From Dark and Darker Wiki
Description
The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.
Class Info
Weapon of choice: Wizard Staff or Spellbook.
+Cast powerful spells.
+Meditate to self-refresh spells.
+Wield magical weapons.
-Slow interaction speed.
-Low physical damage.
-Low Health.
Wizard Perks
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
Name | Description |
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Each time you do damage with an arcane spell your spell casting speed and base magic damage increases by 1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack. |
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Increases the magic damage of arcane spells by 5% and reduces the casting time of arcane spells by 1 second. |
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Increases the magic damage of the fire spells damage by 5% and increases the duration of burn status by 2.5 seconds. |
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Increases Armor Rating by 20 and inflicts Frostbite on melee attack targets for 0.5 seconds. |
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Increases your magic damage bonus by 5%. |
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If you deal magical fire damage to a target, the target's physical reduction bonus is reduced by -10% for 5 seconds. |
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Increases your spell casting speed by 20%. |
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Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage. The shield will only reactivate after a cooldown period. |
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Increases knowledge by 10%. |
Wizard Skills
You can have a total of 2 skills.
Name | Description |
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Reduce the casting time of the next spell you cast to 0.1 seconds. |
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Enter a meditative state and revive spells at a rate of 40 spell costs over 10 seconds. |
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Allows you to memorize spells to use in the dungeon. |
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Allows you to memorize spells to use in the dungeon. |
Wizard Spells
There is 2 Skill Sets but there is only 1 available for default. If you want to unlock 2nd Skill Set and add more spells, you need to pick 2 perks called "Spell Memory" and "Spell Memory 2" at the same time.
Each Tier corresponds to the total cost of a spell.
There is currently a max of 12 Cost
The order in which you select spells will determine their Spell Memory Priority.
You can right click spells to "forget" them, and you must drag and drop a spell to memorize it.
Tier 1
Name | Description | Limit |
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If hit, it deals damage and burns the target for 1 seconds. | 6 Casts |
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Blows up spheres of floating light to brightly illuminate the surroundings. | 8 Casts |
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Set the target's weapon on fire, dealing 5 additional magic damage and burning enemies when they hit. | 6 Casts |
Tier 2
Name | Description | Limit |
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Slows the target's movement speed by -40% for 2.5 seconds. | 5 Casts |
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On hit, it deals magic damage and reduces the target's movement speed by -15% for 1 seconds. | 6 Casts |
Tier 3
Name | Description | |
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Fires up to 10 homing missile that each deal 12 damage. Stops firing when you move. | 5 Casts |
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Target gains a 14% Action and Move Speed bonus for 12 seconds. Casts to self if no target is found. | 6 Casts |
Tier 4
Name | Description | Limit |
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After 4 seconds, a bolt of lightning falls in the targeted area, dealing spell damage. | 5 Casts |
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Target becomes invisible and gains a 10% Move Speed bonus for 4 seconds. Casts to self if no target is found. | 5 Casts |
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Shoots a fireball that causes 30 direct damage to a target and 20 splash damage and a knock back effect to nearby targets. | 5 Casts |
Tier 6
Name | Description | Limit |
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Electrocutes the target, inflicts spell damage, and fires lightning that is transferred to a being within 400 meters and shocks up to 3 times.It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. | 4 Casts |