From Dark and Darker Wiki
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Epic 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 21.12% | Nothing 78.88% |
Junk 78.88% | | 78.8825% |
Epic 21.12% | 21.1175% | |
Loot Summary at 100 Luck
Type Rarity | Misc 26.05% | Nothing 73.95% |
Junk 73.95% | | 73.9487% |
Epic 26.05% | 26.0513% | |
Loot Summary at 150 Luck
Type Rarity | Misc 30.11% | Nothing 69.89% |
Junk 69.89% | | 69.8888% |
Epic 30.11% | 30.1112% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.48% | Nothing 66.52% |
Junk 66.52% | | 66.5194% |
Epic 33.48% | 33.4806% | |
Loot Summary at 300 Luck
Type Rarity | Misc 38.7% | Nothing 61.3% |
Junk 61.3% | | 61.2956% |
Epic 38.7% | 38.7044% | |
Loot Summary at 400 Luck
Type Rarity | Misc 42.44% | Nothing 57.56% |
Junk 57.56% | | 57.5586% |
Epic 42.44% | 42.4414% | |
Loot Summary at 500 Luck
Type Rarity | Misc 45.06% | Nothing 54.94% |
Junk 54.94% | | 54.9404% |
Epic 45.06% | 45.0596% | |
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Loot Table at 0 Luck
| Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 4 | Epic | Misc | 1 | 10.0% |
| 5 | Epic | Misc | 1 | 5.0% |
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