From Dark and Darker Wiki

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==Cleric Base Stats==
<table style="padding: 10px;">
{| class="wikitable" style="border-collapse: collapse; width: 30%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right; color: rgb(132,176,5)" | 13
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 11
|-
|Will|| style="text-align:right;color: rgb(132,176,5)" | 30
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 12
|-
|resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 8
|-
|Health|| style="text-align:right;color: rgb(132,176,5)" | 96
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | * / 12
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;" | 0 (100%)
|-
|Action Speed|| style="text-align:right;color: rgb(255,117,117);" | -6%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -40%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -28%
|-
|Regular Interaction Speed Speed|| style="text-align:right;color: rgb(255,117,117);" | -29%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -15%
|-
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 15%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -13%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 16.4%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 75 (16.4%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -4%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 13 (-4%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 40%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 31 (40%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: rgb(132,176,5)" | 1
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
|}
</table>
</table>

Revision as of 10:13, 23 December 2022

[[File:{{{1}}}.png|96px|link=]]
{{{1}}}
{{{2}}}
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.

Class Info


Weapon of choice: Flanged Mace.


+Casts healing and protective spells.
+Able to equip some plate armor.
+Bonus damage to the undead.
+Adept with many blunt weapons Slow attack speed.


-Slow interaction speed.
-Low damage bonus.

Cleric Perks

You can equip an additional perk every 5 levels. Currently maxed out at Level 15 so a total of 4 perks can be equipped.

Name Description
Perk Advanced Healer.png Advanced Healer Increase your base magical heal by 5.
Perk Blunt Weapon Mastery.png Blunt Weapon Mastery Increases physical attack power by 5% when attacking with a blunt weapon.
Perk Brewmaster.png Brewmaster You do not exhibit the detrimental drunk effects when you drink alcohol.
Perk Kindness.png Kindness Heal yourself for 15% of the spell's total heal amount when healing another target.
Perk Perseverance.png Perseverance Reduces all types of incoming damage by 3.
Perk Protection from Evil.png Protection from Evil The duration of all harmful effects is reduced by -20%.
Perk Requiem.png Requiem Resurrecting an ally revives them with 25% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health.
Perk Undead Slaying.png Undead Slaying Increase your physical damage bonus by 20% when attacking undead monsters.

Cleric Skills

You can have a total of 2 skills.

Name Description
Skill Holy Purification.png Holy Purification Inflicts 100 base magical damage to all undead monsters within 7.5 meters.
Skill Judgement.png Judgement After focusing for 0.5 seconds, immediately deals 30 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails.
Skill Smite.png Smite Deals an additional +10 magic damage to all enemies you hit within 7 seconds.
Skill Spell Memory.png Spell Memory Allows you to memorize spells to use in the dungeon.
Skill Spell Memory.png Spell Memory 2 Allows you to memorize spells to use in the dungeon.

Cleric Spells

There is 2 Skill Sets but there is only 1 available for default. If you want to unlock 2nd Skill Set and add more spells, you need to pick 2 perks called "Spell Memory" and "Spell Memory 2" at the same time.
Each Tier corresponds to the total cost of a spell.
There is currently a max of 12 Cost
The order in which you select spells will determine their Spell Memory Priority.
You can right click spells to "forget" them, and you must drag and drop a spell to memorize it.

Tier 1


Name Description Limit
Spell Protection.png Holy Purification Creates a shield that blocks 20 physical damage for 20 seconds. 5 Casts
Spell Bless.png Judgement Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found. 5 Casts

Tier 2


Name Description Limit
Spell Lesser Heal.png Lesser Heal Heals a target for 15 health. Casts to self if no target is found. 4 Casts
Spell Divine Strike.png Divine Strike Increases weapon damage by 10 for 20 seconds. 5 Casts
Spell Cleanse.png Cleanse Removes all harmful magic effects from the target. 5 Casts

Tier 3


Name Description Limit
Spell Bind.png Bind Binds the target for 0.75 seconds. 4 Casts

Tier 5


Name Description Limit
Spell Holy Light.png Holy Light Heals an ally for 30 HP or does 100 base magical damage to an undead target. 4 Casts

