From Dark and Darker Wiki
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==Cleric Base Stats== | |||
<table style="padding: 10px;"> | |||
{| class="wikitable" style="border-collapse: collapse; width: 30%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5% | |||
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats | |||
|- | |||
|Strength || style="text-align:right; color: rgb(132,176,5)" | 13 | |||
|- | |||
|Agility || style="text-align:right;color: rgb(132,176,5)" | 11 | |||
|- | |||
|Will|| style="text-align:right;color: rgb(132,176,5)" | 30 | |||
|- | |||
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 12 | |||
|- | |||
|resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 8 | |||
|- | |||
|Health|| style="text-align:right;color: rgb(132,176,5)" | 96 | |||
|- | |||
|Weight Limit|| style="text-align:right;" | 0 | |||
|- | |||
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | * / 12 | |||
|- | |||
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0 | |||
|- | |||
|Move Speed|| style="text-align:right;" | 0 (100%) | |||
|- | |||
|Action Speed|| style="text-align:right;color: rgb(255,117,117);" | -6% | |||
|- | |||
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -40% | |||
|- | |||
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -28% | |||
|- | |||
|Regular Interaction Speed Speed|| style="text-align:right;color: rgb(255,117,117);" | -29% | |||
|- | |||
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -15% | |||
|- | |||
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 15% | |||
|- | |||
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -13% | |||
|- | |||
|Armor Penetration|| style="text-align:right;" | 0% | |||
|- | |||
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0% | |||
|- | |||
|Headshot Reduction|| style="text-align:right;" | 0% | |||
|- | |||
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0% | |||
|- | |||
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10% | |||
|- | |||
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%) | |||
|- | |||
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0% | |||
|- | |||
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 16.4% | |||
|- | |||
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 75 (16.4%) | |||
|- | |||
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0% | |||
|- | |||
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -4% | |||
|- | |||
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 13 (-4%) | |||
|- | |||
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0% | |||
|- | |||
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 40% | |||
|- | |||
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 31 (40%) | |||
|- | |||
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0% | |||
|- | |||
|Primary Weapon|| style="text-align:right;" | 0 | |||
|- | |||
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt) | |||
|- | |||
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt) | |||
|- | |||
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0 | |||
|- | |||
|Impact Power|| style="text-align:right;" | 0 | |||
|- | |||
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: rgb(132,176,5)" | 1 | |||
|- | |||
|style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0 | |||
|} | |||
</table> | </table> |
Revision as of 10:13, 23 December 2022
Description
The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.
Class Info
Weapon of choice: Flanged Mace.
+Casts healing and protective spells.
+Able to equip some plate armor.
+Bonus damage to the undead.
+Adept with many blunt weapons Slow attack speed.
-Slow interaction speed.
-Low damage bonus.
Cleric Perks
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
Name | Description |
---|---|
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Increase your base magical heal by 5. |
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Increases physical attack power by 5% when attacking with a blunt weapon. |
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You do not exhibit the detrimental drunk effects when you drink alcohol. |
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Heal yourself for 15% of the spell's total heal amount when healing another target. |
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Reduces all types of incoming damage by 3. |
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The duration of all harmful effects is reduced by -20%. |
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Resurrecting an ally revives them with 25% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. |
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Increase your physical damage bonus by 20% when attacking undead monsters. |
Cleric Skills
You can have a total of 2 skills.
Name | Description |
---|---|
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Inflicts 100 base magical damage to all undead monsters within 7.5 meters. |
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After focusing for 0.5 seconds, immediately deals 30 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails. |
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Deals an additional +10 magic damage to all enemies you hit within 7 seconds. |
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Allows you to memorize spells to use in the dungeon. |
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Allows you to memorize spells to use in the dungeon. |
Cleric Spells
There is 2 Skill Sets but there is only 1 available for default. If you want to unlock 2nd Skill Set and add more spells, you need to pick 2 perks called "Spell Memory" and "Spell Memory 2" at the same time.
Each Tier corresponds to the total cost of a spell.
There is currently a max of 12 Cost
The order in which you select spells will determine their Spell Memory Priority.
You can right click spells to "forget" them, and you must drag and drop a spell to memorize it.
