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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.

Class Info


Weapon of choice: Flanged Mace.


+Casts healing and protective spells.
+Able to equip some plate armor.
+Bonus damage to the undead.
+Adept with many blunt weapons Slow attack speed.


-Slow interaction speed.
-Low damage bonus.

Cleric Perks

You can equip an additional perk every 5 levels. Currently maxed out at Level 15 so a total of 4 perks can be equipped.

Name Description
Advanced Healer Increase your base magical heal by 5.
Blunt Weapon Mastery Increases physical attack power by 5% when attacking with a blunt weapon.
Brewmaster You do not exhibit the detrimental drunk effects when you drink alcohol.
Kindness Heal yourself for 15% of the spell's total heal amount when healing another target.
Perseverance Reduces all types of incoming damage by 3.
Protection from Evil The duration of all harmful effects is reduced by -20%.
Requiem Resurrecting an ally revives them with 25% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health.
Undead Slaying Increase your physical damage bonus by 20% when attacking undead monsters.

Cleric Skills

You can have a total of 2 skills.

Name Description
Holy Purification Inflicts 100 base magical damage to all undead monsters within 7.5 meters.
Judgement After focusing for 0.5 seconds, immediately deals 30 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails.
Smite Deals an additional +10 magic damage to all enemies you hit within 7 seconds.
Spell Memory Allows you to memorize spells to use in the dungeon.
Spell Memory 2 Allows you to memorize spells to use in the dungeon.

Cleric Spells

There are 2 Skill Sets, but there is only 1 available by default. If you want to unlock the 2nd Skill Set and equip more spells, you need to pick 2 perks called "Spell Memory" and "Spell Memory 2" at the same time.
Each Tier corresponds to the total cost of a spell.
There is currently a max of 12 Cost
The order in which you select spells will determine their Spell Memory Priority.
You can right click spells to "forget" them, and you must drag and drop a spell to memorize it.

Tier 1


Name Description Limit
Protection Creates a shield that blocks 20 physical damage for 20 seconds. 5 Casts
Bless Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found. 5 Casts

Tier 2


Name Description Limit
Lesser Heal Heals a target for 15 health. Casts to self if no target is found. 4 Casts
Divine Strike Increases weapon damage by 10 for 20 seconds. 5 Casts
Cleanse Removes all harmful magic effects from the target. 5 Casts

Tier 3


Name Description Limit
Bind Binds the target for 0.75 seconds. 4 Casts

Tier 5


Name Description Limit
Holy Light Heals an ally for 30 HP or does 100 base magical damage to an undead target. 4 Casts

Tier 8


Name Description Limit
Resurrection Target an ally to resurrect them from the dead. (The corpse must have a soul heart) 1 Casts

Cleric Base Stats

Stat Name Base Stats
Strength 13
Agility 11
Will 30
Knowledge 12
resourcefulness 8
Health 96
Weight Limit 0
Spell Memory * / 12
Utility Effectiveness 0
Move Speed 0 (100%)
Action Speed -6%
Spell Casting Speed -40%
Equip Speed -28%
Regular Interaction Speed Speed -29%
Magical Interaction Speed -15%
Buff Duration 15%
Debuff Duration -13%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -10%
From Armor Rating 0 (-10%)
From Bonuses 0%
Magic Resist 16.4%
From Resist Rating 75 (16.4%)
From Bonuses 0%
Physical Power Bonus -4%
From Physical Power 13 (-4%)
From Bonuses 0%
Magic Power Bonus 40%
From Magic Power 31 (40%)
From Bonuses 0%
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 1
Secondary Weapon Impact Power 0