From Dark and Darker Wiki

(css adjustments)
(Removed options for Rubysilver and Cobalt content windows as they are a subset of the rarity content tabs. Changed Whitespace format to be python-esque.)
Line 2: Line 2:
--><div class="cardtabs" data-cardtabs>
--><div class="cardtabs" data-cardtabs>
<!--
<!--
Apologies for this, it's very messy. Explanation:
Explanation:
* `cardtabs__button--active`  = Aplied to the sole initially visible button, usually tier1. Only used once
* `cardtabs__button--active`  = Aplied to the sole initially visible button, usually tier1. Only used once
* `cardtabs__button--disabled` = Applied to any disabled tiers. Most of the time this won't be used
* `cardtabs__button--disabled` = Applied to any disabled tiers. Most of the time this won't be used
* Also, data-cardtabs-btn is -1 if that tier is disabled
* Also, data-cardtabs-btn is -1 if that tier is disabled
-->
--><div class="cardtabs__buttons" data-cardtabs-btns><!--
<div class="cardtabs__buttons" data-cardtabs-btns>
-->{{#if:{{{content1|}}}<!--
{{#if:{{{content1|}}}|<div data-cardtabs-btn="1" class="cardtabs__button  rarity0 {{#ifeq:{{{firstShownTier|}}}|1|cardtabs__button--active|}} <!--
-->|<div data-cardtabs-btn="1" class="cardtabs__button  rarity0 {{#ifeq:{{{firstShownTier|}}}|1|cardtabs__button--active|}}">
-->">&nbsp;I&nbsp;</div>}}
&nbsp;I&nbsp;</div>}}<!--
{{#if:{{{content2|}}}|<div data-cardtabs-btn="2" class="cardtabs__button  rarity1 {{#ifeq:{{{firstShownTier|}}}|2|cardtabs__button--active|}} <!--
-->{{#if:{{{content2|}}}<!--
-->">&nbsp;II&nbsp;</div>}}
-->|<div data-cardtabs-btn="2" class="cardtabs__button  rarity1 {{#ifeq:{{{firstShownTier|}}}|2|cardtabs__button--active|}}"><!--
{{#if:{{{content3|}}}|<div data-cardtabs-btn="3" class="cardtabs__button  rarity2 {{#ifeq:{{{firstShownTier|}}}|3|cardtabs__button--active|}} <!--
-->&nbsp;II&nbsp;</div>}}<!--
-->">&nbsp;III&nbsp;</div>}}
-->{{#if:{{{content3|}}}<!--
{{#if:{{{content4|}}}|<div data-cardtabs-btn="4" class="cardtabs__button  rarity3 {{#ifeq:{{{firstShownTier|}}}|4|cardtabs__button--active|}} <!--
-->|<div data-cardtabs-btn="3" class="cardtabs__button  rarity2 {{#ifeq:{{{firstShownTier|}}}|3|cardtabs__button--active|}}"><!--
-->">&nbsp;IV&nbsp;</div>}}
-->&nbsp;III&nbsp;</div>}}<!--
{{#if:{{{content5|}}}|<div data-cardtabs-btn="5" class="cardtabs__button  rarity4 {{#ifeq:{{{firstShownTier|}}}|5|cardtabs__button--active|}} <!--
-->{{#if:{{{content4|}}}<!--
-->">&nbsp;V&nbsp;</div>}}
-->|<div data-cardtabs-btn="4" class="cardtabs__button  rarity3 {{#ifeq:{{{firstShownTier|}}}|4|cardtabs__button--active|}}"><!--
{{#if:{{{content6|}}}|<div data-cardtabs-btn="6" class="cardtabs__button  rarity5 {{#ifeq:{{{firstShownTier|}}}|6|cardtabs__button--active|}} <!--
-->&nbsp;IV&nbsp;</div>}}<!--
-->">&nbsp;VI&nbsp;</div>}}
-->{{#if:{{{content5|}}}<!--
{{#if:{{{content7|}}}|<div data-cardtabs-btn="7" class="cardtabs__button  rarity6 {{#ifeq:{{{firstShownTier|}}}|7|cardtabs__button--active|}} <!--
-->|<div data-cardtabs-btn="5" class="cardtabs__button  rarity4 {{#ifeq:{{{firstShownTier|}}}|5|cardtabs__button--active|}}"><!--
-->">&nbsp;VII&nbsp;</div>}}
-->&nbsp;V&nbsp;</div>}}<!--
{{#if:{{{content8|}}}|<div data-cardtabs-btn="8" class="cardtabs__button  rarity7 {{#ifeq:{{{firstShownTier|}}}|8|cardtabs__button--active|}} <!--
-->{{#if:{{{content6|}}}<!--
-->">&nbsp;VIII&nbsp;</div>}}
-->|<div data-cardtabs-btn="6" class="cardtabs__button  rarity5 {{#ifeq:{{{firstShownTier|}}}|6|cardtabs__button--active|}}"><!--
{{#if:{{{contentRS|}}}|<div data-cardtabs-btn="RS" class="cardtabs__button  rarity5 {{#ifeq:{{{firstShownTier|}}}|RS|cardtabs__button--active|}} <!--
-->&nbsp;VI&nbsp;</div>}}<!--
-->">&nbsp;RS&nbsp;</div>}}
-->{{#if:{{{content7|}}}<!--