Tier 1
Name | Description | Limit |
---|---|---|
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Creates a shield that blocks 20 physical damage for 20 seconds. | 5 Casts |
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Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found. | 5 Casts |
Tier 2
Name | Description | Limit |
---|---|---|
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Heals a target for 15 health. Casts to self if no target is found. | 4 Casts |
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Increases weapon damage by 10 for 20 seconds. | 5 Casts |
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Removes all harmful magic effects from the target. | 5 Casts |
Tier 3
Name | Description | Limit |
---|---|---|
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Binds the target for 0.75 seconds. | 4 Casts |
Tier 5
Name | Description | Limit |
---|---|---|
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Heals an ally for 30 HP or does 100 base magical damage to an undead target. | 4 Casts |
Tier 8
Name | Description | Limit |
---|---|---|
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Target an ally to resurrect them from the dead. (The corpse must have a soul heart) | 1 Casts |
Cleric Base Stats
Stat Name | Base Stats |
---|---|
Strength | 13 |
Agility | 11 |
Will | 30 |
Knowledge | 12 |
resourcefulness | 8 |
Health | 96 |
Weight Limit | 0 |
Spell Memory | * / 12 |
Utility Effectiveness | 0 |
Move Speed | 0 (100%) |
Action Speed | -6% |
Spell Casting Speed | -40% |
Equip Speed | -28% |
Regular Interaction Speed Speed | -29% |
Magical Interaction Speed | -15% |
Buff Duration | 15% |
Debuff Duration | -13% |
Armor Penetration | 0% |
Magic Penetration | 0% |
Headshot Reduction | 0% |
Projectile Damage Reduction | 0% |
Physical Damage Reduction | -10% |
From Armor Rating | 0 (-10%) |
From Bonuses | 0% |
Magic Resist | 16.4% |
From Resist Rating | 75 (16.4%) |
From Bonuses | 0% |
Physical Power Bonus | -4% |
From Physical Power | 13 (-4%) |
From Bonuses | 0% |
Magic Power Bonus | 40% |
From Magic Power | 31 (40%) |
From Bonuses | 0% |
Primary Weapon | 0 |
Attack 1 | (0) + 0(Blunt) |
Attack 2 | (0) + 0(Blunt) |
Secondary Weapon | 0 |
Impact Power | 0 |
Primary Weapon Impact Power | 1 |
Secondary Weapon Impact Power | 0 |
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Have they fixed intercation of Blunt mastery and War maul?
Blunt weapon mastery work with staff?
Can sanctuary heal enemies?
Is it possible to make a passive that gives the cleric the ability to use swords and that when using them it does, for example, 2 or 5 holy damage? The truth is I think he needs that type of weapons so that he can fight better, he doesn't have to use the longsword but the other one-handed swords?
Can blunt weapon mastery stack with a lute, flute, or drum?
It's been nerfed too hard, stay away from this steaming pile of trash.
1 Мастерство владения тупым оружием работает только с палкой как у монаха, булава одноручная, посох волшебника хз зачем но можно и им бить, не работает с двуручной кувалдой. 2 пивовар даёт 10 силы ну так пишет перевод игры и вроде как работает но кабуто баф быстрее заканчиваеться где то 12-20 сикунд но всё же работает поэтому норм только если вам надо на боса и как можно быстрее убить врага 3 Уничтожение нежити и так понятно из описания и я подметил что по игракам со скином скелета урон больше или это из за дебафа скина но имейте виду 4 с кулаками не работает баф мастер булав 5 жрецу нужно использовать бафы хилы если ты один если пати то надо взя воскрешалку 6 рой саранчи слишком слабое поэтому луче не брать 7 замедления сумируеться только с верностью
Is this only Physical Damage? Gain 20% undead damage bonus against undead Monsters is what the tooltip has at the moment so yeah kinda vague lol
Does it work with the fists?
Which magic attributes are best to run with pvp cleric?
Locust swarm does not do any damage to PvE enemies. Only to players.
Do the slows stack?
Will this work on Lich circles?
Does anyone know if advanced healer is still bugged for multiclassing or just bugged/not working overal? Or have I been misinformed? Apprecate any answer, thanks!
Can someone confirm the snare effect of the faithfulness perk works with smite ? And what about Divine Strikr spell, is it divine damage too ?
1. How would this perk reduce curse of pain? Would it reduce 3 damage on the instant 10 damage and also reduce the damage over time to 1 per tick?
2. How would this perk reduce poison weapon? Would it reduce 3 damage at each tick?
Smite no longer scales.
does divine judgement work with true magic dmg/ additional magic dmg
Does anyone know if you can cleanse barbarian savage roar rebuff? Is the debuff magical or physical?
Does Holy Purification damage Inferno Demons? If not, please explain why.
Does Holy Purification damage the inferno demons down under? And if not, please explain why.
Does increased casting speed affect the intervals between heals? Sort of how casting speed affects Magic Missile and how often missiles are fired.
It lasts for only 5 seconds, would buff duration increase how long the healing output goes for? or is it set in stone at 5 seconds
It says smite adds 10 damage to attacks, dose this count spells that damage and judgement?
I'm 100% sure Holy purification has been shadow nerfed(not anounced in the channel) because i'm not able to one tap base skellies (the one with 150 base hp) with a sweet or sour spot the base kit flanged mace hit (before we could kill with both spot now we cant)
Can Divine Strike be used to increase longbow/others ranged damage?