From Dark and Darker Wiki
(Patchnotes Hotfix 7 First Draft) |
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===Hotfix 7=== | |||
2023/08/24 | |||
'''General''' | |||
- Healing potions have been rebalanced. The time duration of the potions has been increased from 20s to 45s and healing potions no longer stack. | |||
- Bandages have been rebalanced. All bandages now heal 15 recoverable health on use. Higher tier bandages take a shorter time to apply. | |||
- Surgical Kits take longer to apply across all tiers. | |||
- Hand crossbow damage decreases dramatically the farther the bolt travels before hitting a target. | |||
- Hand Crossbow movement speed penalty changed from -18 to -20. | |||
- Throwing knives projectile speed slightly increased. | |||
- Hunting traps no longer require a skill check when disarming. | |||
- Attribute Bonus Ratio of all spells has been adjusted to 50%. | |||
- Attribute Bonus Ratio of all shield magic has been adjusted to 50%. | |||
'''Wizard''' | |||
- Wizard's Fireball splash damage increased by 5. | |||
- Wizard's Icebolt damage increased by 5. | |||
- Wizard's Arcane Shield absorb amount reduced from 35 to 20. | |||
- Movement speed and action speed reduction due to Frostbite have been changed from -15% to -20%. | |||
'''Rogue''' | |||
- A new Hand Crossbow Mastery perk has been added for the Rogue. | |||
- High Roller dungeon entrance ante lowered to 50g until wipe. | |||
===Hotfix 6=== | ===Hotfix 6=== | ||
2023/08/22 | |||
'''General''' | '''General''' | ||
-Shrine of Protection's ‘Physical Damage Reduction’ buff has been reduced from flat +30% to flat +15%. | - Shrine of Protection's ‘Physical Damage Reduction’ buff has been reduced from flat +30% to flat +15%. | ||
-Pots and Crates give a little bit of EXP when broken instead of zero EXP. (Unconfirmed) | - Pots and Crates give a little bit of EXP when broken instead of zero EXP. (Unconfirmed) | ||
-QoL - Silver coins now stack to 30 instead of 25 per slot. | - QoL - Silver coins now stack to 30 instead of 25 per slot. | ||
-Armor Rating curve has been modified and slightly flattened at the very high range. | - Armor Rating curve has been modified and slightly flattened at the very high range. | ||
Old: | Old: | ||
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-Physical Damage Reduction now has a hard cap of 85%. | - Physical Damage Reduction now has a hard cap of 85%. | ||
'''Rogue''' | '''Rogue''' | ||
-Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced. | - Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced. | ||
-Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction. | - Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction. | ||
-Rogue can no longer equip the Hand Crossbow. | - Rogue can no longer equip the Hand Crossbow. | ||
'''Fighter''' | '''Fighter''' | ||
-Fighter’s Taunt ability’s Physical Damage Reduction reduced from flat +15% to +10%. | - Fighter’s Taunt ability’s Physical Damage Reduction reduced from flat +15% to +10%. | ||
-Fighter’s Barricade gives +50 flat Armor Rating in defensive position instead of flat +15% Physical Damage Reduction. | - Fighter’s Barricade gives +50 flat Armor Rating in defensive position instead of flat +15% Physical Damage Reduction. | ||
'''Ranger''' | '''Ranger''' | ||
-Ranger's Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed. | - Ranger's Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed. | ||
'''Bard''' | '''Bard''' | ||
-Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%. | - Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%. | ||
'''Weapons''' | '''Weapons''' | ||
-Explosive Bottle and Oil Lantern now do 3 Magical Damage per tick instead of Physical Damage. | - Explosive Bottle and Oil Lantern now do 3 Magical Damage per tick instead of Physical Damage. | ||
-Instruments are now Bard-only. | - Instruments are now Bard-only. | ||
-Significantly reduced the values for 'Physical Damage Reduction' that appear as random attributes on items. (TBD) | - Significantly reduced the values for 'Physical Damage Reduction' that appear as random attributes on items. (TBD) | ||
-Falchion damage has been slightly reduced. | - Falchion damage has been slightly reduced. | ||
*30 to 27 | *30 to 27 | ||
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*53~55 to 50~52 | *53~55 to 50~52 | ||
-Windlass Crossbow has 25% Armor Penetration. | - Windlass Crossbow has 25% Armor Penetration. | ||
-Crossbow has 20% Armor Penetration. | - Crossbow has 20% Armor Penetration. | ||
-The Hand Crossbow has 5% Armor Penetration. | - The Hand Crossbow has 5% Armor Penetration. | ||
-Flanged Mace and Morning Star have 15% Armor Penetration. | - Flanged Mace and Morning Star have 15% Armor Penetration. | ||
-War Maul has 30% Armor Penetration. | - War Maul has 30% Armor Penetration. | ||
-Magic Staff now have Magical Damage by default. Damage per tier: 5/6/7/8/9/10/11/12 | - Magic Staff now have Magical Damage by default. Damage per tier: 5/6/7/8/9/10/11/12 | ||
-Reduced the base projectile damage reduction values for Plate Armors. | - Reduced the base projectile damage reduction values for Plate Armors. | ||
*Armet: 7% to 3.5% | *Armet: 7% to 3.5% | ||
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===Hotfix 5=== | ===Hotfix 5=== | ||
2023/08/18 | |||
Patch Notes: | Patch Notes: | ||
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===Hotfix 4=== | ===Hotfix 4=== | ||
2023/08/17 | |||
Patch Notes: | Patch Notes: | ||
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===Hotfix 3=== | ===Hotfix 3=== | ||
2023/08/14 | |||
Patch Notes: | Patch Notes: | ||
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===Hotfix 2=== | ===Hotfix 2=== | ||
2023/08/11 | |||
Patch Notes: | Patch Notes: | ||
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===Hotfix 1=== | ===Hotfix 1=== | ||
2023/08/09 | |||
Changes: | Changes: |
Revision as of 18:15, 24 August 2023
Hotfix 7
2023/08/24
General
- Healing potions have been rebalanced. The time duration of the potions has been increased from 20s to 45s and healing potions no longer stack.
