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Revision as of 08:27, 19 December 2024 by Sur (talk | contribs) (stat curve changes for patch 7)

Patch 7

Patch Notes

  • Fixed an issue where the Marketplace would not properly unlock after gaining Legendary status.
  • Fixed an issue where a merchant requested an item of 'any rarity' would not properly be submitted.
  • Fixed an issue where the Leathersmith requested the incorrect materials for some crafted items.
  • Fixed an issue where Frostlight items could have incorrect attributes.
  • Fixed an issue where the Barbarian class could wear the Frostlight Warden Outfit.
  • Fixed an issue where the Bolt of Darkness effect could appear incorrectly after transforming with the Warlock's Blood Pact skill.
  • Fixed an issue where the ending sound would not be played after using the Fighter's Sprint skill.
  • Fixed an issue where the particle effect would remain on users who were hit by Francesca Axe.
  • Fixed an issue where the hit sound would not play when blocking an attack with the Frost Lantern Shield.
  • Fixed an issue where the quick slot would intermittently not display the crossbow bolt information.
  • Fixed an issue where items equipped in slots 3 and 4 would not display in the hand when swapped.
  • Fixed an issue where some monster projectile attack effects could appear differently than intended.
  • Fixed an issue where the movement could appear choppy when a Mummy was hit by Savage Roar while appearing from the ground.
  • Fixed an issue where the Living Statue attack sound would play when it was in the wrong state.
  • Fixed an issue where the corpse of a Living Statue would disappear after dying.
  • Fixed an issue where Harpy would occasionally get stuck in certain areas.
  • Fixed an issue where the corpse of a Wraith would not appear correctly after dying.
  • Fixed an issue where Lich's Magic Missile attack would pass over the player's head.
  • Fixed an issue where Frost Giant Berserker could not attack players.
  • Fixed an issue where the Skeleton Mage's invincibility shield effect would not disappear.
  • Fixed an issue where the player's movement would be restricted even after destroying the prison created by the Warlord.
  • Fixed an issue where the Ice Abyss Imp could get stuck in certain boxes within the Ritual Rooms module.
  • Fixed an issue where you could get stuck in the Roaster in the Ice Abyss Charnel House module.
  • Fixed an issue where arrows could pass through the Frost Giant's Shield.
  • Fixed an issue in the Ruins Outer Cemetery module where it was possible to see through floor and walls.
  • Fixed an issue where players could travel to unintended locations through holes in the floor in the Ruins Tower Bridge module.
  • Fixed an issue where zombies could get stuck in rocks in the Ruins Watering Hole module.
  • Fixed an issue where monsters could immediately attack players in some spawn locations in the Crypt.
  • Fixed an issue where objects placed in the Crypt could appear buried in the walls.
  • Fixed an issue where gold and silver coins that fell on the floor could not be picked up in the Crypt Vault module.
  • Fixed an issue where duplicate monsters would spawn in the Crypt Altar Room module.
  • Fixed an issue where monsters could get stuck in certain locations in the Goblin Cave Goblin Prison B module.
  • Fixed an issue in Goblin Cave Valley A module where the player could get stuck behind the Resurrection Altar.
  • Fixed an issue where monsters could immediately attack players in some spawn locations in Goblin Cave.
  • Fixed an issue where it was possible to enter gaps in the wall and floor at certain locations in the Goblin Cave Cave Maze module.
  • Fixed an issue where players could get stuck between lanterns in certain locations in the Goblin Cave Cave Maze module.
  • Fixed an issue where players could get stuck in certain locations in the Goblin Cave Cavern Lake module.
  • Fixed an issue where stackable items could not be combined properly.
  • Fixed an issue where an error code would appear when requesting to join a party from an offline user.
  • Fixed an issue where items could be lost after disconnecting from the Arena.
  • Fixed an issue in the Arena Ice Cavern module where the subboss monsters could block the waiting room entrance.
  • Fixed an issue where some torches next to doors in the Arena Crypt map could not be seen.
  • Fixed an issue where a torch could get stuck when thrown on the ceiling of the Arena Crypt waiting room.
