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(Made the Iconbox control the height rather than width.)
(Initial var declarations.)
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<tr>
<tr>
<th style="width:200px;">Name</th>
<th style="width:200px;">Name</th>
{{#vardefine:isLight}}{{#vardefine:isSkeletonBarrel}}{{#vardefine:isShrine}}{{#vardefine:isCollectable}}{{#vardefine:isDoor}}
{{#vardefine:isDestructible}}{{#vardefine:isEnvironmentalTrap}}{{#vardefine:isPortal}}{{#vardefine:isLight}}{{#vardefine:isSkeletonBarrel}}{{#vardefine:isShrine}}{{#vardefine:isCollectable}}{{#vardefine:isDoor}}
{{#switch:{{lc:{{{1|}}}}}
{{#switch:{{lc:{{{1|}}}}}
|destructible=
|destructible=

Revision as of 03:40, 14 August 2024

List Props and generate rows with them

Example: Shrine

{{GeneratePropTable|Shrine}}
Name Use Shrine Effect AP/XP
20 s
Magical
Hold a fallen ally's soul heart to interact with this shrine. When the interaction completes, the shrine resurrects the ally.AP: 20
XP: 3
5 s
Magical
10 Move Speed Add for 60sAP: 5
XP: 3
5 s
Magical
100 Magical Base HealingAP: 5
XP: 3
5 s
Magical
15 Physical Power for 60sAP: 5
XP: 3
5 s
Magical
5% Physical Damage Reduction and 5% Magical Damage Reduction for 60sAP: 5
XP: 3

Example: Portal

{{GeneratePropTable|Portal}}
Name Interaction AP/XP
5 s
Magical
AP: 15
XP: 5
5 s
Magical
AP: 15
XP: 5
5 s
Magical
AP: 15
XP: 5
5 s
Magical
AP: 15
XP: 5

Magical
AP: 15
XP: 5

Example: Special Door: Custom List 1

{{GeneratePropTable|Special Door|list=Skull Stone Door}}
Name Unlock Open Close AP/XP
3 sAP: 25

Example: Special Door: Custom List 2

{{GeneratePropTable|Special Door|list=Skull Stone Door,Golden Door}}
Name Unlock Open Close AP/XP
3 sAP: 25
5 s3 s0.5 sAP: 15