Tier 8


Name Description Limit
Spell Resurrection.png Resurrection Target an ally to resurrect them from the dead. (The corpse must have a soul heart) 1 Casts

Cleric Base Stats

Stat Name Base Stats
Strength 13
Agility 11
Will 30
Knowledge 12
resourcefulness 8
Health 96
Weight Limit 0
Spell Memory * / 12
Utility Effectiveness 0
Move Speed 0 (100%)
Action Speed -6%
Spell Casting Speed -40%
Equip Speed -28%
Regular Interaction Speed Speed -29%
Magical Interaction Speed -15%
Buff Duration 15%
Debuff Duration -13%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -10%
From Armor Rating 0 (-10%)
From Bonuses 0%
Magic Resist 16.4%
From Resist Rating 75 (16.4%)
From Bonuses 0%
Physical Power Bonus -4%
From Physical Power 13 (-4%)
From Bonuses 0%
Magic Power Bonus 40%
From Magic Power 31 (40%)
From Bonuses 0%
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 1
Secondary Weapon Impact Power 0
Does holy light affects undead race players?
anonymous | Posted on Nov 13, 2024 at 6:23 pm

.

anonymous | Posted on Nov 18, 2024 at 3:01 am

Fortunatelly no

Does will scale judgment and smite ?
anonymous | Posted on Nov 6, 2024 at 1:01 am

.

Raw Salad | Posted on Nov 6, 2024 at 2:33 am

Yes.

See the mechanics page on damage for the specifics.

Blunt weapon mastery with War Maul
anonymous | Posted on Oct 28, 2024 at 9:41 am

Have they fixed intercation of Blunt mastery and War maul?

Blunt weapon mastery
anonymous | Posted on Oct 7, 2024 at 4:45 am

Blunt weapon mastery work with staff?

anonymous | Posted on Oct 14, 2024 at 3:31 pm

Literally says that it doesnt.....

Sanctuary
anonymous | Posted on Oct 6, 2024 at 9:13 pm

Can sanctuary heal enemies?


anonymous | Posted on Oct 27, 2024 at 4:33 pm

Yes ("fun fact" : it also applies Overhealing shield)

Holy sword perk?
anonymous | Posted on Sep 9, 2024 at 4:20 pm

Is it possible to make a passive that gives the cleric the ability to use swords and that when using them it does, for example, 2 or 5 holy damage? The truth is I think he needs that type of weapons so that he can fight better, he doesn't have to use the longsword but the other one-handed swords?

Blunt weapon mastery and music
anonymous | Posted on Aug 29, 2024 at 9:46 pm

Can blunt weapon mastery stack with a lute, flute, or drum?

Cleric is garbage
anonymous | Posted on Aug 26, 2024 at 4:04 am

It's been nerfed too hard, stay away from this steaming pile of trash.

объясняю за клерика 30ч игры за него
anonymous | Posted on Jul 10, 2024 at 6:42 am

1 Мастерство владения тупым оружием работает только с палкой как у монаха, булава одноручная, посох волшебника хз зачем но можно и им бить, не работает с двуручной кувалдой. 2 пивовар даёт 10 силы ну так пишет перевод игры и вроде как работает но кабуто баф быстрее заканчиваеться где то 12-20 сикунд но всё же работает поэтому норм только если вам надо на боса и как можно быстрее убить врага 3 Уничтожение нежити и так понятно из описания и я подметил что по игракам со скином скелета урон больше или это из за дебафа скина но имейте виду 4 с кулаками не работает баф мастер булав 5 жрецу нужно использовать бафы хилы если ты один если пати то надо взя воскрешалку 6 рой саранчи слишком слабое поэтому луче не брать 7 замедления сумируеться только с верностью

anonymous | Posted on Jul 10, 2024 at 6:44 am

сори за ошибки не уследил

anonymous | Posted on Jul 10, 2024 at 2:08 pm

7 буститься со всеми замедлениями но изи короткого дествия замедлялок можно сказать что только 1-2 бафа на замедло дествуют

