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==Moves== | ==Moves== | ||
*Normal Attack | *Normal Attack = Launches a magic projectile at the target player. | ||
*Close Attack | *Close Attack = Executes a melee attack that knocks back. | ||
*Strong Attack | *Strong Attack = Launches a homing projectile that follows the target player until it hits something. | ||
*Frenzy | *Frenzy | ||
*Soul | *Soul Shield = Applies a protective shield to himself. | ||
*Resurrection = Resurrects skeleton army. | *Resurrection = Resurrects skeleton army. | ||
*Curse of Isolation = Spawns a blue circle underneath the player that detonates after a few seconds. The more players and monsters are inside the circle at the time of detonation, the more damage the player incurs. | *Curse of Isolation = Spawns a blue circle underneath the player that detonates after a few seconds. The more players and monsters are inside the circle at the time of detonation, the more damage the player incurs. |
Revision as of 13:25, 29 January 2023

Lich
Damage
40/60/???
Health
???/???/???
Movement Speed
???/???/???
Experience
50/125
Adventure Points
50/125
Location
Description
Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles.
Moves
- Normal Attack = Launches a magic projectile at the target player.
- Close Attack = Executes a melee attack that knocks back.
- Strong Attack = Launches a homing projectile that follows the target player until it hits something.
- Frenzy
- Soul Shield = Applies a protective shield to himself.
- Resurrection = Resurrects skeleton army.
- Curse of Isolation = Spawns a blue circle underneath the player that detonates after a few seconds. The more players and monsters are inside the circle at the time of detonation, the more damage the player incurs.
- Curse of Gathering = Spawns a purple circle underneath the player that detonates after a few seconds. The damage will be spread across the number of players and monsters inside the circle at the time of detonation.
Loot Table
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Type Rarity | Utility 2.2% | Misc 97.8% |
---|---|---|
Unique 100.0% | 2.2% | 97.8% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
1 | Unique | Misc | 12 | 10.5% | |
2 | Unique | Misc | 15 | 12.5% | |
2 | Unique | Misc | 18 | 12.5% | |
2 | Unique | Misc | 20 | 12.5% | |
3 | Unique | Misc | 23 | 12.45% | |
3 | Unique | Misc | 25 | 12.45% | |
3 | Unique | Misc | 27 | 12.45% | |
3 | Unique | Misc | 29 | 12.45% | |
5 | Unique | Utility | 1 | 2.0% | |
6 | Unique | Utility | 1 | 0.2% |