From Dark and Darker Wiki
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Epic 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 15.67% | Nothing 84.33% |
Junk 84.33% | | 84.3258% |
Epic 15.67% | 15.6742% | |
Loot Summary at 100 Luck
Type Rarity | Misc 16.33% | Nothing 83.67% |
Junk 83.67% | | 83.6657% |
Epic 16.33% | 16.3343% | |
Loot Summary at 150 Luck
Type Rarity | Misc 16.98% | Nothing 83.02% |
Junk 83.02% | | 83.0213% |
Epic 16.98% | 16.9787% | |
Loot Summary at 200 Luck
Type Rarity | Misc 17.61% | Nothing 82.39% |
Junk 82.39% | | 82.3899% |
Epic 17.61% | 17.6101% | |
Loot Summary at 300 Luck
Type Rarity | Misc 18.83% | Nothing 81.17% |
Junk 81.17% | | 81.173% |
Epic 18.83% | 18.827% | |
Loot Summary at 400 Luck
Type Rarity | Misc 19.99% | Nothing 80.01% |
Junk 80.01% | | 80.0074% |
Epic 19.99% | 19.9926% | |
Loot Summary at 500 Luck
Type Rarity | Misc 21.12% | Nothing 78.88% |
Junk 78.88% | | 78.8825% |
Epic 21.12% | 21.1175% | |
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Loot Table at 0 Luck
| Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 4 | Epic | Misc | 1 | 10.0% |
| 5 | Epic | Misc | 1 | 5.0% |