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(→‎Class Info: Pros/Cons, alphabetical perks, some tips added/altered)
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*Pros
*Pros
**Spells cost health, not charges.
**Spells cost health, not charges, allowing for nearly unlimited casts.
**Can somewhat competently use spells and melee in conjunction.
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.
**High melee burst damage, with a variety of strong melee options.
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.
**Variety of strong gear options, such as the Shadow Mask.
*Cons
*Cons
**Spells costing health can be risky.
**Limited in options for effective playstyles. ''(Unfinished class.)''
**Very slow movement speed.
**Low potential for Armor Rating.


<tabber>
<tabber>
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<td style=" text-align:middle"> [[File:Perk Antimagic.png|link=|x96px]] <br> Antimagic </td>
<td style=" text-align:middle"> [[File:Perk Antimagic.png|link=|x96px]] <br> Antimagic </td>
<td> Your magic resistance is increased by 15% except against divine magic. </td>
<td> Your magic resistance is increased by 15% except against divine magic. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Malice.png|link=|x96px]] <br> Malice </td>
<td> Will is increased by 10%.</td>
</tr>
</tr>
     <tr>
     <tr>
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<td style=" text-align:middle"> [[File:Perk Immortal Lament.png|link=|x96px]] <br> Immortal Lament </td>
<td style=" text-align:middle"> [[File:Perk Immortal Lament.png|link=|x96px]] <br> Immortal Lament </td>
<td> Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. </td>
<td> Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. </td>
</tr>
   
    <tr>
<td style=" text-align:middle"> [[File:Perk Malice.png|link=|x96px]] <br> Malice </td>
<td> Will is increased by 10%.</td>
</tr>
</tr>
     <tr>
     <tr>
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</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) </td>
         <td> / </td>
         <td> 15s </td>
</tr>
</tr>
    <tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td>
<td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td>
<td> For 6 seconds, phase through melee attacks and projectiles. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. </td>
<td> For 6 seconds, phase through melee attacks and projectiles. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. </td>
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</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
         <td> 15s </td>
         <td> / </td>
</tr>
</tr>
</table>
</table>
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- Warlocks don't seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.
- Warlocks don't seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.


- Power of sacrifice could be a better buff for classes with a higher health pool (like the barbarian), and may be a good offensive spell against opponents who do not rely on physical damage or are safely out of reach.
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.
 
- Torture Mastery will heal you when dealing damage with Curse of Pain '''and''' Power of Sacrifice, and will benefit from Magical Healing on your gear.
 
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.
 
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.
 
- Phantomize will not protect you from spells and other forms of Magical Damage.


- Blow of Corruption is very powerful in both PvP and PvE.
- If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.


- If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. So players cannot spam Hellfire, but this function can be thought of as paying the hp cost of Hellfire a second time to "re-position" it.
|-|Patch Notes=
|-|Patch Notes=



Revision as of 01:42, 8 September 2023

[[File:{{{1}}}.png|96px|link=]]
{{{1}}}
{{{2}}}
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.

Description

Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog



Class Info


Weapon of choice: A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.

  • Pros
    • Spells cost health, not charges, allowing for nearly unlimited casts.
    • Can specialize into Torture Mastery, allowing for high self-healing capabilities.
    • High melee burst damage, with a variety of strong melee options.
    • Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.
    • Variety of strong gear options, such as the Shadow Mask.
  • Cons
    • Limited in options for effective playstyles. (Unfinished class.)
    • Very slow movement speed.
    • Low potential for Armor Rating.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Antimagic.png
Antimagic
Your magic resistance is increased by 15% except against divine magic.
Perk Dark Enhancement.png
Dark Enhancement
Dark magic spells have 10% increased magic damage. (Currently non-functional).
Perk Dark Reflection.png
Dark Reflection
If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown
Perk Immortal Lament.png
Immortal Lament
Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%.
Perk Malice.png
Malice
Will is increased by 10%.
Perk Soul Collector.png
Soul Collector
When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional).
Perk Torture Mastery.png
Torture Mastery
Curse of Pain and Power of Sacrifice inflicted upon enemies restores 1 HP to the caster with each instance of damage-over-time dealt. Hellfire will also heal 1 HP to the caster with each instance of damage dealt, but only if the target is currently afflicted with Curse of Pain.


You can equip a total of 2 skills.

Name Description Cooldown
Skill Blow of Corruption.png
Blow of Corruption
The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) 15s
Skill Phantomize.png
Phantomize
For 6 seconds, phase through melee attacks and projectiles. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. 28s
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. /


The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. Warlock spells cost health to cast.

Tier 1

Name Description Casting Time Limit / Cost
Spell Power of Sacrifice.png
Power of Sacrifice
Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration. 1s 3 hp
Spell Curse of Weakness.png
Curse of Weakness
Weakens the target for 10 seconds.
Weaken: Reduces base stats by 20%.
1s 3 hp


Tier 2

Name Description Scaling Casting Time Limit / Cost
Spell Curse of Pain.png
Curse of Pain
Instantly deals 10 magic damage to the target and curses them with Agony.
Agony: Receive a total of 10 magic damage distributed over 8 seconds.
Initial Damage: 100%
DoT: 50%
1s 4 hp


Tier 4

Name Description Scaling Casting Time Limit / Cost
Spell Hellfire.png
Hellfire
Summons eternal hellfire and blasts it towards the aiming point. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. 50% per second 2s 8 hp


These stats do not include the starting armor

Stat Name Base Stats
Strength 13
Agility 14
Will 23
Knowledge 15
Resourcefulness 10
Health 96
Spell Memory * / 9
Move Speed +0%
Action Speed TBA
Spell Casting Speed -25%
Equip Speed +0%
Regular Interaction Speed TBA
Magical Interaction Speed +0%
Buff Duration +8%
Debuff Duration -7%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction TBA
From Armor Rating TBA
From Bonuses TBA
Magic Resist 14.3%
From Resist Rating TBA
From Bonuses TBA
Physical Power Bonus -6%
From Physical Power TBA
From Bonuses TBA
Magic Power Bonus 24%
From Magic Power TBA
From Bonuses TBA
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 1
Secondary Weapon Impact Power 0


- Warlocks don't seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.

- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.

- Torture Mastery will heal you when dealing damage with Curse of Pain and Power of Sacrifice, and will benefit from Magical Healing on your gear.

- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.

- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.

- Phantomize will not protect you from spells and other forms of Magical Damage.

- If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.

2023/08/28 Early Access Wipe 1

- Many spells' Attribute Bonus Ratio returned to 100%.

  • Curse of Pain:
  • Direct: 100%
  • DoT: 50%
  • Torture Mastery Heal: 50%


2023/08/14 Early Access Hotfix #3

- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.

2023/08/07 Early Access Launch

- Warlock Added

2023/07/11 Warlock First Look