From Dark and Darker Wiki

High-Roller Ranks and Adventure Points

Ranks

Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante. Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.

Rank Required Total AP Dungeon Entrance Fee (Howling Crypts) Dungeon Enterance Fee (Ruins) Dungeon Entrance Fee (Goblin cave)
Neophyte III 0 0 0 0
Neophyte II 500 0 0 0
Neophyte I 1000 0 0 0
Apprentice III 1750 25 30 20
Apprentice II 2500 50 60 40
Apprentice I 3250 75 90 60
Wanderer III 4250 100 120 80
Wanderer II 5250 125 150 100
Wanderer I 6250 150 180 120
Pathfinder III 7500 175 210 140
Pathfinder II 9000 200 240 160
Pathfinder I 11000 225 270 180
Voyager III 13500 250 300 200
Voyager II 16500 275 330 220
Voyager I 20000 300 360 240
Exemplar III 24000 400 450 260
Exemplar II 28000 500 550 280
Exemplar I 32000 600 650 300
Demigod 36000 700 750 320

Adventure Points

There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.

Adventure point rewards2.png

Monster Kill

Monster name: Normal AP Elite AP Nightmare AP
Death Beetle: 2 4 8
Death skull 2 4 8
Death skull(Summoned) 0 5 N/A
Demon bat 5 10 15
Demon dog 5 10 15
Dire wolf 3 N/A N/A
Giant bat 3 6 9
Giant dragonfly 3 5 10
Giant spider 4 8 12
Goblin axeman 4 8 12
Goblin archer 4 8 12
Goblin bola slinger 5 10 15
Goblin mage 5 10 15
Goblin warrior 4 8 12
Mummy 2 5 10
Skeleton archer 3 5 10
Skeleton archer(summoned) 0 N/A N/A
Skeleton axeman 5 10 15
Skeleton crossbowman 5 10 15
Skeleton footman 3 5 10
Skeleton guardsman 4 8 12
Skeleton guardsman(summoned) 0 N/A N/A
Skeleton mage 4 8 12
Skeleton swordsman 4 8 12
Skeleton spearman 5 10 15
Spider mummy 0 0 0
Wisp 5 N/A N/A
Zombie 3 5 10
Mimic(Large flat) 3 3 10
Mimic(All but flat) 3 5 10

Props Interaction

Note: Opening props grant AP only the first time they are opened. This includes repeatable props such as ore nodes, treasure horde, and shrines. Breakables such as crates, barrels, and pots do not count as prop interaction nor do they give AP.

  • Blue Portal: 10 AP per portal
  • Red Portal: 30 AP per portal
  • Oak Chest (Any Size): 1 AP
  • Reinforced Chest (Any Size): 1 AP
  • Doors: 0 AP
  • Light Fixtures: 0 AP
  • Levers: 0 AP
  • Shrines (Any Type): 5 AP
  • Iron Ore: 5 AP (only counts once per node)
  • Copper Ore: 10 AP (only counts once per node)
  • Cobalt Ore: 5 AP (only counts once per node)
  • Rubysilver Ore: ?? AP (only counts once per node)
  • Gold Ore: 10 AP (only counts once per node)
  • Stone Tomb: 4 AP
  • Old Skeleton Corpse: 1 AP

High Props Interaction

  • Bronze Ornate Chest: 5 AP
  • Royal Coffin: 10 AP
  • Lion's Head Chest: 12 AP
  • Golden Chest: 20 AP
  • Treasure Horde: ?? AP (only counts for first interaction per Horde)

Player Kill

  • Grants anywhere from 1 to 19 AP depending on the number of divisions that are between you and the killed player, increasing against players ranked higher, and decreasing against players ranked lower.
  • Kills grant a baseline of 10 AP, and award an extra 1.5 AP per division that the killed player has above you, or decreasing by 1.5 AP per division that the killer has over the killed target.
  • 1 AP for killing a player the maximum of 6 divisions below you, and 19 AP for killing a player the maximum of 6 divisions above you
  • AP should be 50% higher as of Hotfix 29


Sub Boss Kill

Monster name: Normal AP Elite AP Nightmare AP
Cockatrice 5 N/A N/A
Demon berserker 30 15 30
Demon centaur 15 30 N/A
Giant centipede 10 20 N/A
Giant worm 10 20 N/A
Golem 15 N/A N/A
Skeleton champion 8 25 N/A
Wraith 10 25 N/A


High-End Props Interaction

  • Opening props count only the first time they are opened
  • Lion's Head Chest: 5 AP
  • ?

Boss Kill

  • Crypts' Boss 125 AP
  • Goblin Cave's Boss 90 AP

Item Achieve

  • Items you bring in do not count, however; items you put on during your run and extract with do count, including treasure.
  • The Following Data Set requires 1 extract per item: could not find all items:
Item / AP Value Grey White Green Blue Purple Orange
Weapon 1 2 3 4 5
Armor 1 2 3 4 5
Francisca Axe 3 4
Throwing Knife
Lockpick N/A 0 N/A N/A N/A N/A
Potion of Healing 1 1 2
Potion of invisibility 1 1 1 1
Potion of Protection N/A N/A 2 2
Surgical Kit N/A N/A 2
Cloak N/A N/A N/A 4 5
Ring N/A N/A 3 4 5
Trap Disarming Kit N/A N/A 0 N/A N/A N/A
Necklace N/A N/A 3 4 5
Bandage 1
Explosive Bottle 1

Treasure

  • AP granted is equal to the gold worth of the Treasure in your inventory upon extraction

Dungeon Down

Rewards

Reward Details.png