Any word on that Undead Slaying perk?
anonymous | Posted on Jul 7, 2024 at 5:19 am

Is this only Physical Damage? Gain 20% undead damage bonus against undead Monsters is what the tooltip has at the moment so yeah kinda vague lol

anonymous | Posted on Jul 10, 2024 at 2:03 pm

маг и физ урон увеличено по нежити

anonymous | Posted on Jul 10, 2024 at 2:04 pm

маг

Sur | Posted on Jul 17, 2024 at 2:39 am

being researched still

Blunt Weapon Mastery
anonymous | Posted on Jul 6, 2024 at 3:26 pm

Does it work with the fists?

anonymous | Posted on Jul 10, 2024 at 2:02 pm

Мастерство владения тупым оружием работает только с буловой и посохами

anonymous | Posted on Jul 11, 2024 at 9:47 am

буловой

Attribute Question
Jagger | Posted on Jul 4, 2024 at 5:40 am

Which magic attributes are best to run with pvp cleric?

anonymous | Posted on Jul 10, 2024 at 1:58 pm

всё что даёт бафы и хил

Locust Swarm
anonymous | Posted on Jun 23, 2024 at 4:27 pm

Locust swarm does not do any damage to PvE enemies. Only to players.

Judgement and Faithfulness
anonymous | Posted on May 10, 2024 at 6:12 am

Do the slows stack?

anonymous | Posted on Jul 10, 2024 at 2:01 pm

да

Holy water
anonymous | Posted on May 9, 2024 at 11:41 pm

Will this work on Lich circles?

anonymous | Posted on Jul 10, 2024 at 2:01 pm

на половину только

Advanced Healer
Gustav | Posted on Apr 27, 2024 at 2:42 pm

Does anyone know if advanced healer is still bugged for multiclassing or just bugged/not working overal? Or have I been misinformed? Apprecate any answer, thanks!

DanJonJr | Posted on Apr 27, 2024 at 7:56 pm

Believe youve been misinformed on this

New Faithfulness &amp; Smite
anonymous | Posted on Apr 26, 2024 at 12:06 pm

Can someone confirm the snare effect of the faithfulness perk works with smite ? And what about Divine Strikr spell, is it divine damage too ?

DanJonJr | Posted on Apr 27, 2024 at 7:58 pm | Last edited on Apr 27, 2024 at 7:59 pm

Yes smite and faithfulness interact. any native magic damage on cleric is divine damage. 'divine strike' is the spell that adds 5 weapon damage so it does not interact with faithfulness but 'holy strike' the aoe spell does - Just to note earthquake is not divine magic damage

anonymous | Posted on Apr 27, 2024 at 10:25 pm

It seems Smite and Faithfulness doesn't work together. Smite is now "magical damage", so neutral not divine anymore

anonymous | Posted on May 21, 2024 at 12:48 pm

smite is "additional magic dmg" it doesnt scale with will or mp its a flat additonal similar to additional weapon dmg or true magical dmg.

Perseverance Examples
anonymous | Posted on Apr 22, 2024 at 5:21 pm

1. How would this perk reduce curse of pain? Would it reduce 3 damage on the instant 10 damage and also reduce the damage over time to 1 per tick?

2. How would this perk reduce poison weapon? Would it reduce 3 damage at each tick?


anonymous | Posted on Apr 23, 2024 at 2:31 pm

considering how hard it is to get the DOT of curse beyond 2 that doesnt really matter, but better use cases would be power of Sac on a cleric for only 1 damage per tick instead of 3

anonymous | Posted on Apr 26, 2024 at 2:49 am

Adding on to Discussion, reading the description of the perk it says it reduces True Damage by -3. Sounds to me that it reduces every incoming attack type by -3.

Example: A Build consistent 30 Physical Weapon Damage (PWD), 9 True Physical Damage (TPD) and 3 Additional Physical Damage (APD)

If I'm correct, it will reduce each thing individually 30 PWD - 3 | 9 TPD - 3 | 3 APD - 3


I'm not sure if APD is also included, would appreciate if someone can confirm this!