  • Changed the game so that if you force quit the game and try to reconnect, you will return to your previous session instead of the lobby.
  • Updated the button placements in the Lobby UI.
  • Updated the Lobby Skin system so that it can be displayed to the whole party. If the party leader has a Lobby Skin equipped, it will be displayed to all other party members who have the default lobby skin equipped.
  • Updated the purchase confirmation pop-up to a simple toast message in the marketplace to streamline the customer experience.
  • Updated the random properties of merchant items so they are now hidden until the item is purchased or crafted.
  • Updated the drop rate of Hunting Loots.
  • Updated the stack count of Hunting Loots and Ore to improve convenience.
  • Gems are also stackable now to improve convenience with the socket system.
  • Updated the dungeon selection process. Players will now actively select the gear score range of the dungeon.
  • Improved the animations for the 'Harpy' and 'Ice Harpy'.
  • Improved the layout of the Arena Guard Post module.
  • Updated the Max HP curve table to give more HP, especially at the lower end.
  • Updated the Armor Rating curve table to give slightly more PDR at the upper end.
  • Updated the Magic Resistance curve table to give slightly more MDR at the lower end and slightly less MDR at the upper end.
  • Experimental) The maximum movement speed of fighters and barbarians has been changed from 330 → 350. (Canceled) During internal testing this change was canceled with the decision to revisit at a later date.
  • Barbarian's Iron Will additional magic resistance changed from 60 → 100 due to the adjustments to the new Magic Resistance curve.
  • The new Sorcerer class has been added. Please note that this class is currently a work in progress, and we look forward to your feedback.
  • New Sorcerer focused armor items have been added.
  • Added a new Nameplate system that allows you to change the appearance of your in-game nameplate. We plan to add many more nameplate designs to unlock in the future.
  • Added a Socket System that allows you to customize the secondary attributes of your items by inserting gems.
  • Added the first version of our Achievement system. We plan to allow players to unlock cool rewards by completing these achievements in the future.
  • Upgraded the Quest system so it now tracks your progress across your account.
  • Added random rewards to the Quest system. Some quests will now reward you with a reward that is selected from a specific pool of rewards.
  • Added 'Stream Sniping' to the Report Player system.
  • Added the ability to change your Audio Device in the Options menu.
  • Added the new Continuous Matchmaking system. You can now enter a dungeon that is currently in session. You can also extract or go down to the next floor much earlier. We will be tuning the parameters for this system in real time, including the player density, the entrance cutoff time, and other values to improve the dynamic feel of the dungeons.
  • Added a Random Dungeon generation system. Please note that this system is only working on the ‘Crypt’ dungeon at this time. Modules in the ‘Crypt’ are now randomly placed, adding an element of mystery and unpredictability. Once we establish a good baseline with the ‘Crypt’ dungeon, we will adapt and introduce the remaining dungeons to work with this system throughout this season.
  • Added Fog of War feature to ‘Crypt’ dungeon to synergize with the random dungeon system. A Fog of War appears over the map and minimap of the Crypt and is only uncovered for areas you have explored.
  • Added an Endless Portal in the Inferno dungeon. The Endless Portal unlocks when the boss in the Inferno level is defeated and can be used to extract by everyone.
  • Added a leaving penalty when using the ‘Exit to Lobby’ without extracting or dying in the dungeon.
  • Added a new Gold Coin Pouch.
  • Nightmare difficulty added for several Ruin subbosses.
  • Additional Hunting Loots from the Frost Wyvern.
  • Added new Arena modules.
  • Updated the Arena result screen.
  • The Holiday Event begins. During the event, Candy Canes and Gingerbread will drop from dungeons. Visit Nicholas to show you’ve been a good adventurer.
  • New lobby skin 'Holiday Haven' released.
  • New item skins 'Candyflame Torch' and the 'Winterflame Roast Campfire' released.
  • New motions 'Roasting Marshmallows' and 'Dalgona' released.
  • New Races 'Dark Elf' and 'Felidian Panther Woman' released.
  • EA4 Adventure Rank Season Reward will be issued soon.

