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| *Pros | | *Pros |
| **Spells cost health, not charges, allowing for nearly unlimited casts. | | **Spells cost health, not charges, allowing for nearly unlimited casts. |
| **Can specialize into Torture Mastery, allowing for high self-healing capabilities. | | **Has access to anti-healing |
| **High melee burst damage, with a variety of strong melee options. | | **High melee burst damage, with a variety of strong melee options. |
| **Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls. | | **Extreme PvE capabilities, being able to heal off of NPCs or damage them through walls. |
| **Variety of strong gear options, such as the Shadow Mask. | | **Variety of strong gear options, such as the Shadow Mask. |
| *Cons | | *Cons |
| **TBD | | **Spells are usually weaker than other classes' spells |
| | **Highly susceptible to rangers |
| | **Teammates can kill your targets early before your able to heal with Torture Mastery |
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| <tabber> | | <tabber> |
Revision as of 14:11, 4 October 2023
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.
Description
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog
Class Info
Weapon of choice: A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.
- Pros
- Spells cost health, not charges, allowing for nearly unlimited casts.
- Has access to anti-healing
- High melee burst damage, with a variety of strong melee options.
- Extreme PvE capabilities, being able to heal off of NPCs or damage them through walls.
- Variety of strong gear options, such as the Shadow Mask.
- Cons
- Spells are usually weaker than other classes' spells
- Highly susceptible to rangers
- Teammates can kill your targets early before your able to heal with Torture Mastery
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Antimagic |
Your magic resistance is increased by 15% except against divine magic. Will not display in details page. |
Curse Mastery |
Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have 30% longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, remains the same, increasing the number of ticks and the total damage. |
Dark Enhancement |
Grants +10% Magical Power Bonus when casting Dark Magic. |
Dark Reflection |
If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 100% Scaling. |
Immortal Lament |
Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. |
Malice |
Will is increased by 10%. |
Soul Collector |
When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases Magic Power Bonus for Dark Magic by 5%, up to a maximum of 6 souls, lasting until the next Dark Magic spell is casted. Only the first instance of damage from the spell that consumes it will benefit from this bonus. |
Torture Mastery |
When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock's Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. |
Vampirism |
Grants a 1.2x multiplier to your Magical Heal. This multiplier is separate from Magical Power Bonus. |
You can equip a total of 2 skills.
Blow of Corruption |
The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) |
15s |
Phantomize |
For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. |
28s |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
/ |
The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Warlock spells cost health to cast.
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)
Spell Types:
Spells:
Power of Sacrifice |
1 |
Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration. |
7.5 meters |
0% |
1s |
5 hp |
Curse of Weakness |
1 |
Weakens the target for 10 seconds. Weaken: Reduces base stats by 20%. |
7.5 meters |
N/A |
1s |
5 hp |
Bolt of Darkness |
1 |
Fires a projectile bolt that inflicts 15 Dark Magical Damage to the target. |
Infinite |
100% |
1s |
5 hp |
Curse of Pain |
2 |
Instantly deals 10 magic damage to the target and curses them with Agony. Agony: Receive a total of 10 Magical Damage distributed over 8 seconds. |
7 meters |
Initial Damage: 100% DoT: 50% |
1s |
5 hp |
Bloodstained Blade |
2 |
Places the target in bloodlust for 20 seconds. The target's base "Buff" Weapon Damage increases by 5, and each time they swing their weapon, the target takes 3 Magical Damage. Any sources of Magic Damage on the target's gear will add to this damage taken. |
8.25 meters |
100% |
0.75s |
5 hp |
Evil Eye |
3 |
Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. |
N/A |
0% |
1s |
3 hp |
Ray of Darkness |
4 |
"Projects a dark beam dealing 3 Magical Damage per second to any target it touches. You can aim and move while channeling the beam." Channeling Duration: 5s |
7 meters |
50% |
1s |
5 hp |
Life Drain |
4 |
"Concentrates your mind to drain 3 of the target's life per second for 6 seconds and converts 100% of it into the caster's life force." This spell can be channeled for up to 6 seconds, and will be cancelled if the Warlock moves. |
7 meters |
50% |
1.5s |
10 hp |
Hellfire |
4 |
Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical Damage per second (divided into 0.1s ticks). This hellfire can travel through walls and obstacles. |
50 meters |
50% per second |
2s |
10 hp |
Flame Walker |
5 |
For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 5 Magical Damage per second, divided by 0.2s ticks. |
N/A |
100% per second |
1.25s |
10 hp |
Eldritch Shield |
5 |
"Grants the target a shield that protects against 40 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the magic damage bonus of the next dark spell cast within 4 seconds by 40%." |
7 meters |
0% (Shield) |
0.75s |
5 hp |
Summon Hydra |
6 |
Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets. The Hydra has 150 HP and its fireballs deal 10 Magical Damage. The Hydra will leave after 10 seconds. |
7.5 meters |
100% |
1s |
15 hp |
Weapons
Armors
Head |
Occultist Hood, Shadow Hood |
Chest |
Warden Outfit Adventurer Tunic |
Legs |
Leather Leggings, Occultist Pants, Cloth Pants, ; |
Hands |
Riveted Gloves, Leather Gloves |
Feet |
Occultist Boots, Adventurer Boots, Heavy Boots, Rugged Boots |
Back |
Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
13
|
Agility |
14
|
Will |
23
|
Knowledge |
15
|
Resourcefulness |
10
|
Health |
96
|
Spell Memory |
* / 9
|
Move Speed |
+0%
|
Action Speed |
TBA
|
Spell Casting Speed |
-25%
|
Equip Speed |
+0%
|
Regular Interaction Speed |
TBA
|
Magical Interaction Speed |
+0%
|
Buff Duration |
+8%
|
Debuff Duration |
-7%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
TBA
|
From Armor Rating |
TBA
|
From Bonuses |
TBA
|
Magic Resist |
14.3%
|
From Resist Rating |
TBA
|
From Bonuses |
TBA
|
Physical Power Bonus |
-6%
|
From Physical Power |
TBA
|
From Bonuses |
TBA
|
Magic Power Bonus |
24%
|
From Magic Power |
TBA
|
From Bonuses |
TBA
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
1
|
Secondary Weapon Impact Power |
0
|
- Warlocks don't rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.
- Torture Mastery will heal you when dealing damage with Curse of Pain and Power of Sacrifice, and will benefit from Magical Healing on your gear.
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.
- If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.
2023/09/26 Early Access Patch #1"
- Torture Mastery now only heals from DoT damage dealt by Curse of Pain or Power of Sacrifice, and no longer works with other Magical Damage sources.
- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.
- Hellfire cost changed to 10 HP.
- Warlock's Curse of Pain now has a slightly more generous aim.
- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.
- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.
2023/08/28 Early Access Wipe 1
- Many spells' Attribute Bonus Ratio returned to 100%.
- Curse of Pain:
- Direct: 100%
- DoT: 50%
- Torture Mastery Heal: 50%
2023/08/14 Early Access Hotfix #3
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.
2023/08/07 Early Access Launch
- Warlock Added
2023/07/11 Warlock First Look