From Dark and Darker Wiki

(Added patch notes for hotfixes 4, 5 and 6)
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22/08/2023
22/08/2023


Patch Notes:
'''General'''
* An additional character slot has been added so you can create at least 1 of each class now.
 
* Currency used to unlock classes has been returned.
-Shrine of Protection's ‘Physical Damage Reduction’ buff has been reduced from flat +30% to flat +15%.
* Game time has been slightly increased for the Normal Inferno map.
 
* Game time has been increased for all High Roller maps.
-Pots and Crates give a little bit of EXP when broken instead of zero EXP. (Unconfirmed)
* Added an additional blue portal and the Death Swarm closing times have been modified to close slower for the Goblin Cave maps.
 
* Shrine of Protection's ‘Physical Damage Reduction’ buff has been reduced from 30% to 15%.
-QoL - Silver coins now stack to 30 instead of 25 per slot.
* Pots and Crates give a little bit of EXP when broken instead of zero EXP.
 
* QoL update - Silver coins now stack to 30 instead of 25 per slot.
 
* The Armor Rating curve has been modified and slightly flattened at the very high range.
 
* Physical Damage Reduction now has a hard cap of 85%.
-Armor Rating curve has been modified and slightly flattened at the very high range.
* Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing. The maximum height of the double jump has also been slightly reduced.
 
* Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.
Old:
* Rogue can no longer equip the Hand Crossbow.
 
* Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.
-300 -> -619%
* Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.
 
* Ranger's Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed.
-300 to -3 = 2% per point -> (threshold at -25%)
* Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.
 
* Explosive Bottle and Oil Lantern now do magical damage instead of physical damage.
-3 to 22 = 1% -> 0%
* Instruments are now bard-only.
 
* Significantly reduced the values for 'Physical Damage Reduction' that appear as random attributes on items.
22 to 31 = 0.5% -> 4.5%
* Falchion damage has been slightly reduced.
 
* Windlass Crossbow has 25% armor penetration.
31 to 42 = 0.4% -> 8.9%
* Crossbow has 20% armor penetration.
 
* The Hand Crossbow has 5% armor penetration.
42 to 52 = 0.3% -> 11.9%
* Flanged Mace and Morning Star have 15% armor penetration.
 
* War Maul has 30% armor penetration.
52 to 62 = 0.2% -> 13.9%
* Magic Staff now have Magical Damage by default.
 
* Reduced the base projectile damage reduction values for Plate Armors.
62 to 112 = 0.1% -> 18.9%
 
112 to 162 = 0.2% -> 28.9%
 
162 to 262 = 0.3% -> 58.9%
 
262 to 362 = 0.2% -> 78.9%
 
362 to 500 = 0.1% -> 92.7%
 
 
New:
 
-300 -> -619%
 
-300 to -3 = 2% per point -> (threshold at -25%)
 
-3 to 22 = 1% -> 0%
 
22 to 31 = 0.5% -> 4.5%
 
31 to 42 = 0.4% -> 8.9%
 
42 to 52 = 0.3% -> 11.9%
 
52 to 62 = 0.2% -> 13.9%
 
62 to 112 = 0.1% -> 18.9%
 
112 to 172 = 0.2% -> 30.9%
 
172 to 262 = 0.3% -> 57.6%
 
262 to 317 = 0.2% -> 68.6%
 
317 to 400 = 0.1% -> 76.9%
 
400 to 424 = 0.05% -> 78.1%
 
424 to 450 = 0.025% -> 78.75%
 
450 to 500 = 0.02% -> 79.75%
 
 
 
-Physical Damage Reduction now has a hard cap of 85%.
 
'''Rogue'''
 
-Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.
 
-Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.  
 
-Rogue can no longer equip the Hand Crossbow.
 
'''Fighter'''
 
-Fighter’s Taunt ability’s Physical Damage Reduction reduced from flat +15% to +10%.  
 
-Fighter’s Barricade gives +50 flat Armor Rating in defensive position instead of flat +15% Physical Damage Reduction.  
 
'''Ranger'''
 
-Ranger's Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed.  
 
'''Bard'''
 
-Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.
 
'''Weapons'''
 
-Explosive Bottle and Oil Lantern now do 3 Magical Damage per tick instead of Physical Damage.
 
-Instruments are now Bard-only.
 
-Significantly reduced the values for 'Physical Damage Reduction' that appear as random attributes on items. (TBD)
 
-Falchion damage has been slightly reduced.
 
