From Dark and Darker Wiki

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- Healing potions have been rebalanced. The time duration of the potions has been increased from 20s to 45s and healing potions no longer stack. Their base heal has been increased slightly (exact numbers to be determined).
- Healing potions have been rebalanced. The time duration of the potions has been increased from 20s to 45s and healing potions no longer stack. Their base heal has been increased slightly (exact numbers to be determined).
- Protection Potions have had their shield amount reduced significantly (exact numbers to be determined) and their Attribute Bonus Ratio adjusted to 0%.


- Bandages have been rebalanced. All bandages now heal 15 recoverable health on use. Higher tier bandages take a shorter time to apply.
- Bandages have been rebalanced. All bandages now heal 15 recoverable health on use. Higher tier bandages take a shorter time to apply.
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- Hunting traps no longer require a skill check when disarming.
- Hunting traps no longer require a skill check when disarming.


- Attribute Bonus Ratio of all spells has been adjusted to 50%.
- Attribute Bonus Ratio of all spells has been adjusted to 50%. This does not include skills (Judgement, Smite, Blow of Corruption, Holy Purification, etc.).
 
'''Cleric'''


- Attribute Bonus Ratio of Cleric's Protection and Protection Potions has been adjusted to 0%.  
- Attribute Bonus Ratio of Cleric's Protection has been adjusted to 0%.  





Revision as of 19:47, 24 August 2023

Hotfix 7

2023/08/24

General

- Healing potions have been rebalanced. The time duration of the potions has been increased from 20s to 45s and healing potions no longer stack. Their base heal has been increased slightly (exact numbers to be determined).

- Protection Potions have had their shield amount reduced significantly (exact numbers to be determined) and their Attribute Bonus Ratio adjusted to 0%.

- Bandages have been rebalanced. All bandages now heal 15 recoverable health on use. Higher tier bandages take a shorter time to apply.

- Surgical Kits take longer to apply across all tiers.

- Hand crossbow damage decreases dramatically the farther the bolt travels before hitting a target.

- Hand Crossbow movement speed penalty changed from -18 to -20.

- Throwing knives projectile speed slightly increased.

- Hunting traps no longer require a skill check when disarming.

- Attribute Bonus Ratio of all spells has been adjusted to 50%. This does not include skills (Judgement, Smite, Blow of Corruption, Holy Purification, etc.).

Cleric

- Attribute Bonus Ratio of Cleric's Protection has been adjusted to 0%.


Wizard

- Wizard's Fireball splash damage increased by 5.

- Wizard's Icebolt damage increased by 5.

- Wizard's Arcane Shield absorb amount reduced from 35 to 20.

- Movement speed and action speed reduction due to Frostbite have been changed from -15% to -20%.

- Arcane Shield's Attribute Bonus Ratio has been adjusted to 50%.

- Reactive Shield's Attribute Bonus Ratio has been adjusted to 0%.

Rogue

- A new Hand Crossbow Mastery perk has been added for the Rogue.

Hotfix 6

2023/08/22

General

- Shrine of Protection's ‘Physical Damage Reduction’ buff has been reduced from flat +30% to flat +15%.

- Pots and Crates give a little bit of EXP when broken instead of zero EXP. (Unconfirmed)

- QoL - Silver coins now stack to 30 instead of 25 per slot.


- Armor Rating curve has been modified and slightly flattened at the very high range.

Old:

-300 -> -619%

-300 to -3 = 2% per point -> (threshold at -25%)

-3 to 22 = 1% -> 0%

22 to 31 = 0.5% -> 4.5%

31 to 42 = 0.4% -> 8.9%

42 to 52 = 0.3% -> 11.9%

52 to 62 = 0.2% -> 13.9%

62 to 112 = 0.1% -> 18.9%

112 to 162 = 0.2% -> 28.9%

162 to 262 = 0.3% -> 58.9%

262 to 362 = 0.2% -> 78.9%

362 to 500 = 0.1% -> 92.7%


New:

-300 -> -619%

-300 to -3 = 2% per point -> (threshold at -25%)

-3 to 22 = 1% -> 0%

22 to 31 = 0.5% -> 4.5%

31 to 42 = 0.4% -> 8.9%

42 to 52 = 0.3% -> 11.9%

52 to 62 = 0.2% -> 13.9%

62 to 112 = 0.1% -> 18.9%

112 to 172 = 0.2% -> 30.9%

172 to 262 = 0.3% -> 57.6%

262 to 317 = 0.2% -> 68.6%

317 to 400 = 0.1% -> 76.9%

400 to 424 = 0.05% -> 78.1%

424 to 450 = 0.025% -> 78.75%

450 to 500 = 0.02% -> 79.75%


- Physical Damage Reduction now has a hard cap of 85%.

Rogue

- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.

- Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.

- Rogue can no longer equip the Hand Crossbow.

Fighter

- Fighter’s Taunt ability’s Physical Damage Reduction reduced from flat +15% to +10%.

- Fighter’s Barricade gives +50 flat Armor Rating in defensive position instead of flat +15% Physical Damage Reduction.

Ranger

- Ranger's Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed.

Bard

- Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.

Weapons

- Explosive Bottle and Oil Lantern now do 3 Magical Damage per tick instead of Physical Damage.

