From Dark and Darker Wiki
Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.12#Hotfix 124.
Dark and Darker is currently on update: Patch:6.12#Hotfix 124.
Harpy
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Health 200
-
-
Move Speed 150
-
Monster Kill:
1
Experience Points:
3
Harpy
-
Health 250
-
-
Move Speed 180
-
Monster Kill:
2
Experience Points:
4
Harpy
-
Health 300
-
-
Move Speed 210
-
Monster Kill:
3
Experience Points:
5
Description
A flying harpy located within the Ruins.
| Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
|---|---|---|---|---|---|---|---|---|
| 200/250/300 | 150/180/210 | 3/4/5 1/2/3 | Physical: -22% Magical: -17.2% Lightning: -200% Air: -400% Projectile: -25% | Attack Flying: 29.4/39.2/49.0 (4) Physical Attack Ground Kick: 29.4/39.2/49.0 (4) Physical Attack Ground Feather: 12.6/16.8/21.0 (3) Physical | Beast-Mammal | 0% |
Guide
- Normal:
- The harpy has two different sets of attacks based on whether it is flying or on the ground. The harpy starts off flying but after a certain threshold of health is done it will land on the ground and start its second stage. The harpy only has one flying attack, which is a lunging kick. This attack can be dodged by side-strafing and punishing. The ground stage has two seperate attacks. The first attack is a leaping kick. The second attack is a fan of throwing knive like feathers. Both of these attacks can be dodged by side-strafing and punishing.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version.