{{#if:{{{contentCB|}}}|<div data-cardtabs-btn="CB" class="cardtabs__button  rarity4 {{#ifeq:{{{firstShownTier|}}}|CB|cardtabs__button--active|}} <!--
-->|<div data-cardtabs-btn="7" class="cardtabs__button  rarity6 {{#ifeq:{{{firstShownTier|}}}|7|cardtabs__button--active|}}"><!--
-->">&nbsp;CB&nbsp;</div>}}
-->&nbsp;VII&nbsp;</div>}}<!--
{{#if:{{{contentCommon|}}}|<div data-cardtabs-btn="Common" class="cardtabs__button  rarity2 {{#ifeq:{{{firstShownTier|}}}|Common|cardtabs__button--active|}} <!--
-->{{#if:{{{content8|}}}<!--
-->">&nbsp;Common&nbsp;</div>}}
-->|<div data-cardtabs-btn="8" class="cardtabs__button  rarity7 {{#ifeq:{{{firstShownTier|}}}|8|cardtabs__button--active|}}"><!--
{{#if:{{{contentElite|}}}|<div data-cardtabs-btn="Elite"  class="cardtabs__button rarityElite  {{#ifeq:{{{firstShownTier|}}}|Elite|cardtabs__button--active|}} <!--
-->&nbsp;VIII&nbsp;</div>}}<!--
-->">&nbsp;Elite&nbsp;</div>}}
-->{{#if:{{{contentCommon|}}}<!--
{{#if:{{{contentNightmare|}}}|<div data-cardtabs-btn="Nightmare" " class="cardtabs__button rarityNightmare {{#ifeq:{{{firstShownTier|}}}|Nightmare|cardtabs__button--active|}} <!--
-->|<div data-cardtabs-btn="Common" class="cardtabs__button  rarity2 {{#ifeq:{{{firstShownTier|}}}|Common|cardtabs__button--active|}}"><!--
-->">&nbsp;Nightmare&nbsp;</div>}}
-->&nbsp;Common&nbsp;</div>}}<!--
            </div><!--
-->{{#if:{{{contentElite|}}}<!--
-->|<div data-cardtabs-btn="Elite"  class="cardtabs__button rarityElite  {{#ifeq:{{{firstShownTier|}}}|Elite|cardtabs__button--active|}}"><!--
-->&nbsp;Elite&nbsp;</div>}}<!--
-->{{#if:{{{contentNightmare|}}}<!--
-->|<div data-cardtabs-btn="Nightmare" class="cardtabs__button rarityNightmare {{#ifeq:{{{firstShownTier|}}}|Nightmare|cardtabs__button--active|}}"><!--
-->&nbsp;Nightmare&nbsp;</div>}}</div><!--
--><div class="mytabs__panels" data-cardtabs-panels><!--
--><div class="mytabs__panels" data-cardtabs-panels><!--
-->{{#if:{{{content1|}}}|<!--
-->{{#if:{{{content1|}}}<!--
--><div data-cardtabs-panel="1" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|1||cardtabs__panel--js-hidden}}"><!--
-->|<div data-cardtabs-panel="1" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|1||cardtabs__panel--js-hidden}}"><!--
-->{{{content1|}}}<!--
-->{{{content1|}}}</div>}}<!--
--></div>}}<!--
-->{{#if:{{{content2|}}}<!--
-->{{#if:{{{content2|}}}|<!--
-->|<div data-cardtabs-panel="2" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|2||cardtabs__panel--js-hidden}}"><!--
--><div data-cardtabs-panel="2" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|2||cardtabs__panel--js-hidden}}"><!--
-->{{{content2|}}}</div>}}<!--
-->{{{content2|}}}<!--
-->{{#if:{{{content3|}}}<!--
--></div>}}<!--
-->|<div data-cardtabs-panel="3" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|3||cardtabs__panel--js-hidden}}"><!--
-->{{#if:{{{content3|}}}|<!--
-->{{{content3|}}}</div>}}<!--
--><div data-cardtabs-panel="3" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|3||cardtabs__panel--js-hidden}}"><!--
-->{{#if:{{{content4|}}}<!--
-->{{{content3|}}}<!--
-->|<div data-cardtabs-panel="4" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|4||cardtabs__panel--js-hidden}}"><!--
--></div>}}<!--
-->{{{content4|}}}</div>}}<!--
-->{{#if:{{{content4|}}}|<!--
-->{{#if:{{{content5|}}}<!--
--><div data-cardtabs-panel="4" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|4||cardtabs__panel--js-hidden}}"><!--
-->|<div data-cardtabs-panel="5" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|5||cardtabs__panel--js-hidden}}"><!--
-->{{{content4|}}}<!--
-->{{{content5|}}}</div>}}<!--
--></div>}}<!--
-->{{#if:{{{content6|}}}<!--
-->{{#if:{{{content5|}}}|<!--
-->|<div data-cardtabs-panel="6" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|6||cardtabs__panel--js-hidden}}"><!--
