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Automated data is up to date! Hover for more details.Monsters last updated on: Patch:6.8#Hotfix 83.
Dark and Darker is currently on update: Patch:6.8#Hotfix 83.

 Common 
 Elite 
 Nightmare 
Harpy.png
-
Health 210
-
-
Move Speed 150
-
Monster Kill:
1
Experience Points
3
Harpy.png
-
Health 260
-
-
Move Speed 180
-
Monster Kill:
2
Experience Points
4
Harpy.png
-
Health 310
-
-
Move Speed 210
-
Monster Kill:
3
Experience Points
5

Description

A flying harpy located within the Ruins.


Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
210/260/310 150/180/210 3/4/5
1/2/3
Physical: -26.2%
Magic: -17.2%
Lightning: -200%
Air: -400%
Projectile: -25%
Attack Flying: 29.4(4)/39.2(4)/49.0(4) Physical
Attack Ground Kick: 29.4(4)/39.2(4)/49.0(4) Physical
Attack Ground Feather: 12.6(3)/16.8(3)/21.0(3) Physical
Run State: 200 Move Speed
Beast 0%




Guide


  • Normal:
    • The harpy has two different sets of attacks based on whether it is flying or on the ground. The harpy starts off flying but after a certain threshold of health is done it will land on the ground and start its second stage. The harpy only has one flying attack, which is a lunging kick. This attack can be dodged by side-strafing and punishing. The ground stage has two seperate attacks. The first attack is a leaping kick. The second attack is a fan of throwing knive like feathers. Both of these attacks can be dodged by side-strafing and punishing.


  • Elite:
    • Same as normal but with increased damage, faster action speed, and higher health.


  • Nightmare:
    • The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version.