- Bandages have been rebalanced. All bandages now heal 15 recoverable health on use. Higher tier bandages take a shorter time to apply.
- Surgical Kits take longer to apply across all tiers.
- Hand crossbow damage decreases dramatically the farther the bolt travels before hitting a target.
- Hand Crossbow movement speed penalty changed from -18 to -20.
- Throwing knives projectile speed slightly increased.
- Hunting traps no longer require a skill check when disarming.
- Attribute Bonus Ratio of all spells has been adjusted to 50%.
- Attribute Bonus Ratio of all shield magic has been adjusted to 50%.
Wizard
- Wizard's Fireball splash damage increased by 5.
- Wizard's Icebolt damage increased by 5.
- Wizard's Arcane Shield absorb amount reduced from 35 to 20.
- Movement speed and action speed reduction due to Frostbite have been changed from -15% to -20%.
Rogue
- A new Hand Crossbow Mastery perk has been added for the Rogue.
- High Roller dungeon entrance ante lowered to 50g until wipe.
Hotfix 6
2023/08/22
General
- Shrine of Protection's ‘Physical Damage Reduction’ buff has been reduced from flat +30% to flat +15%.
- Pots and Crates give a little bit of EXP when broken instead of zero EXP. (Unconfirmed)
- QoL - Silver coins now stack to 30 instead of 25 per slot.
- Armor Rating curve has been modified and slightly flattened at the very high range.
Old:
-300 -> -619%
-300 to -3 = 2% per point -> (threshold at -25%)
-3 to 22 = 1% -> 0%
22 to 31 = 0.5% -> 4.5%
31 to 42 = 0.4% -> 8.9%
42 to 52 = 0.3% -> 11.9%
52 to 62 = 0.2% -> 13.9%
62 to 112 = 0.1% -> 18.9%
112 to 162 = 0.2% -> 28.9%
162 to 262 = 0.3% -> 58.9%
262 to 362 = 0.2% -> 78.9%
362 to 500 = 0.1% -> 92.7%
New:
-300 -> -619%
-300 to -3 = 2% per point -> (threshold at -25%)
-3 to 22 = 1% -> 0%
22 to 31 = 0.5% -> 4.5%
31 to 42 = 0.4% -> 8.9%
42 to 52 = 0.3% -> 11.9%
52 to 62 = 0.2% -> 13.9%
62 to 112 = 0.1% -> 18.9%
112 to 172 = 0.2% -> 30.9%
172 to 262 = 0.3% -> 57.6%
262 to 317 = 0.2% -> 68.6%
317 to 400 = 0.1% -> 76.9%
400 to 424 = 0.05% -> 78.1%
424 to 450 = 0.025% -> 78.75%
450 to 500 = 0.02% -> 79.75%
- Physical Damage Reduction now has a hard cap of 85%.
Rogue
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.
- Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.
- Rogue can no longer equip the Hand Crossbow.
Fighter
- Fighter’s Taunt ability’s Physical Damage Reduction reduced from flat +15% to +10%.
- Fighter’s Barricade gives +50 flat Armor Rating in defensive position instead of flat +15% Physical Damage Reduction.
Ranger
- Ranger's Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed.
Bard
- Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.
Weapons
- Explosive Bottle and Oil Lantern now do 3 Magical Damage per tick instead of Physical Damage.
- Instruments are now Bard-only.
- Significantly reduced the values for 'Physical Damage Reduction' that appear as random attributes on items. (TBD)
- Falchion damage has been slightly reduced.