In hot fix #42 Smite
anonymous | Posted on Apr 18, 2024 at 5:36 am

Smite no longer scales.

anonymous | Posted on Apr 25, 2024 at 11:49 pm

In hot fix #44 it does.

Judgment scaling?
anonymous | Posted on Mar 27, 2024 at 1:15 am

does divine judgement work with true magic dmg/ additional magic dmg

Esthelion | Posted on Mar 29, 2024 at 8:51 pm

Yes and yes.

Cleanse
anonymous | Posted on Feb 27, 2024 at 10:00 am

Does anyone know if you can cleanse barbarian savage roar rebuff? Is the debuff magical or physical?

Holy Purification
anonymous | Posted on Feb 7, 2024 at 4:32 am

Does Holy Purification damage Inferno Demons? If not, please explain why.

anonymous | Posted on Feb 9, 2024 at 8:00 pm

No, they're demon, holy purification specifically says "undead" monsters. If you go to the monsters page it will tell you the type of each one.

Holy Purification
anonymous | Posted on Feb 7, 2024 at 4:18 am

Does Holy Purification damage the inferno demons down under? And if not, please explain why.

Sanctuary Channeling Speed
anonymous | Posted on Jan 18, 2024 at 2:05 am

Does increased casting speed affect the intervals between heals? Sort of how casting speed affects Magic Missile and how often missiles are fired.

anonymous | Posted on Jan 24, 2024 at 12:37 pm

Yes it does

Sanctuary question
anonymous | Posted on Nov 25, 2023 at 6:28 am

It lasts for only 5 seconds, would buff duration increase how long the healing output goes for? or is it set in stone at 5 seconds

Esthelion | Posted on Dec 9, 2023 at 9:57 am

Sanctuary is a channeled spell, so the answer is no.

anonymous | Posted on Dec 20, 2023 at 2:35 pm

Magical power does not stack with smite but magical damage % does

Smite damage
anonymous | Posted on Nov 2, 2023 at 5:41 am

It says smite adds 10 damage to attacks, dose this count spells that damage and judgement?

Sur | Posted on Nov 20, 2023 at 4:00 am

No because spells/skills aren't attacks. Theoretically this should include ranged weapon attacks but cleric has no access to this so you can think of it as "melee weapon damage" only.

anonymous | Posted on Nov 27, 2023 at 8:40 pm

If you have magical power/magical damage does that increase how much magical damage smite does each hit?

anonymous | Posted on Jan 25, 2024 at 3:40 am

Yes. Smite has 100% Scaling from Added Magic Damage and Magic Power. So it will be (10 base dmg + Weapon's Magic Dmg) x 1+Magic Power% + Additional Magic Dmg + True Magic Dmg. Magic Power comes from Will and Magic Power Bonus stats and those affect the % increase of all your magic dmg. Additional Magic damage is added to spell. Weapon Magic Damage is the stat you see on staffs, orbs and spell books. Additional magic dmg is a stat that can be found on all types of gear. True Magic Dmg pierces magic resistance.

Holy Purification
anonymous | Posted on Oct 27, 2023 at 5:07 pm

I'm 100% sure Holy purification has been shadow nerfed(not anounced in the channel) because i'm not able to one tap base skellies (the one with 150 base hp) with a sweet or sour spot the base kit flanged mace hit (before we could kill with both spot now we cant)

Ta1ha | Posted on Oct 27, 2023 at 7:36 pm

-10% MDR bug has been fixed. All enemies now have extra 10% Magical Damage Reduction

Can Divine Strike be used for ranged damage?
anonymous | Posted on Oct 13, 2023 at 8:00 am

Can Divine Strike be used to increase longbow/others ranged damage?

Ta1ha | Posted on Oct 13, 2023 at 3:23 pm

Yes

anonymous | Posted on Jun 26, 2024 at 1:39 am

Ressurection.

How does this work does the person need no armor but still have soul core?

anonymous | Posted on Jun 29, 2024 at 4:09 pm

You can have armour on that doesn't matter but the spell needs the soul to still be in the chest slot. Not sure if it can be in the inv or if you can put it back in the slot. Good luck in the dungeons.