From Dark and Darker Wiki
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
Type Rarity | Misc 20.0% | Nothing 80.0% |
Junk 80.0% | | 80.0% |
Common 20.0% | 20.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 18.31% | Nothing 81.69% |
Junk 81.69% | | 81.6941% |
Common 18.31% | 18.3059% | |
Loot Summary at 100 Luck
Type Rarity | Misc 16.96% | Nothing 83.04% |
Junk 83.04% | | 83.043% |
Common 16.96% | 16.957% | |
Loot Summary at 150 Luck
Type Rarity | Misc 15.87% | Nothing 84.13% |
Junk 84.13% | | 84.1339% |
Common 15.87% | 15.8661% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.98% | Nothing 85.02% |
Junk 85.02% | | 85.0198% |
Common 14.98% | 14.9802% | |
Loot Summary at 300 Luck
Type Rarity | Misc 13.67% | Nothing 86.33% |
Junk 86.33% | | 86.3264% |
Common 13.67% | 13.6736% | |
Loot Summary at 400 Luck
Type Rarity | Misc 12.85% | Nothing 87.15% |
Junk 87.15% | | 87.1548% |
Common 12.85% | 12.8452% | |
Loot Summary at 500 Luck
Type Rarity | Misc 12.41% | Nothing 87.59% |
Junk 87.59% | | 87.588% |
Common 12.41% | 12.412% | |
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Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 20.0% |