From Dark and Darker Wiki

< Template:Monster Data

(Created page with "<templatedata>{ "description": "Monster data stored in a multi-level switch structure.", "params": { "1": { "label": "Race List, Policies, or Monster Name", "description": "Switch level 1.", "type": "string", "suggested": true, "default": "" }, "2": { "label": "Policy Name, or Monster Data category", "description": "Switch level 2.", "type": "string", "suggested": true, "default": "" }, "3": { "la...")
 
(Updating to using set-like notation to indicate switch branching in description.)
 
Line 1: Line 1:
<templatedata>{
<templatedata>{
     "description": "Monster data stored in a multi-level switch structure.",
     "description": "A switch data structure that contains information on Monsters. If proper arguments are not passed, returns an empty string.",
"params": {
"params": {
"1": {
"1": {
"label": "Race List, Policies, or Monster Name",
"label": "Switch level 1",
"description": "Switch level 1.",
"description": "{<List>, Policies, <Monster>}",
"type": "string",
"suggested": true,
"suggested": true,
            "default": ""
"type": "string"
},
},
"2": {
"2": {
"label": "Policy Name, or Monster Data category",
"label": "Switch level 2",
"description": "Switch level 2.",
"description": "Policies: {<Policy>}. <Monster>: {ActionSpeed, Boss, Miniboss, Drops, XP, AP, HP, Move, DamageReductions, Damages, Impacts, Statuses, Races}",
"type": "string",
             "suggested": true,
             "suggested": true,
            "default": ""
"type": "string"
},
},
"3": {
"3": {
"label": "Specific Monster Data",
"label": "Switch level 3",
"description": "Switch level 3.",
"description": "Drops:{<DropInstance>}. DamageReductions: {<Reductions>}. Damages: {<AttackNames>}. Impacts: {<AttackNames>}. Statuses: {<Status>}. Races: {<Race>}.",
"type": "string",
             "suggested": true,
             "suggested": true,
            "default": ""
"type": "string"
}
}
},
}
"paramOrder": [
"1",
"2",
"3"
]
}</templatedata>
}</templatedata>

Latest revision as of 04:15, 2 April 2024

A switch data structure that contains information on Monsters. If proper arguments are not passed, returns an empty string.

Template parameters

ParameterDescriptionTypeStatus
Switch level 11

{<List>, Policies, <Monster>}

Stringsuggested
Switch level 22

Policies: {<Policy>}. <Monster>: {ActionSpeed, Boss, Miniboss, Drops, XP, AP, HP, Move, DamageReductions, Damages, Impacts, Statuses, Races}

Stringsuggested
Switch level 33

Drops:{<DropInstance>}. DamageReductions: {<Reductions>}. Damages: {<AttackNames>}. Impacts: {<AttackNames>}. Statuses: {<Status>}. Races: {<Race>}.

Stringsuggested