--><div data-cardtabs-panel="5" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|5||cardtabs__panel--js-hidden}}"><!--
-->{{{content6|}}}</div>}}<!--
-->{{{content5|}}}<!--
-->{{#if:{{{content7|}}}<!--
--></div>}}<!--
-->|<div data-cardtabs-panel="7" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|7||cardtabs__panel--js-hidden}}"><!--
-->{{#if:{{{content6|}}}|<!--
-->{{{content7|}}}</div>}}<!--
--><div data-cardtabs-panel="6" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|6||cardtabs__panel--js-hidden}}"><!--
-->{{#if:{{{content8|}}}<!--
-->{{{content6|}}}<!--
-->|<div data-cardtabs-panel="8" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|8||cardtabs__panel--js-hidden}}"><!--
--></div>}}<!--
-->{{{content8|}}}</div>}}<!--
-->{{#if:{{{content7|}}}|<!--
-->{{#if:{{{contentCommon|}}}<!--
--><div data-cardtabs-panel="7" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|7||cardtabs__panel--js-hidden}}"><!--
-->|<div data-cardtabs-panel="Common" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Common||cardtabs__panel--js-hidden}}"><!--
-->{{{content7|}}}<!--
-->{{{contentCommon|}}}</div>}}<!--
--></div>}}<!--
-->{{#if:{{{contentElite|}}}<!--
-->{{#if:{{{content8|}}}|<!--
-->|<div data-cardtabs-panel="Elite" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Elite||cardtabs__panel--js-hidden}}"><!--
--><div data-cardtabs-panel="8" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|8||cardtabs__panel--js-hidden}}"><!--
-->{{{contentElite|}}}</div>}}<!--
-->{{{content8|}}}<!--
-->{{#if:{{{contentNightmare|}}}<!--
--></div>}}<!--
-->|<div data-cardtabs-panel="Nightmare" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Nightmare||cardtabs__panel--js-hidden}}"><!--
-->{{#if:{{{contentRS|}}}|<!--
-->{{{contentNightmare|}}}</div>}}</div></div><!--
--><div data-cardtabs-panel="RS" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|RS||cardtabs__panel--js-hidden}}"><!--
-->{{{contentRS|}}}<!--
--></div>}}<!--
-->{{#if:{{{contentCB|}}}|<!--
--><div data-cardtabs-panel="CB" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|CB||cardtabs__panel--js-hidden}}"><!--
-->{{{contentCB|}}}<!--
--></div>}}<!--
-->{{#if:{{{contentCommon|}}}|<!--
--><div data-cardtabs-panel="Common" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Common||cardtabs__panel--js-hidden}}"><!--
-->{{{contentCommon|}}}<!--
--></div>}}<!--
-->{{#if:{{{contentElite|}}}|<!--
--><div data-cardtabs-panel="Elite" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Elite||cardtabs__panel--js-hidden}}"><!--
-->{{{contentElite|}}}<!--
--></div>}}<!--
-->{{#if:{{{contentNightmare|}}}|<!--
--><div data-cardtabs-panel="Nightmare" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Nightmare||cardtabs__panel--js-hidden}}"><!--
-->{{{contentNightmare|}}}<!--
--></div>}}<!--
        --></div>
</div><!--
--></includeonly></onlyinclude><noinclude>
--></includeonly></onlyinclude><noinclude>
Creates a set of tabs for items. Use it with infoboxes
Creates a set of tabs for items. Use it with infoboxes
Line 363: Line 347:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
}}
|contentRS =
{{Infobox
|name                = Fine Cuirass
|image                = Rubysilver Fine Cuirass
|classes              = [[Fighter]], [[Cleric]]
|rarity              = 5
|stat1                = Armor Rating 97~105
|stat2                = Move Speed -35
|stat3                = Projectile Reduction 12%
|stat4                = Magic Resistance -10
|enchantments        = 3
|slottype            = Chest
|armortype            = Metal
|description          = A high-quality cuirass made with a large amount of Rubysilver ingots. It has considerable durability.
     |nomargin            = 1
     |nomargin            = 1
}}
}}
Line 474: Line 442:


