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(Added Hit Location Bonus section)
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==Description==
==Description==
Flying type, flies close to the player until he's in range to charge a dash attack. The Nightmare variant executes 2 dashes instead of 1.
Flying type, flies close to the player until he's in range to charge a dash attack. The Nightmare variant executes 2 dashes instead of 1.
<div style="width:80%">{{GenerateMonsterTable|Monsters|monster=Death Skull}}</div>


==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]==
==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]==

Revision as of 13:29, 14 November 2024

Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.11#Hotfix 114.
Dark and Darker is currently on update: Patch:6.11#Hotfix 114.

 Common 
 Elite 
 Nightmare 
Death Skull.png
-
Health 26
-
-
Move Speed 200
-
Monster Kill:
1
Experience Points
3
Death Skull.png
-
Health 45
-
-
Move Speed 240
-
Monster Kill:
2
Experience Points
4
Death Skull.png
-
Health 80
-
-
Move Speed 280
-
Monster Kill:
3
Experience Points
5

Description

Flying type, flies close to the player until he's in range to charge a dash attack. The Nightmare variant executes 2 dashes instead of 1.


Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
26/45/80 200/240/280 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: -200%
Ice: -200%
Lightning: -200%
Light: -200%
Arcane: -200%
Divine: -150%
Air: -400%
Projectile: -25%
Attack: 20.0(3)/30.0(3)/40.0(3) Physical
Undead-Skeleton 0%/10%/20%


Hit Location Bonus

  • Head -> body
  • Wings -> hand