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Revision as of 02:29, 21 December 2022
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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness
Health
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Description
The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.
Class Info
Weapon of choice: Flanged Mace.
+Casts healing and protective spells.
+Able to equip some plate armor.
+Bonus damage to the undead.
+Adept with many blunt weapons Slow attack speed.
-Slow interaction speed.
-Low damage bonus.
Cleric Perks
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
Name | Description |
---|---|
Advanced Healer | Increase your base magical heal by 5. |
Blunt Weapon Mastery | Increases physical attack power by 5% when attacking with a blunt weapon. |
Brewmaster | You do not exhibit the detrimental drunk effects when you drink alcohol. |
Kindness | Heal yourself for 15% of the spell's total heal amount when healing another target. |
Perseverance | Reduces all types of incoming damage by 3. |
Protection from Evil | The duration of all harmful effects is reduced by -20%. |
Requiem | Resurrecting an ally revives them with 25% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. |
Undead Slaying | Increase your physical damage bonus by 20% when attacking undead monsters. |
Cleric Skills
You can have a total of 2 skills.
Name | Description |
---|---|
Holy Purification | Inflicts 100 base magical damage to all undead monsters within 7.5 meters. |
Judgement | After focusing for 0.5 seconds, immediately deals 30 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails. |
Smite | Deals an additional +10 magic damage to all enemies you hit within 7 seconds. |
Spell Memory | Allows you to memorize spells to use in the dungeon. |
Spell Memory 2 | Allows you to memorize spells to use in the dungeon. |