The full list of options are listed below. Please don't leave anything blank though, else the previous tier's values won't get used  (ie., only include options if you use them).
The full list of options are listed below. Please don't leave anything blank though, else the previous tier's values won't get used  (ie., only include options if you use them).
<pre style="display: inline-block;">
<pre style="display: inline-block;">
{{Tabs
{{Tabs
Line 487: Line 453:
|content7        =  
|content7        =  
|content8        =  
|content8        =  
|contentRS        =
|contentCommon    =  
|contentCB        =  
|contentElite    =  
}}
|contentNightmare =  
</pre>
}}</pre>
 
</noinclude>
<templatedata>
{
"params": {
"firstShownTier": {
"label": "First Shown Tier",
"description": "Either 1, 2, 3,....7,8,RS,CB. Should always be 1, unless a lower tier is disabled. CB is for Cobalt, RS is for Rubysilver",
"example": "1",
"type": "string",
"autovalue": "1",
"required": true,
"suggested": true
},
"content1": {
"label": "Content 1",
"description": "Content of Junk rarity, usually an infobox",
"example": "{{Infobox|name=Arming Sword}}",
"type": "string",
"suggested": true
},
"content2": {
"label": "Content 2",
"description": "Content of Poor rarity, usually an infobox",
"example": "{{Infobox|name=Arming Sword}}",
"type": "string",
"suggested": true
},
"content3": {
"label": "Content 3",
"description": "Content of Common rarity, usually an infobox",
"example": "{{Infobox|name=Arming Sword}}",
"type": "string",
"suggested": true
},
"content4": {
"label": "Content 4",
"description": "Content of Uncommon rarity, usually an infobox",
"example": "{{Infobox|name=Arming Sword}}",
"type": "string",
"suggested": true
},
"content5": {
"label": "Content 5",
"description": "Content of Rare rarity, usually an infobox",
"example": "{{Infobox|name=Arming Sword}}",
"type": "string",
"suggested": true
},
"content6": {
"label": "Content 6",
"description": "Content of Epic rarity, usually an infobox",
"example": "{{Infobox|name=Arming Sword}}",
"type": "string",
"suggested": true
},
"content7": {
"label": "Content 7",
"description": "Content of Legendary rarity, usually an infobox",
"example": "{{Infobox|name=Arming Sword}}",
"type": "string",
"suggested": true
},
"content8": {
"label": "Content 8",
"description": "Content of Unique rarity, usually an infobox",
"example": "{{Infobox|name=Arming Sword}}",
"type": "string",
"suggested": true
},
"contentRS": {
"label": "ContentRS ",
"description": "Content for Rubysilver rarity, usually an infobox",
"example": "{{Infobox|name=Arming Sword}}",
"type": "string",
"suggested": true
},
"contentCB": {
"label": "ContentCB",
"description": "Content for Cobalt rarity, usually an infobox",
"example": "{{Infobox|name=Arming Sword}}",
"type": "string",
"suggested": true
}
},
"paramOrder": [
"firstShownTier",
"content1",
"content2",
"content3",
"content4",
"content5",
"content6",
"content7",
"content8",
"contentRS",
"contentCB"
]
}
</templatedata></noinclude>

