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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. |
| Currently maxed out at Level 15 so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
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| |-|Skills= | | |-|Skills= |
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| You can have a total of 2 skills. | | You can equip a total of 2 skills. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
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| |-|Spells= | | |-|Spells= |
| | | The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. |
| There are 2 Skill Sets, but there is only 1 available by default. If you want to unlock the 2nd Skill Set and equip more spells, you need to pick 2 perks called "Spell Memory" and "Spell Memory 2" at the same time.
| | <br> |
| <br>Each Tier corresponds to the total cost of a spell.
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| <br>There is currently a max of 12 Cost
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| <br>The order in which you select spells will determine their Spell Memory Priority.
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| <br>You can right click spells to "forget" them, and you must drag and drop a spell to memorize it.
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| ===Tier 1=== | | ===Tier 1=== |
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
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| ===Tier 2=== | | ===Tier 2=== |
| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
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| </table> | | </table> |
| ===Tier 3=== | | ===Tier 3=== |
| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
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| </table> | | </table> |
| ===Tier 4=== | | ===Tier 4=== |
| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
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| </table> | | </table> |
| ===Tier 6=== | | ===Tier 6=== |
| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
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| <br> | | <br> |
| | |
| | |-|Patch Notes= |
| | |
| | |
| | '''22/12/2022 Alpha Playtest #3 Hotfix #5''' |
| | |
| | - Fixed an issue where the Savage Roar's fear effect would not disappear. |
| | |
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| | '''20/12/2022 Alpha Playtest #3 Hotfix #4''' |
| | |
| | - Fixed an issue where Ignite could malfunction. |
| | |
| | |
| | '''16/12/2022 Alpha Playtest #3 Hotfix #1''' |
| | |
| | - Wizard's Fireball cast time changed from 1.5 seconds to 1.25 seconds. |
| | |
| | - Wizard's Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds. |
| | |
| | - Wizard's Chain Lightning cast time changed from 2 seconds to 1.5 seconds. |
| | |
| | - Wizard's Magic Missile damage per projectile changed from 10 to 12. |
| | |
| | |
| | '''16/12/2022 Alpha Playtest #3 Changelog''' |
| | |
| | New Magic System - |
| | |
| | - All spells have a specific memory cost associated with them. |
| | |
| | - Magic users can customize which spells they wish to memorize through the spell capacity system. |
| | |
| | - Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable. |
| | |
| | - Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more. |
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| </tabber> | | </tabber> |
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