- 30 to 27
- 34~35 to 31~32
- 36~39 to 33~36
- 39~42 to 36~39
- 42~46 to 39~43
- 46~50 to 43~47
- 50~53 to 47~50
- 53~55 to 50~52
- Windlass Crossbow has 25% Armor Penetration.
- Crossbow has 20% Armor Penetration.
- The Hand Crossbow has 5% Armor Penetration.
- Flanged Mace and Morning Star have 15% Armor Penetration.
- War Maul has 30% Armor Penetration.
- Magic Staff now have Magical Damage by default. Damage per tier: 5/6/7/8/9/10/11/12
- Reduced the base projectile damage reduction values for Plate Armors.
- Armet: 7% to 3.5%
- Barbuta Helmet: 4% to 2%
- Chapel De Fer: 2% to 1%
- Gjermundbu: 4% to 2%
- Hounskull: 7% to 3.5%
- Kettle Hat: 2% to 1%
- Viking Helmet: 4% to 2%
- Visored Barbuta Helmet: 6% to 3%
- Dark Plate: 12% to 6%
- Fine Cuirass: 12% to 6%
- Plate Pants: 9% to 4.5%
- Heavy Gauntlet: 4% to
- Plate Boots: 5% to 2.5%
Hotfix 5
2023/08/18
Patch Notes:
- Fixed a bug where multiple filters in the trade post could not be applied simultaneously.
- Bard's score for a Good performance has been slightly lowered.
- The drop rate of Lion’s Head Chest and Gold Chest has been improved.
- Cave Troll Elite can now drop a Mystical Gem.
- A temporary timer is displayed indicating the end of the season ranks.
- Other minor fixes.
Hotfix 4
2023/08/17
Patch Notes:
- Classes are now free. Please note that currency that was used to unlock a class will be returned in a future update. We apologize for this delay.
- Fixed an exploit with the Rogue's Pickpocket.
- Fixed an issue where crossbows could not fire properly.
- Fixed an issue that prevented Trading Post filters from working properly.
- Fixed an issue where the Giant Centipede's basic attack had too short an attack time.
- Fixed an issue where Rogue stealth would sometimes not actually hide.
- Fixed an issue where the Ghost King could sometimes get stuck.
- Increased the baseline score for the Good rating when a bard completes a performance.
- Bard's Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
- Bard's Piercing Shrill's attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
- Bard's Accelerando changed from 5/10/15 to 5/8/11
- Bard's Allegro's action speed and cast speed per second increase from 5/7/9% to 3/5/7%.
- Bard's Harmonic Shield Armor and Spell Resistance bonuses changed from 50 to 40.
- Wizard's Invisibility duration changed from 7 seconds to 5 seconds.
- Added a feature to set a framerate limit for the menu.
Hotfix 3
2023/08/14
Patch Notes:
- Ironshield's functionality has been improved and several glitches have been fixed.
- Fixed an issue where redstone could not be used when launched with the Chafgames launcher.
- The Armor Rating curve table has been changed. Now takes more damage while naked.
- The Interaction Speed curve table has been changed. Clerics can now open chests and doors slightly faster.
- Casting time for all Wizard spells reduced by 0.25 seconds.
- Warlock's Curse of Pain and Power of Sacrifice cast time reduced by 0.25 seconds.
- Bard's Shriek of Weakness defense rating reduction rate has been slightly reduced.
- Bard's Chorale of Clarity spell recovery per tick slightly reduced.
- Hoard, which was accessible without clearing the boss in Inferno, has been removed.
Hotfix 2
2023/08/11
Patch Notes:
- Improved the anti-hack system for a cleaner environment.
- Increased the drop rate of Uncommon items from all chests.
- Added a small chance of Epic grade items to drop from all chests.
- Increased the drop rate of Epic grade items from Ornate, Lions Head, and Golden chests.
- Increased the amount of items sold by the Goblin Merchant.
- Blocked some cheese tactics for the Cave Troll.
- Fixed the bug where the Cave Troll sometimes respawned after death.
- Removed the hoard in the Cave Troll treasure room and simply populated it with items.
- Fixed locations where you could accidentally go outside the map.
- Fixed locations where multiple doors would spawn in the same spot.
- Added protection against characters being pushed by opening doors and chests into locations where they become stuck.
Hotfix 1
2023/08/09
Changes:
- Fixed a stuttering/rollback issue.
- Fixed an issue preventing Mimics from appearing in the Normal Goblin Caves.
- Fixed an issue where the UI were misaligned when setting hotkeys.
- Fixed some spots on maps that made it too easy to cheese some monsters.
- Rewards in one of the High Roller Goblin Cave modules has been slightly increased.
- The item drop rate quality of the Cave Troll in the Normal Goblin Caves has been slightly increased.
- Giant Worm's item drop rate quality has increased slightly.