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| *Pros | | *Pros |
| **Spells cost health, not charges. | | **Spells cost health, not charges, allowing for nearly unlimited casts. |
| **Can somewhat competently use spells and melee in conjunction. | | **Can specialize into Torture Mastery, allowing for high self-healing capabilities. |
| | **High melee burst damage, with a variety of strong melee options. |
| | **Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls. |
| | **Variety of strong gear options, such as the Shadow Mask. |
| *Cons | | *Cons |
| **Spells costing health can be risky. | | **Limited in options for effective playstyles. ''(Unfinished class.)'' |
| | **Very slow movement speed. |
| | **Low potential for Armor Rating. |
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| <tabber> | | <tabber> |
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| <td style=" text-align:middle"> [[File:Perk Antimagic.png|link=|x96px]] <br> Antimagic </td> | | <td style=" text-align:middle"> [[File:Perk Antimagic.png|link=|x96px]] <br> Antimagic </td> |
| <td> Your magic resistance is increased by 15% except against divine magic. </td> | | <td> Your magic resistance is increased by 15% except against divine magic. </td> |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Malice.png|link=|x96px]] <br> Malice </td>
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| <td> Will is increased by 10%.</td>
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| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td style=" text-align:middle"> [[File:Perk Immortal Lament.png|link=|x96px]] <br> Immortal Lament </td> | | <td style=" text-align:middle"> [[File:Perk Immortal Lament.png|link=|x96px]] <br> Immortal Lament </td> |
| <td> Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. </td> | | <td> Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. </td> |
| | </tr> |
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| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Malice.png|link=|x96px]] <br> Malice </td> |
| | <td> Will is increased by 10%.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> | | <td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) </td> |
| <td> / </td> | | <td> 15s </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td> | | <td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td> |
| <td> For 6 seconds, phase through melee attacks and projectiles. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. </td> | | <td> For 6 seconds, phase through melee attacks and projectiles. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. </td> |
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> |
| <td> The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) </td> | | <td> Allows you to memorize spells to use in the dungeon. </td> |
| <td> 15s </td> | | <td> / </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| - Warlocks don't seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others. | | - Warlocks don't seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others. |
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| - Power of sacrifice could be a better buff for classes with a higher health pool (like the barbarian), and may be a good offensive spell against opponents who do not rely on physical damage or are safely out of reach. | | - Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard. |
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| | - Torture Mastery will heal you when dealing damage with Curse of Pain '''and''' Power of Sacrifice, and will benefit from Magical Healing on your gear. |
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| | - Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt. |
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| | - Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing. |
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| | - Phantomize will not protect you from spells and other forms of Magical Damage. |
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| - Blow of Corruption is very powerful in both PvP and PvE. | | - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. |
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| - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. So players cannot spam Hellfire, but this function can be thought of as paying the hp cost of Hellfire a second time to "re-position" it.
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| |-|Patch Notes= | | |-|Patch Notes= |
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