*30 to 27
*34~35 to 31~32
*36~39 to 33~36
*39~42 to 36~39
*42~46 to 39~43
*46~50 to 43~47
*50~53 to 47~50
*53~55 to 50~52
 
-Windlass Crossbow has 25% Armor Penetration.
 
-Crossbow has 20% Armor Penetration.
 
-The Hand Crossbow has 5% Armor Penetration.
 
-Flanged Mace and Morning Star have 15% Armor Penetration.
 
-War Maul has 30% Armor Penetration.
 
-Magic Staff now have Magical Damage by default. Damage per tier: 5/6/7/8/9/10/11/12
 
-Reduced the base projectile damage reduction values for Plate Armors.
 
*Armet: 7% to 3.5%
*Barbuta Helmet: 4% to 2%
*Chapel De Fer: 2% to 1%
*Gjermundbu: 4% to 2%
*Hounskull: 7% to 3.5%
*Kettle Hat: 2% to 1%
*Viking Helmet: 4% to 2%
*Visored Barbuta Helmet: 6% to 3%
*Dark Plate: 12% to 6%
*Fine Cuirass: 12% to 6%
*Plate Pants: 9% to 4.5%
*Heavy Gauntlet: 4% to
*Plate Boots: 5% to 2.5%


===Hotfix 5===
===Hotfix 5===

Revision as of 21:13, 22 August 2023

Hotfix 6

22/08/2023

General

-Shrine of Protection's ‘Physical Damage Reduction’ buff has been reduced from flat +30% to flat +15%.

-Pots and Crates give a little bit of EXP when broken instead of zero EXP. (Unconfirmed)

-QoL - Silver coins now stack to 30 instead of 25 per slot.


-Armor Rating curve has been modified and slightly flattened at the very high range.

Old:

-300 -> -619%

-300 to -3 = 2% per point -> (threshold at -25%)

-3 to 22 = 1% -> 0%

22 to 31 = 0.5% -> 4.5%

31 to 42 = 0.4% -> 8.9%

42 to 52 = 0.3% -> 11.9%

52 to 62 = 0.2% -> 13.9%

62 to 112 = 0.1% -> 18.9%

112 to 162 = 0.2% -> 28.9%

162 to 262 = 0.3% -> 58.9%

262 to 362 = 0.2% -> 78.9%

362 to 500 = 0.1% -> 92.7%


New:

-300 -> -619%

-300 to -3 = 2% per point -> (threshold at -25%)

-3 to 22 = 1% -> 0%

22 to 31 = 0.5% -> 4.5%

31 to 42 = 0.4% -> 8.9%

42 to 52 = 0.3% -> 11.9%

52 to 62 = 0.2% -> 13.9%

62 to 112 = 0.1% -> 18.9%

112 to 172 = 0.2% -> 30.9%

172 to 262 = 0.3% -> 57.6%

262 to 317 = 0.2% -> 68.6%

317 to 400 = 0.1% -> 76.9%

400 to 424 = 0.05% -> 78.1%

424 to 450 = 0.025% -> 78.75%

450 to 500 = 0.02% -> 79.75%


-Physical Damage Reduction now has a hard cap of 85%.

Rogue

-Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.

-Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.

-Rogue can no longer equip the Hand Crossbow.

Fighter

-Fighter’s Taunt ability’s Physical Damage Reduction reduced from flat +15% to +10%.

-Fighter’s Barricade gives +50 flat Armor Rating in defensive position instead of flat +15% Physical Damage Reduction.

Ranger

-Ranger's Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed.

Bard

-Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.

Weapons

-Explosive Bottle and Oil Lantern now do 3 Magical Damage per tick instead of Physical Damage.

-Instruments are now Bard-only.

-Significantly reduced the values for 'Physical Damage Reduction' that appear as random attributes on items. (TBD)

-Falchion damage has been slightly reduced.

  • 30 to 27
  • 34~35 to 31~32
  • 36~39 to 33~36
  • 39~42 to 36~39
  • 42~46 to 39~43
  • 46~50 to 43~47
  • 50~53 to 47~50
  • 53~55 to 50~52

-Windlass Crossbow has 25% Armor Penetration.

-Crossbow has 20% Armor Penetration.

-The Hand Crossbow has 5% Armor Penetration.

-Flanged Mace and Morning Star have 15% Armor Penetration.

-War Maul has 30% Armor Penetration.

