From Dark and Darker Wiki

No edit summary
No edit summary
Line 118: Line 118:
<tr>
<tr>
<td style=" text-align:left; padding-left:45px"> [[File:Spell Zap.png|link=|x96px]] Zap </td>
<td style=" text-align:left; padding-left:45px"> [[File:Spell Zap.png|link=|x96px]] Zap </td>
<td> If hit, it deals damage and burns the target for 1 seconds.</td>
<td> If hit, deals ~35 damage and burns the target for 1 seconds. <br><br>Burn is not currently affected by Fire Mastery</td>
         <td> 6 Casts </td>
         <td> 6 Casts </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Spell Light Orb.png|link=|x96px]] Light Orb </td>
<td style=" text-align:left; padding-left:45px"> [[File:Spell Light Orb.png|link=|x96px]] Light Orb </td>
<td> Blows up spheres of floating light to brightly illuminate the surroundings.  </td>
<td> Blows up spheres of floating light to brightly illuminate the surroundings.<br><br>Brightness seems to stack with multiple orbs and can be used to obscure vision.  </td>
         <td> 8 Casts </td>
         <td> 8 Casts </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Spell Ignite.png|link=|x96px]] Ignite </td>
<td style=" text-align:left; padding-left:45px"> [[File:Spell Ignite.png|link=|x96px]] Ignite </td>
<td> Set the target's weapon on fire, dealing 5 additional magic damage and burning enemies when they hit. </td>
<td> Set the target's weapon on fire, dealing 5 additional magic damage and burning enemies when they hit.<br><br>Will increase spell damage as well, but will not cause spells to apply the burn effect. </td>
         <td> 6 Casts </td>
         <td> 6 Casts </td>
</tr>
</tr>
Line 160: Line 160:
<tr>
<tr>
<td style=" text-align:left; padding-left:45px"> [[File:Spell Magic Missile.png|link=|x96px]] Magic Missile </td>
<td style=" text-align:left; padding-left:45px"> [[File:Spell Magic Missile.png|link=|x96px]] Magic Missile </td>
<td> Fires up to 10 homing missile that each deal 12 damage. Stops firing when you move.</td>
<td> Fires up to 10 homing missile that each deal 12 damage. Stops firing when you move.<br><br>The speed that the misslces fire at is determined by your weapon, with Spellbook being the fastest and Staff being the slowest.</td>
         <td> 5 Casts </td>
         <td> 5 Casts </td>
</tr>
</tr>
Line 188: Line 188:
     <tr>
     <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Spell Fireball.png|link=|x96px]] Fireball </td>
<td style=" text-align:left; padding-left:45px"> [[File:Spell Fireball.png|link=|x96px]] Fireball </td>
<td> Shoots a fireball that causes 30 direct damage to a target and 20 splash damage and a knock back effect to nearby targets.</td>
<td> Shoots a fireball that causes 30 direct damage to a target and 20 splash damage and a knock back effect to nearby targets. Also applies a burn to damaged targets.</td>
         <td> 5 Casts </td>
         <td> 5 Casts </td>
</tr>
</tr>
Line 201: Line 201:
<tr>
<tr>
<td style=" text-align:left; padding-left:45px"> [[File:Spell Chain Lightning.png|link=|x96px]] Chain Lightning </td>
<td style=" text-align:left; padding-left:45px"> [[File:Spell Chain Lightning.png|link=|x96px]] Chain Lightning </td>
<td> Electrocutes the target, inflicts spell damage, and fires lightning that is transferred to a being within 400 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby.</td>
<td> Electrocutes the target, inflicts spell damage, and fires lightning that is transferred to a being within 4 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby.</td>
         <td> 4 Casts </td>
         <td> 4 Casts </td>
</tr>
</tr>

Revision as of 23:19, 8 January 2023

[[File:{{{1}}}.png|96px|link=]]
{{{1}}}
{{{2}}}
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.

Class Info


Weapon of choice: Wizard Staff or Spellbook.


+Cast powerful spells.
+Meditate to self-refresh spells.
+Wield magical weapons.


-Slow interaction speed.
-Low physical damage.
-Low Health.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Arcane Feedback.png Arcane Feedback Each time you do damage with an arcane spell your spell casting speed and base magic damage increases by 1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.
Perk Arcane Mastery.png Arcane Mastery Increases the magic damage of arcane spells by 5% and reduces the casting time of arcane spells by 1 second.
Perk Fire Mastery.png Fire Mastery Increases the magic damage of the fire spells damage by 5% and increases the duration of burn status by 2.5 seconds.
Perk Ice Shield.png Ice Shield Increases Armor Rating by 20 and inflicts Frostbite on melee attack targets for 0.5 seconds.
Perk Mana Surge.png Mana Surge Increases your magic damage bonus by 5%.
Perk Melt.png Melt If you deal magical fire damage to a target, the target's physical reduction bonus is reduced by -10% for 5 seconds.
Perk Quick Chant.png Quick Chant Increases your spell casting speed by 20%.
Perk Reactive Shield.png Reactive Shield Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage. The shield will only reactivate after a cooldown period.
Perk Sage.png Sage Increases knowledge by 10%.



Guides