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Revision as of 06:51, 4 January 2023 by Esthelion (talk | contribs) (added wizard patch notes)

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health
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Description

The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.

Class Info


Weapon of choice: Wizard Staff or Spellbook.


+Cast powerful spells.
+Meditate to self-refresh spells.
+Wield magical weapons.


-Slow interaction speed.
-Low physical damage.
-Low Health.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Arcane Feedback.png Arcane Feedback Each time you do damage with an arcane spell your spell casting speed and base magic damage increases by 1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.
Perk Arcane Mastery.png Arcane Mastery Increases the magic damage of arcane spells by 5% and reduces the casting time of arcane spells by 1 second.
Perk Fire Mastery.png Fire Mastery Increases the magic damage of the fire spells damage by 5% and increases the duration of burn status by 2.5 seconds.
Perk Ice Shield.png Ice Shield Increases Armor Rating by 20 and inflicts Frostbite on melee attack targets for 0.5 seconds.
Perk Mana Surge.png Mana Surge Increases your magic damage bonus by 5%.
Perk Melt.png Melt If you deal magical fire damage to a target, the target's physical reduction bonus is reduced by -10% for 5 seconds.
Perk Quick Chant.png Quick Chant Increases your spell casting speed by 20%.
Perk Reactive Shield.png Reactive Shield Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage. The shield will only reactivate after a cooldown period.
Perk Sage.png Sage Increases knowledge by 10%.


You can equip a total of 2 skills.

Name Description
Skill Intense Focus.png Intense Focus Reduce the casting time of the next spell you cast to 0.1 seconds.
Skill Meditation.png Meditation Enter a meditative state and revive spells at a rate of 40 spell costs over 10 seconds.
Skill Spell Memory.png Spell Memory Allows you to memorize spells to use in the dungeon.
Skill Spell Memory.png Spell Memory 2 Allows you to memorize spells to use in the dungeon.


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.

Tier 1

Name Description Limit
Spell Zap.png Zap If hit, it deals damage and burns the target for 1 seconds. 6 Casts
Spell Light Orb.png Light Orb Blows up spheres of floating light to brightly illuminate the surroundings. 8 Casts
Spell Ignite.png Ignite Set the target's weapon on fire, dealing 5 additional magic damage and burning enemies when they hit. 6 Casts

Tier 2

Name Description Limit
Spell Slow.png Slow Slows the target's movement speed by -40% for 2.5 seconds. 5 Casts
Spell Ice Bolt.png Ice Bolt On hit, it deals magic damage and reduces the target's movement speed by -15% for 1 seconds. 6 Casts

Tier 3

Name Description Limit
Spell Magic Missile.png Magic Missile Fires up to 10 homing missile that each deal 12 damage. Stops firing when you move. 5 Casts
Spell Haste.png Haste Target gains a 14% Action and Move Speed bonus for 12 seconds. Casts to self if no target is found. 6 Casts

Tier 4

Name Description Limit
Spell Lightning Strike.png Lightning Strike After 4 seconds, a bolt of lightning falls in the targeted area, dealing spell damage. 5 Casts
Spell Invisibility.png Invisibility Target becomes invisible and gains a 10% Move Speed bonus for 4 seconds. Casts to self if no target is found. 5 Casts
Spell Fireball.png Fireball Shoots a fireball that causes 30 direct damage to a target and 20 splash damage and a knock back effect to nearby targets. 5 Casts

Tier 6

Name Description Limit
Spell Chain Lightning.png Chain Lightning Electrocutes the target, inflicts spell damage, and fires lightning that is transferred to a being within 400 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. 4 Casts



22/12/2022 Alpha Playtest #3 Hotfix #5

- Fixed an issue where the Savage Roar's fear effect would not disappear.


20/12/2022 Alpha Playtest #3 Hotfix #4

- Fixed an issue where Ignite could malfunction.


16/12/2022 Alpha Playtest #3 Hotfix #1

- Wizard's Fireball cast time changed from 1.5 seconds to 1.25 seconds.

- Wizard's Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.

- Wizard's Chain Lightning cast time changed from 2 seconds to 1.5 seconds.

- Wizard's Magic Missile damage per projectile changed from 10 to 12.


16/12/2022 Alpha Playtest #3 Changelog

New Magic System -

- All spells have a specific memory cost associated with them.

- Magic users can customize which spells they wish to memorize through the spell capacity system.

- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.

- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.



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