- Instruments are now Bard-only.

- Significantly reduced the values for 'Physical Damage Reduction' that appear as random attributes on items. (TBD)

- Falchion damage has been slightly reduced.

  • 30 to 27
  • 34~35 to 31~32
  • 36~39 to 33~36
  • 39~42 to 36~39
  • 42~46 to 39~43
  • 46~50 to 43~47
  • 50~53 to 47~50
  • 53~55 to 50~52

- Windlass Crossbow has 25% Armor Penetration.

- Crossbow has 20% Armor Penetration.

- The Hand Crossbow has 5% Armor Penetration.

- Flanged Mace and Morning Star have 15% Armor Penetration.

- War Maul has 30% Armor Penetration.

- Magic Staff now have Magical Damage by default. Damage per tier: 5/6/7/8/9/10/11/12

- Reduced the base projectile damage reduction values for Plate Armors.

  • Armet: 7% to 3.5%
  • Barbuta Helmet: 4% to 2%
  • Chapel De Fer: 2% to 1%
  • Gjermundbu: 4% to 2%
  • Hounskull: 7% to 3.5%
  • Kettle Hat: 2% to 1%
  • Viking Helmet: 4% to 2%
  • Visored Barbuta Helmet: 6% to 3%
  • Dark Plate: 12% to 6%
  • Fine Cuirass: 12% to 6%
  • Plate Pants: 9% to 4.5%
  • Heavy Gauntlet: 4% to
  • Plate Boots: 5% to 2.5%

Hotfix 5

2023/08/18

Patch Notes:

  • Fixed a bug where multiple filters in the trade post could not be applied simultaneously.
  • Bard's score for a Good performance has been slightly lowered.
  • The drop rate of Lion’s Head Chest and Gold Chest has been improved.
  • Cave Troll Elite can now drop a Mystical Gem.
  • A temporary timer is displayed indicating the end of the season ranks.
  • Other minor fixes.

Hotfix 4

2023/08/17

Patch Notes:

  • Classes are now free. Please note that currency that was used to unlock a class will be returned in a future update. We apologize for this delay.
  • Fixed an exploit with the Rogue's Pickpocket.
  • Fixed an issue where crossbows could not fire properly.
  • Fixed an issue that prevented Trading Post filters from working properly.
  • Fixed an issue where the Giant Centipede's basic attack had too short an attack time.
  • Fixed an issue where Rogue stealth would sometimes not actually hide.
  • Fixed an issue where the Ghost King could sometimes get stuck.
  • Increased the baseline score for the Good rating when a bard completes a performance.
  • Bard's Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
  • Bard's Piercing Shrill's attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
  • Bard's Accelerando changed from 5/10/15 to 5/8/11
  • Bard's Allegro's action speed and cast speed per second increase from 5/7/9% to 3/5/7%.
  • Bard's Harmonic Shield Armor and Spell Resistance bonuses changed from 50 to 40.
  • Wizard's Invisibility duration changed from 7 seconds to 5 seconds.
  • Added a feature to set a framerate limit for the menu.

Hotfix 3

2023/08/14

Patch Notes:

  • Ironshield's functionality has been improved and several glitches have been fixed.
  • Fixed an issue where redstone could not be used when launched with the Chafgames launcher.
  • The Armor Rating curve table has been changed. Now takes more damage while naked.
  • The Interaction Speed curve table has been changed. Clerics can now open chests and doors slightly faster.
  • Casting time for all Wizard spells reduced by 0.25 seconds.
  • Warlock's Curse of Pain and Power of Sacrifice cast time reduced by 0.25 seconds.
  • Bard's Shriek of Weakness defense rating reduction rate has been slightly reduced.
  • Bard's Chorale of Clarity spell recovery per tick slightly reduced.
  • Hoard, which was accessible without clearing the boss in Inferno, has been removed.

Hotfix 2

2023/08/11

Patch Notes:

  • Improved the anti-hack system for a cleaner environment.
  • Increased the drop rate of Uncommon items from all chests.
  • Added a small chance of Epic grade items to drop from all chests.
  • Increased the drop rate of Epic grade items from Ornate, Lions Head, and Golden chests.
  • Increased the amount of items sold by the Goblin Merchant.
  • Blocked some cheese tactics for the Cave Troll.
  • Fixed the bug where the Cave Troll sometimes respawned after death.
  • Removed the hoard in the Cave Troll treasure room and simply populated it with items.
  • Fixed locations where you could accidentally go outside the map.
  • Fixed locations where multiple doors would spawn in the same spot.
  • Added protection against characters being pushed by opening doors and chests into locations where they become stuck.


Hotfix 1

2023/08/09

Changes:

  • Fixed a stuttering/rollback issue.
  • Fixed an issue preventing Mimics from appearing in the Normal Goblin Caves.
  • Fixed an issue where the UI were misaligned when setting hotkeys.
  • Fixed some spots on maps that made it too easy to cheese some monsters.
  • Rewards in one of the High Roller Goblin Cave modules has been slightly increased.
  • The item drop rate quality of the Cave Troll in the Normal Goblin Caves has been slightly increased.
  • Giant Worm's item drop rate quality has increased slightly.