From Dark and Darker Wiki

(Automated edit. Patch 6.)
(Automated edit. HF75. Added notice that luck may not currently work.)
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{{#widget:LogDatasetsChart|uniqueId={{{1|}}}Spawn_Largescroll_N_Spawn_Treasuretrinkets_N|datasets={"labels":[0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 410, 420, 430, 440, 450, 460, 470, 480, 490, 500],"datasets":[{"label":"1","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#646464","backgroundColor":"#646464AA"},{"label":"2","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#DEDEDE","backgroundColor":"#DEDEDEAA"}]}|title=Luck's Effect on Each Luck Grade|yAxisLabel=(Probability at  X  Luck)  /  (Probability at  0  Luck)|xAxisLabel=Luck}}</div>
<div class="mw-collapsible" id="mw-customcollapsible-notice">
<div class="mw-customtoggle-notice">
<p>Acknowledge</p></div>
<div>
<p class="mw-collapsible-content">
There is considerable evidence that luck does not work. For further information or to contribute more data, please visit the wiki discord.<br>
I acknowledge that the information presented herein may not currently be true.</p></div></div>
<div style="display:inline-block; vertical-align:top; min-width:550px; width:55%; margin-right:40px;">
{{#widget:LogDatasetsChart|uniqueId={{{1|}}}Spawn_Largescroll_N_Spawn_Treasuretrinkets_N|datasets={"labels":[0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 410, 420, 430, 440, 450, 460, 470, 480, 490, 500],"datasets":[{"label":"1","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#646464","backgroundColor":"#646464AA"},{"label":"2","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#DEDEDE","backgroundColor":"#DEDEDEAA"}]}|title=Luck's Effect on Each Luck Grade|yAxisLabel=(Probability at  X  Luck)  /  (Probability at  0  Luck)|xAxisLabel=Luck}}</div>


<div style="display:inline-block; max-width:450px">
<div style="display:inline-block; max-width:450px">
<div style="display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center; font-size:20px">
<div style="display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center; font-size:20px">
<div class="line" style="margin-bottom:5px; margin-top:5px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
<div class="line" style="margin:5px 0px 0px 5px; background-image:linear-gradient(to right,#0A0A0A,#646464,#0A0A0A)"></div>
{{TabToggle|0|<b>0</b>|active=yes}}
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<div class="line" style="margin-top:5px; background-image:linear-gradient(to right,#0A0A0A,#646464,#0A0A0A)"></div>
<div class="0-data" style="font-size:16px">
<div class="0-data" style="font-size:16px">
<table cellspacing="0" class="loottable summary">
<table cellspacing="0" class="loottable summary">
<caption>Loot Summary at 0 Luck</caption>
<caption>Loot Summary at 0 Luck</caption>
<tr><th style="min-width:66px; background:linear-gradient(to top right,#EEE3 49%,#EEEA 50%,#EEE3 51%)"><div style="margin-left:2em;text-align:right">Type</div><div style="margin-right:2em;text-align:left">Rarity</div></th><th>Misc<br>100.0%</th></tr>
<tr><th style="min-width:66px; background:linear-gradient(to top right,#EEE3 49%,#EEEA 50%,#EEE3 51%)"><div style="margin-left:2em;text-align:right">Type</div><div style="margin-right:2em;text-align:left">Rarity</div></th><th>Misc<br>100.0%</th></tr>
<tr class="cr1"><td>Poor<br>75.0%</td><td>75.0%</td></tr>
<tr class="cr1"><td>Poor<br>75.0%</td><td>75.0%</td></tr>
<tr class="cr2"><td>Common<br>25.0%</td><td>25.0%</td></tr></table></div></div></div>
<tr class="cr2"><td>Common<br>25.0%</td><td>25.0%</td></tr></table></div>
<div class="line" style="margin:20px 0px 0px 0px; background-image:linear-gradient(to right,#0A0A0A,#646464,#0A0A0A)"></div>
[https://discord.com/invite/wqRBSytTmP/ Wiki Discord Link]
<div class="line" style="margin:0px 0px 0px 20px; background-image:linear-gradient(to right,#0A0A0A,#646464,#0A0A0A)"></div></div></div></div>


<div class="line" style="margin-bottom:30px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
<div class="line" style="margin-bottom:30px; background-image:linear-gradient(to right,#0A0A0A,#646464,#0A0A0A)"></div>
<table cellspacing="0" class="loottable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%">
<table cellspacing="0" class="loottable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%">
<caption>Loot Table at 0 Luck</caption>
<caption>Loot Table at 0 Luck</caption>

Revision as of 02:01, 1 January 2025

Acknowledge

There is considerable evidence that luck does not work. For further information or to contribute more data, please visit the wiki discord.
I acknowledge that the information presented herein may not currently be true.

0
Loot Summary at 0 Luck
Type
Rarity
Misc
100.0%
Poor
75.0%
75.0%
Common
25.0%
25.0%

Wiki Discord Link

Loot Table at 0 Luck
NameLuck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing.RarityTypeItem CountProbability
1PoorMisc175.0%
2CommonMisc125.0%