Revision as of 23:18, 8 April 2024

Creates a set of tabs for items. Use it with infoboxes

Notes

The firstShownTier option is mandatory. Leaving it out will prevent anything from being shown.

  • Make sure to add nomargin for infoboxes

Example

Code Preview
{{Tabs
|firstShownTier=1
|content1 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 0
	|stat1                = Armor Rating 60
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin             = 1
	}}
|content2 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 1
	|stat1                = Armor Rating 61~64
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin             = 1
	}}
|content3 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 2
	|stat1                = Armor Rating 65~76
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin             = 1
	}}
|content4 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 3
	|stat1                = Armor Rating 77~88
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|enchantments         = 1
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin             = 1
	}}
|content5 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 4
	|stat1                = Armor Rating 89~97
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|enchantments         = 2
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin             = 1
	}}
|content6 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 5
	|stat1                = Armor Rating 97~105
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|enchantments         = 3
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin             = 1
	}}
|content7 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 6
	|stat1                = Armor Rating 105~110
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|enchantments         = 4
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin             = 1
	}}
|content8 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 7
	|stat1                = Armor Rating 110~115
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|enchantments         = 5
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin             = 1
	}}
|contentRS = 
	{{Infobox
	|name                 = Fine Cuirass
	|image                = Rubysilver Fine Cuirass
	|classes              = [[Fighter]], [[Cleric]]
	|rarity               = 5
	|stat1                = Armor Rating 97~105
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|enchantments         = 3
	|slottype             = Chest
	|armortype            = Metal
	|description          = A high-quality cuirass made with a large amount of Rubysilver ingots. It has considerable durability.
    |nomargin             = 1
	}}
}} 
As you can see there is no Cobalt Tab
 I 
 II 
 III 
 IV 
 V 
 VI 
 VII 
 VIII 
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
{{Tabs
|firstShownTier=Common
|contentCommon = 
{{Infobox
	|name                 = Lich
	|rarity               = 2
	|image                = Lich
	|stat1                = Health 2100
	|stat2                = Move Speed 200
	|enemytype             = [[Undead]]
	|location            = [[Inferno]]
	|experience          = 50
    |nomargin             = 1
	}}
|contentElite = 
{{Infobox
	|name                 = Lich
	|rarity               = 6
	|image                = Lich
	|stat1                = Health 3000
	|stat2                = Move Speed 250
	|enemytype             = [[Undead]]
	|location            = [[Inferno]]
	|experience          = 125
    |nomargin             = 1
	}}
|contentNightmare = 
{{Infobox
	|name                 = Lich
	|rarity               = Nightmare
	|image                = Lich
	|stat1                = Health ???
	|stat2                = Move Speed ???
	|enemytype             = [[Undead]]
	|location            = [[Inferno]]
	|experience          = ???
    |nomargin             = 1
	}}
}} 
As you can see there is no Cobalt Tab
 Common 
 Elite 
 Nightmare 
Lich
Lich.png
Location:
Experience Points
50
Adventure Points
Lich
Lich.png
Location:
Experience Points
125
Adventure Points
Lich
Lich.png
Location:
Experience Points
???
Adventure Points


All Options

The full list of options are listed below. Please don't leave anything blank though, else the previous tier's values won't get used (ie., only include options if you use them).

{{Tabs
|firstShownTier   =1
|content1         = 
|content2         = 
|content3         = 
|content4         = 
|content5         = 
|content6         = 
|content7         = 
|content8         = 
|contentCommon    = 
|contentElite     = 
|contentNightmare = 
}}