Name | Attribute | Amount |
---|---|---|
Resourcefulness | +1 | |
Knowledge | +1 | |
Strength | +1 | |
Will | +1 | |
Agility | +1 |
From Dark and Darker Wiki
(added stat randomization explanation) |
(Updated ring icons they are correct now) |
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==Rings== | ==Rings== | ||
<tabber> | <tabber> | ||
|-|Fine= | |-|Fine= | ||
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<tr> | <tr> | ||
<td> {{Iconbox|Ring of Survival|image=Ring of | <td> {{Iconbox|Ring of Survival|image=Ring of Survival.png|rarity=3}} </td> | ||
<td> [[Stats#Resourcefulness|Resourcefulness]] </td> | <td> [[Stats#Resourcefulness|Resourcefulness]] </td> | ||
<td> +1 </td> | <td> +1 </td> | ||
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<tr> | <tr> | ||
<td> {{Iconbox|Ring of Courage|image=Ring of | <td> {{Iconbox|Ring of Courage|image=Ring of Courage.png|rarity=3}} </td> | ||
<td> [[Stats#Strength|Strength]] </td> | <td> [[Stats#Strength|Strength]] </td> | ||
<td> +1 </td> | <td> +1 </td> | ||
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<tr> | <tr> | ||
<td> {{Iconbox|Ring of Resolve|image=Ring of | <td> {{Iconbox|Ring of Resolve|image=Ring of Resolve.png|rarity=3}} </td> | ||
<td> [[Stats#Will|Will]] </td> | <td> [[Stats#Will|Will]] </td> | ||
<td> +1 </td> | <td> +1 </td> | ||
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<tr> | <tr> | ||
<td> {{Iconbox|Ring of Quickness|image=Ring of | <td> {{Iconbox|Ring of Quickness|image=Ring of Quickness.png|rarity=3}} </td> | ||
<td> [[Stats#Agility|Agility]] </td> | <td> [[Stats#Agility|Agility]] </td> | ||
<td> +1 </td> | <td> +1 </td> |
There are 8 rarities in the game.
Cracked | Flawed | Normal | Fine | Exquisite | Perfect | Legendary (?) | Unique
As rarities increase, the items get stronger. Rarity normal and above adds an extra random Enchantments. As far as enchantments for Jewelery goes they can have any enchantment available.
Fine rarity adds 1 new enchantment
Exquisite rarity adds 2 new enchantment
Perfect rarity adds 3 new enchantment
Legendary (?) rarity adds 4 new enchantment
Unique rarity adds 5 new enchantment
Same two weapons (or any 2 gear) in the game can have different stats.
While they can get different enchantments, their base values are also
These randomizables values are shown with "~".
For example, Perfect Rarity Armet has 36 ~ 38 Armor Rating. That means that stat can be between 36 to 38. These randomizations are set when the item is dropped.
Jewelery are accessories. They can be provide player with additional bonusses.
Types:
Icons might be wrong
Name | Attribute | Amount |
---|---|---|
Resourcefulness | +1 | |
Knowledge | +1 | |
Strength | +1 | |
Will | +1 | |
Agility | +1 |
Name | Attribute | Amount |
---|---|---|
Resourcefulness | +2 | |
Knowledge | +2 | |
Strength | +2 | |
Will | +2 | |
Agility | +2 |
Name | Attribute | Amount |
---|---|---|
Resourcefulness | +3 | |
Knowledge | +3 | |
Strength | +3 | |
Will | +3 | |
Agility | +3 |
Name | Attribute | Amount |
---|---|---|
Resourcefulness | +4 | |
Knowledge | +4 | |
Strength | +4 | |
Will | +4 | |
Agility | +4 |
Name | Attribute | Amount |
---|---|---|
Resourcefulness | +5 | |
Knowledge | +5 | |
Strength | +5 | |
Will | +5 | |
Agility | +5 |
Name | Attribute | Amount |
---|---|---|
Resourcefulness | +1 | |
N/A | Knowledge | +1 |
Strength | +1 | |
Will | +1 | |
Agility | +1 |
Name | Attribute | Amount |
---|---|---|
Resourcefulness | +2 | |
N/A | Knowledge | +2 |
Strength | +2 | |
Will | +2 | |
Agility | +2 |
Name | Attribute | Amount |
---|---|---|
Resourcefulness | +3 | |
N/A | Knowledge | +3 |
Strength | +3 | |
Will | +3 | |
Agility | +3 |
Name | Attribute | Amount |
---|---|---|
Resourcefulness | +4 | |
N/A | Knowledge | +4 |
Strength | +4 | |
Will | +4 | |
Agility | +4 |
Name | Attribute | Amount |
---|---|---|
Resourcefulness | +5 | |
N/A | Knowledge | +5 |
Strength | +5 | |
Will | +5 | |
Agility | +5 |