-Magic Staff now have Magical Damage by default. Damage per tier: 5/6/7/8/9/10/11/12

-Reduced the base projectile damage reduction values for Plate Armors.

  • Armet: 7% to 3.5%
  • Barbuta Helmet: 4% to 2%
  • Chapel De Fer: 2% to 1%
  • Gjermundbu: 4% to 2%
  • Hounskull: 7% to 3.5%
  • Kettle Hat: 2% to 1%
  • Viking Helmet: 4% to 2%
  • Visored Barbuta Helmet: 6% to 3%
  • Dark Plate: 12% to 6%
  • Fine Cuirass: 12% to 6%
  • Plate Pants: 9% to 4.5%
  • Heavy Gauntlet: 4% to
  • Plate Boots: 5% to 2.5%

Hotfix 5

18/08/2023

Patch Notes:

  • Fixed a bug where multiple filters in the trade post could not be applied simultaneously.
  • Bard's score for a Good performance has been slightly lowered.
  • The drop rate of Lion’s Head Chest and Gold Chest has been improved.
  • Cave Troll Elite can now drop a Mystical Gem.
  • A temporary timer is displayed indicating the end of the season ranks.
  • Other minor fixes.

Hotfix 4

17/08/2023

Patch Notes:

  • Classes are now free. Please note that currency that was used to unlock a class will be returned in a future update. We apologize for this delay.
  • Fixed an exploit with the Rogue's Pickpocket.
  • Fixed an issue where crossbows could not fire properly.
  • Fixed an issue that prevented Trading Post filters from working properly.
  • Fixed an issue where the Giant Centipede's basic attack had too short an attack time.
  • Fixed an issue where Rogue stealth would sometimes not actually hide.
  • Fixed an issue where the Ghost King could sometimes get stuck.
  • Increased the baseline score for the Good rating when a bard completes a performance.
  • Bard's Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
  • Bard's Piercing Shrill's attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
  • Bard's Accelerando changed from 5/10/15 to 5/8/11
  • Bard's Allegro's action speed and cast speed per second increase from 5/7/9% to 3/5/7%.
  • Bard's Harmonic Shield Armor and Spell Resistance bonuses changed from 50 to 40.
  • Wizard's Invisibility duration changed from 7 seconds to 5 seconds.
  • Added a feature to set a framerate limit for the menu.

Hotfix 3

14/08/2023

Patch Notes:

  • Ironshield's functionality has been improved and several glitches have been fixed.
  • Fixed an issue where redstone could not be used when launched with the Chafgames launcher.
  • The Armor Rating curve table has been changed. Now takes more damage while naked.
  • The Interaction Speed curve table has been changed. Clerics can now open chests and doors slightly faster.
  • Casting time for all Wizard spells reduced by 0.25 seconds.
  • Warlock's Curse of Pain and Power of Sacrifice cast time reduced by 0.25 seconds.
  • Bard's Shriek of Weakness defense rating reduction rate has been slightly reduced.
  • Bard's Chorale of Clarity spell recovery per tick slightly reduced.
  • Hoard, which was accessible without clearing the boss in Inferno, has been removed.

Hotfix 2

11/08/2023

Patch Notes:

  • Improved the anti-hack system for a cleaner environment.
  • Increased the drop rate of Uncommon items from all chests.
  • Added a small chance of Epic grade items to drop from all chests.
  • Increased the drop rate of Epic grade items from Ornate, Lions Head, and Golden chests.
  • Increased the amount of items sold by the Goblin Merchant.
  • Blocked some cheese tactics for the Cave Troll.
  • Fixed the bug where the Cave Troll sometimes respawned after death.
  • Removed the hoard in the Cave Troll treasure room and simply populated it with items.
  • Fixed locations where you could accidentally go outside the map.
  • Fixed locations where multiple doors would spawn in the same spot.
  • Added protection against characters being pushed by opening doors and chests into locations where they become stuck.


Hotfix 1

09/08/2023

Changes:

  • Fixed a stuttering/rollback issue.
  • Fixed an issue preventing Mimics from appearing in the Normal Goblin Caves.
  • Fixed an issue where the UI were misaligned when setting hotkeys.
  • Fixed some spots on maps that made it too easy to cheese some monsters.
  • Rewards in one of the High Roller Goblin Cave modules has been slightly increased.
  • The item drop rate quality of the Cave Troll in the Normal Goblin Caves has been slightly increased.
  • Giant Worm's item drop rate quality has increased slightly.