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(Added example. Fixed span class to colorrarity instead of rarity.)
m (Forgot to fix frost skeleton wooden barrel)
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--> for {{Prop Data|Fountain of Speed|Global|Abilities|Statue Bless 4|Effects|StatueMoveSpeed_50|Duration}}
--> for {{Prop Data|Fountain of Speed|Global|Abilities|Statue Bless 4|Effects|StatueMoveSpeed_50|Duration}}
|resurrection bless=Hold a fallen ally's [[Soul Heart|soul heart]] to interact with this shrine. When the interaction completes, the shrine resurrects the ally.
|resurrection bless=Hold a fallen ally's [[Soul Heart|soul heart]] to interact with this shrine. When the interaction completes, the shrine resurrects the ally.
|frost skeleton wooden barrel=Spawns a [[Frost Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="rarityElite">Elite</span>, or <span class="rarityNightmare">Nightmare</span> is predetermined and not random.
|frost skeleton wooden barrel=Spawns a [[Frost Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random.
|skeleton wooden barrel=Spawns a [[Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random.
|skeleton wooden barrel=Spawns a [[Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random.
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Revision as of 04:06, 14 August 2024

{{Effects|ConsumeDrunken}}

You gain ? ? for ? seconds.

{{Effects|ConsumeDrunken|effect=10|type=Strength|duration=10}}

You gain 10 Strength for 10 seconds.

{{Effects|Potion of Luck|4}}

TODO_ADD_LUCK_EFFECT

{{Effects|skeleton wooden barrel}}

Spawns a Skeleton Footman when destroyed. Whether the skeleton is Common, Elite, or Nightmare is predetermined and not random.