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| |-|Patch Notes= | | |-|Patch Notes= |
| WIP
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| | '''22/12/2022 Alpha Playtest #3 Hotfix #5''' |
| | |
| | - Fixed an issue where excessive input could occur when using the Judgment skill. |
| | |
| | |
| | '''20/12/2022 Alpha Playtest #3 Hotfix #4''' |
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| | - Lesser Heal's spell tier from 4 to 2. |
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| | '''17/12/2022 Alpha Playtest #3 Hotfix #2''' |
| | |
| | - Cleric's Resurrection : Tier 9 → 8 |
| | |
| | |
| | '''16/12/2022 Alpha Playtest #3 Changelog''' |
| | |
| | New Magic System - |
| | |
| | - All spells have a specific memory cost associated with them. |
| | |
| | - Magic users can customize which spells they wish to memorize through the spell capacity system. |
| | |
| | - Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable. |
| | |
| | - Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more. |
| | |
| | |
| | '''29/10/2022 Alpha Playtest #2 Hotfix #1''' |
| | |
| | - Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s). |
| | |
| | |
| | '''24/09/2022 Bug squashing QA playtest Hotfix #1''' |
| | |
| | - Cleric has added a small temporary message to the resurrection magic. |
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| <br> | | <br> |
Revision as of 06:17, 4 January 2023
Description
The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.
Class Info
Weapon of choice: Flanged Mace.
+Casts healing and protective spells.
+Able to equip some plate armor.
+Bonus damage to the undead.
+Adept with many blunt weapons Slow attack speed.
-Slow interaction speed.
-Low damage bonus.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
Advanced Healer |
Increase your base magical heal by 5.
|
Blunt Weapon Mastery |
Increases physical attack power by 5% when attacking with a blunt weapon. |
Brewmaster |
You do not exhibit the detrimental drunk effects when you drink alcohol. |
Kindness |
Heal yourself for 15% of the spell's total heal amount when healing another target. |
Perseverance |
Reduces all types of incoming damage by 3. |
Protection from Evil |
The duration of all harmful effects is reduced by -20%. |
Requiem |
Resurrecting an ally revives them with 25% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. |
Undead Slaying |
Increase your physical damage bonus by 20% when attacking undead monsters. |
You can have a total of 2 skills.
Holy Purification |
Inflicts 100 base magical damage to all undead monsters within 7.5 meters.
|
Judgement |
After focusing for 0.5 seconds, immediately deals 30 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails. |
Smite |
Deals an additional +10 magic damage to all enemies you hit within 7 seconds. |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
Spell Memory 2 |
Allows you to memorize spells to use in the dungeon. |
There are 2 Skill Sets, but there is only 1 available by default. If you want to unlock the 2nd Skill Set and equip more spells, you need to pick 2 perks called "Spell Memory" and "Spell Memory 2" at the same time.
Each Tier corresponds to the total cost of a spell.
There is currently a max of 12 Cost
The order in which you select spells will determine their Spell Memory Priority.
You can right click spells to "forget" them, and you must drag and drop a spell to memorize it.
Tier 1
Protection |
Creates a shield that blocks 20 physical damage for 20 seconds. |
5 Casts |
Bless |
Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found. |
5 Casts |
Tier 2
Lesser Heal |
Heals a target for 15 health. Casts to self if no target is found. |
4 Casts |
Divine Strike |
Increases weapon damage by 10 for 20 seconds. |
5 Casts |
Cleanse |
Removes all harmful magic effects from the target. |
5 Casts |
Tier 3
Bind |
Binds the target for 0.75 seconds. |
4 Casts |
Tier 5
Holy Light |
Heals an ally for 30 HP or does 100 base magical damage to an undead target. |
4 Casts |
Tier 8
Resurrection |
Target an ally to resurrect them from the dead. (The corpse must have a soul heart) |
1 Casts |
Stat Name |
Base Stats
|
Strength |
13
|
Agility |
11
|
Will |
30
|
Knowledge |
12
|
resourcefulness |
8
|
Health |
96
|
Weight Limit |
0
|
Spell Memory |
* / 12
|
Utility Effectiveness |
0
|
Move Speed |
0 (100%)
|
Action Speed |
-6%
|
Spell Casting Speed |
-40%
|
Equip Speed |
-28%
|
Regular Interaction Speed Speed |
-29%
|
Magical Interaction Speed |
-15%
|
Buff Duration |
15%
|
Debuff Duration |
-13%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
-10%
|
From Armor Rating |
0 (-10%)
|
From Bonuses |
0%
|
Magic Resist |
16.4%
|
From Resist Rating |
75 (16.4%)
|
From Bonuses |
0%
|
Physical Power Bonus |
-4%
|
From Physical Power |
13 (-4%)
|
From Bonuses |
0%
|
Magic Power Bonus |
40%
|
From Magic Power |
31 (40%)
|
From Bonuses |
0%
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
1
|
Secondary Weapon Impact Power |
0
|
22/12/2022 Alpha Playtest #3 Hotfix #5
- Fixed an issue where excessive input could occur when using the Judgment skill.
