

Its glitched and hits twice, until this is fixed/rebalanced we have doubled the numbers on Monsters page for simplicity. we may remove damage numbers from boss-specific pages soon as they create more pain points that need to be updated regularly. TBD.

anonymous | Posted on Jul 15, 2024 at 1:59 am

It actually says 60dmg phys + 30dmg magic btw.. also atm I have lived through an earthquake on my cleric in normal probably thanks to the increased character health pools. If you’re having trouble doing the jump and are with teammates you can run out of the room to avoid dog assuming someone stays inside to avoid resetting

anonymous | Posted on Aug 2, 2024 at 9:23 pm

Red number = elite dmgs. So the magic dmgs aren't supposed to happen. Still it's not enough to OS most of the characters

Shushenxpns | Posted on Sep 19, 2024 at 1:57 am

是的你说的没错我昨天板甲战士吃了一下鬼王跳还剩下一丝血估计就十来血

anonymous | Posted on Oct 8, 2024 at 7:13 am

With mostly common quality gear, Physical Damage Reduction build fighter, with Dark Cuirass as chest armor to get some magical resist, on normal run barely survives earthquake attack, if they miss timing of jump, however it takes them VERY low on health. I think that like week ago or something I was reading from somewhere in this wiki that damage would be 100 physical + 60 magical or something, but no idea how correct info that page had, or what page it was that had those numbers, it definitely looked different than this one now looks. But with around 40-45% PDR and maybe 18% Magical Damage Reduction that would mean around 100 * 0.57 = 57 physical & 60 * 0.82 = 49,2 magical, totaling into 106,2 damage through armor, meaning that 126 hp fighter build would be left with ~20hp, meaning 1/5 of their max hp from full health. To be honest that feels like LOT CLOSER to what my experience about week ago of being in Ghost King fight was. Since I was only one first timing that fight in our party, for considerable part of fight I remained at distance and used bow, so I was able to remain without any of those "take extra damage from all other attacks" stacks from pools, but I seemed to need to keep my health up at maximum, to ensure surviving earthquake attacks should I fail that jump timing (That I ended up failing more than 50% of time on that run).

Only slight "abnormality" in that run was, that we had two parties fighting it. Since our party ended up meeting other party that reached it at same time and we all just decided we would rather have the Ghost king fight than risk some extended pvp that leaves too little time/health/people alive to fight GK.