Wiki notes

Stat Curve changes

Stats#Physical Damage Reduction
Before:
-300 Armor Rating starts at -619% Physical Damage Reduction.

  • -300 -> -619%
  • -300 to -3 = 2% each, up to -25%
  • -3 to 20 = 1% each, up to -2%
  • 20 to 30 = 0.5% each, up to 3%
  • 30 to 45 = 0.4% each, up to 9%
  • 45 to 65 = 0.3% each, up to 15%
  • 65 to 85 = 0.25% each, up to 20%
  • 85 to 170 = 0.2% each, up to 37%
  • 170 to 300 = 0.15% each, up to 56.5%
  • 300 to 353 = 0.1% each, up to 61.8%
  • 353 to 500 = 0.05% each, up to 69.15%

After:
-300 Armor Rating starts at -619% Physical Damage Reduction.

  • -300 -> -619%
  • -300 to -3 = 2% each, up to -25%
  • -3 to 20 = 1% each, up to -2%
  • 20 to 30 = 0.5% each, up to 3%
  • 30 to 45 = 0.4% each, up to 9%
  • 45 to 65 = 0.3% each, up to 15%
  • 65 to 85 = 0.25% each, up to 20%
  • 85 to 200 = 0.2% each, up to 43%
  • 200 to 300 = 0.15% each, up to 58%
  • 300 to 374 = 0.1% each, up to 65.4%
  • 374 to 500 = 0.05% each, up to 71.7%


Stats#Base Health
Before:
0 Base Health Rating starts at 60 Base Health.

  • 0 -> 60
  • 0 to 10 = 3 each, up to 90
  • 10 to 50 = 2 each, up to 170
  • 50 to 75 = 1 each, up to 195
  • 75 to 100 = 0.5 each, up to 207.5

After:
0 Base Health Rating starts at 80 Base Health.

  • 0 -> 80
  • 0 to 34 = 2 each, up to 148
  • 34 to 50 = 1.5 each, up to 172
  • 50 to 75 = 1 each, up to 197
  • 75 to 100 = 0.5 each, up to 209.5


Stats#Magical Damage Reduction
Before:
-300 Magic Resistance starts at -595% Magical Damage Reduction.

  • -300 -> -595%
  • -300 to -15 = 2% each, up to -25%
  • -15 to 10 = 1% each, up to 0%
  • 10 to 250 = 0.25% each, up to 60%
  • 250 to 350 = 0.2% each, up to 80%
  • 350 to 500 = 0.1% each, up to 95%

After:
-300 Magic Resistance starts at -595% Magical Damage Reduction.

  • -300 -> -595%
  • -300 to -15 = 2% each, up to -25%
  • -15 to 8 = 1% each, up to -2%
  • 8 to 18 = 0.5% each, up to 3%
  • 18 to 33 = 0.4% each, up to 9%
  • 33 to 53 = 0.3% each, up to 15%
  • 53 to 85 = 0.25% each, up to 23%
  • 85 to 280 = 0.2% each, up to 62%
  • 280 to 340 = 0.15% each, up to 71%
  • 340 to 430 = 0.1% each, up to 80%
  • 430 to 500 = 0.05% each, up to 83.5%


Developer Comments

All characters have been reset for the start of this new early access season. We have also reset the Triumph levels for all accounts.

This season introduces several new systems as we return to our roots of building an engaging multiplayer dungeon crawler. EA Season 4 & 5 introduced changes that made the dungeons too predictable and led to a stagnation of gameplay. Our goal this season is to return some of the unpredictability and mysteriousness to the dungeons.

We have now implemented our first iteration of a random dungeon system. We will start off by using the ‘Crypts’ dungeon as the testing ground for this system while we fine tune the settings to generate compelling dungeons to explore. We plan to progressively adapt more and more dungeon biomes to work with the random generation system throughout this season. The other advantage of this system is that it significantly reduces the overhead to add new dungeon modules, which we plan to take full advantage of this season.

We have also implemented a continuous matchmaking system. The continuous matchmaking system means that players can join a dungeon that is already in progress and are no longer limited to entering only at the start of a session. This system gives greater agency to players so they can simply select the dungeon and difficulty without needing to wait for a map rotation. This system also allows us to more efficiently populate dungeons, leading to better quality sessions even for low population regions.

This season introduces the new Sorcerer class. The sorcerer is a master of the elements and can weave together multiple spells to devastating results. Please note that the current implementation is a work in progress as we build on offering a unique spell casting experience.

We have also added several improvements to give players additional goals. A new item socket feature allows users to customize their items by infusing the power of gems. A new achievement system allows adventurers to track special accomplishments with the future goal of unlocking cool in-game rewards. We’ve also updated the quest system, so progress is now synchronized across all characters on an account.

We have a lot of exciting updates planned for this season. Prepare for the inaugural season of the Arena with a full ranking system and rewards. We also plan to augment the Religion system to offer more incentives to donate to a god of your choice. Now that we have a better handle on the item balance, we look forward to finally improving the versatility of the character builds with some big changes. We thank you for your support and see you in the dungeons!