Before he fires his missiles try to jump crouch and remain crouched look down after landing. He aims at your head prior to shooting so the goal is to get him to shoot above your head. This works from melee to mid range , haven’t tried enough at long range to give a definite answer
Hiimray | Posted on Jul 25, 2024 at 6:43 am | Last edited on Jul 25, 2024 at 5:02 pm
In my experience, you can crouch without jumping to dodge his Orb Attack if you are close enough - within maybe 1.5 to 2 halberd-lengths. But from further away, you will still get hit. My guess is that the orbs originate from a point slightly above players' head height, so the orbs naturally angle slightly downward. This would mean that walking towards the boss while crouching should improve your odds of dodging them. Jumping into a crouch should work at any range except maybe point-blank, provided you can time the jump correctly.
If you are close enough, you can also simply circle-strafe left to dodge the orbs - I don't remember for sure, but I think circle-strafe right definitely doesn't do it.
Its obvious at this point that the damage described on earthquake is simply not true, its not just 60 physical damage in normals because if it was the damage would not be enough to kill ever a base gear rogue, does anyone know the exact numbers?
Sur | Posted on Jun 17, 2024 at 5:30 am | Last edited on Jun 17, 2024 at 5:31 am
Its glitched and hits twice, until this is fixed/rebalanced we have doubled the numbers on Monsters page for simplicity. we may remove damage numbers from boss-specific pages soon as they create more pain points that need to be updated regularly. TBD.
It actually says 60dmg phys + 30dmg magic btw.. also atm I have lived through an earthquake on my cleric in normal probably thanks to the increased character health pools. If you’re having trouble doing the jump and are with teammates you can run out of the room to avoid dog assuming someone stays inside to avoid resetting
With mostly common quality gear, Physical Damage Reduction build fighter, with Dark Cuirass as chest armor to get some magical resist, on normal run barely survives earthquake attack, if they miss timing of jump, however it takes them VERY low on health.
I think that like week ago or something I was reading from somewhere in this wiki that damage would be 100 physical + 60 magical or something, but no idea how correct info that page had, or what page it was that had those numbers, it definitely looked different than this one now looks.
But with around 40-45% PDR and maybe 18% Magical Damage Reduction that would mean around 100 * 0.57 = 57 physical & 60 * 0.82 = 49,2 magical, totaling into 106,2 damage through armor, meaning that 126 hp fighter build would be left with ~20hp, meaning 1/5 of their max hp from full health.
To be honest that feels like LOT CLOSER to what my experience about week ago of being in Ghost King fight was.
Since I was only one first timing that fight in our party, for considerable part of fight I remained at distance and used bow, so I was able to remain without any of those "take extra damage from all other attacks" stacks from pools, but I seemed to need to keep my health up at maximum, to ensure surviving earthquake attacks should I fail that jump timing (That I ended up failing more than 50% of time on that run).
Only slight "abnormality" in that run was, that we had two parties fighting it. Since our party ended up meeting other party that reached it at same time and we all just decided we would rather have the Ghost king fight than risk some extended pvp that leaves too little time/health/people alive to fight GK.
Hello I would like to know if Ghost King Eat is invincible or can damage be done to him?
Can confirm, he drops skull key on normals. If no one was aware.
Before he fires his missiles try to jump crouch and remain crouched look down after landing. He aims at your head prior to shooting so the goal is to get him to shoot above your head. This works from melee to mid range , haven’t tried enough at long range to give a definite answer
he is a ghost which is a alive dead so undead.
Its obvious at this point that the damage described on earthquake is simply not true, its not just 60 physical damage in normals because if it was the damage would not be enough to kill ever a base gear rogue, does anyone know the exact numbers?