20/12/2022 Alpha Playtest #3 Hotfix #4
- Lesser Heal's spell tier from 4 to 2.
17/12/2022 Alpha Playtest #3 Hotfix #2
- Cleric's Resurrection : Tier 9 → 8
16/12/2022 Alpha Playtest #3 Changelog
New Magic System -
- All spells have a specific memory cost associated with them.
- Magic users can customize which spells they wish to memorize through the spell capacity system.
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
29/10/2022 Alpha Playtest #2 Hotfix #1
- Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s).
24/09/2022 Bug squashing QA playtest Hotfix #1
- Cleric has added a small temporary message to the resurrection magic.
Guides
.
.
Have they fixed intercation of Blunt mastery and War maul?
Blunt weapon mastery work with staff?
Can sanctuary heal enemies?
Is it possible to make a passive that gives the cleric the ability to use swords and that when using them it does, for example, 2 or 5 holy damage? The truth is I think he needs that type of weapons so that he can fight better, he doesn't have to use the longsword but the other one-handed swords?
Can blunt weapon mastery stack with a lute, flute, or drum?
It's been nerfed too hard, stay away from this steaming pile of trash.
1 Мастерство владения тупым оружием работает только с палкой как у монаха, булава одноручная, посох волшебника хз зачем но можно и им бить, не работает с двуручной кувалдой. 2 пивовар даёт 10 силы ну так пишет перевод игры и вроде как работает но кабуто баф быстрее заканчиваеться где то 12-20 сикунд но всё же работает поэтому норм только если вам надо на боса и как можно быстрее убить врага 3 Уничтожение нежити и так понятно из описания и я подметил что по игракам со скином скелета урон больше или это из за дебафа скина но имейте виду 4 с кулаками не работает баф мастер булав 5 жрецу нужно использовать бафы хилы если ты один если пати то надо взя воскрешалку 6 рой саранчи слишком слабое поэтому луче не брать 7 замедления сумируеться только с верностью
Is this only Physical Damage? Gain 20% undead damage bonus against undead Monsters is what the tooltip has at the moment so yeah kinda vague lol
Does it work with the fists?
Which magic attributes are best to run with pvp cleric?
Locust swarm does not do any damage to PvE enemies. Only to players.
Do the slows stack?
Will this work on Lich circles?
Does anyone know if advanced healer is still bugged for multiclassing or just bugged/not working overal? Or have I been misinformed? Apprecate any answer, thanks!
Can someone confirm the snare effect of the faithfulness perk works with smite ? And what about Divine Strikr spell, is it divine damage too ?
1. How would this perk reduce curse of pain? Would it reduce 3 damage on the instant 10 damage and also reduce the damage over time to 1 per tick?
2. How would this perk reduce poison weapon? Would it reduce 3 damage at each tick?
Smite no longer scales.
does divine judgement work with true magic dmg/ additional magic dmg
Does anyone know if you can cleanse barbarian savage roar rebuff? Is the debuff magical or physical?
Does Holy Purification damage Inferno Demons? If not, please explain why.
Does Holy Purification damage the inferno demons down under? And if not, please explain why.
Does increased casting speed affect the intervals between heals? Sort of how casting speed affects Magic Missile and how often missiles are fired.
It lasts for only 5 seconds, would buff duration increase how long the healing output goes for? or is it set in stone at 5 seconds
It says smite adds 10 damage to attacks, dose this count spells that damage and judgement?
I'm 100% sure Holy purification has been shadow nerfed(not anounced in the channel) because i'm not able to one tap base skellies (the one with 150 base hp) with a sweet or sour spot the base kit flanged mace hit (before we could kill with both spot now we cant)
Can Divine Strike be used to increase longbow/others ranged damage?