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| ==Description== | | ==Description== |
| The [[Cleric]] is a soldier of immense faith. The Cleric uses their sacred bonds to their gods to call forth the protective powers of light and to vanquish the forces of dark.The Cleric is crucial to any team composition hoping to make there way through extended bouts of combat and exploration in the world of Dark and Darker. | | The [[Cleric]] is a soldier of immense faith. The Cleric uses their sacred bonds to their gods to call forth the protective powers of light and to vanquish the forces of dark. |
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| ==Class Info== | | ==Class Info== |
| <br> | | <br> |
| '''Weapon of choice:''' Flanged Mace. Shield | | '''Weapon of choice:''' Flanged Mace. |
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| <br>+Casts healing and protective spells. | | <br>+Casts healing and protective spells. |
| <br>+Ability to buff self/team attributes.
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| <br>+Able to equip some plate armor. | | <br>+Able to equip some plate armor. |
| <br>+Bonus damage to the undead. | | <br>+Bonus damage to the undead. |
Revision as of 22:05, 4 March 2023
Description
The Cleric is a soldier of immense faith. The Cleric uses their sacred bonds to their gods to call forth the protective powers of light and to vanquish the forces of dark.
Class Info
Weapon of choice: Flanged Mace.
+Casts healing and protective spells.
+Able to equip some plate armor.
+Bonus damage to the undead.
+Adept with many blunt weapons Slow attack speed.
-Slow attack speed.
-Slow interaction speed.
-Low damage bonus.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Advanced Healer |
Increase your base magical heal by 5.
|
Blunt Weapon Mastery |
Increases physical attack power by 5% when attacking with a blunt weapon. |
Brewmaster |
You do not exhibit the detrimental drunk effects when you drink alcohol. |
Kindness |
Heal yourself for 15% of the spell's total heal amount when healing another target. |
Perseverance |
Reduces all types of incoming damage by 3. |
Protection from Evil |
The duration of all harmful effects is reduced by -50%. |
Requiem |
Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. |
Undead Slaying |
Increase your physical damage bonus by 20% when attacking undead monsters. |
You can equip a total of 2 skills.
Holy Purification |
Inflicts 100 base magical damage to all undead monsters within 7.5 meters. |
45s |
Judgement |
After focusing for 0.5 seconds, immediately deals 35 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails. |
32s |
Smite |
Deals an additional +10 magic damage to all enemies you hit within 7 seconds. |
16s |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
/ |
Spell Memory 2 |
Allows you to memorize spells to use in the dungeon. |
/ |
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Tier 1
Protection |
Creates a shield that blocks 20 physical damage for 20 seconds. |
5 Casts |
Bless |
Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found. |
5 Casts |
Tier 2
Lesser Heal |
Heals a target for 15 health. Casts to self if no target is found. |
4 Casts |
Divine Strike |
Increases weapon damage by 10 for 20 seconds. |
5 Casts |
Cleanse |
Removes all harmful magic effects from the target. |
5 Casts |
Tier 3
Bind |
Binds the target for 0.75 seconds. |
4 Casts |
Tier 5
Holy Light |
Heals an ally for 30 HP or does 100 base magical damage to an undead target. |
4 Casts |
Tier 6
Sanctuary |
Concentrate on a specific area for a certain period of time, healing friendls beings within the area by 5 per second and dealing 14 spell damage to undead per second. |
2 Casts |
Tier 8
Resurrection |
Target an ally to resurrect them from the dead. (The corpse must have a soul heart) |
1 Casts |
Weapons
2-Handed |
Spellbook, War Maul, Wizard Staff, Quarterstaff |
1-Handed |
Flanged Mace, Morning Star |
Shields |
Buckler, Heater Shield, Round Shield |
Armors
Head |
Chaperon, Kettle Hat, Leather Cap |
Chest |
Frock, Oracle Robe, Padded Tunic, Regal Gambeson, Templar Armor, (Rubysilver Fine Cuirass) |
Legs |
Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings, Plate Pants |
Hands |
Heavy Gauntlet, Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves |
Feet |
Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Plate Boots, Rugged Boots |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
13
|
Agility |
11
|
Will |
30
|
Knowledge |
12
|
Resourcefulness |
8
|
Health |
96
|
Weight Limit |
0
|
Spell Memory |
* / 12
|
Utility Effectiveness |
0
|
Move Speed |
282 (94%)
|
Action Speed |
-12%
|
Spell Casting Speed |
-40%
|
Equip Speed |
-28%
|
Regular Interaction Speed |
-29%
|
Magical Interaction Speed |
-15%
|
Buff Duration |
15%
|
Debuff Duration |
-13%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
-10%
|
From Armor Rating |
0 (-10%)
|
From Bonuses |
0%
|
Magic Resist |
16.4%
|
From Resist Rating |
75 (16.4%)
|
From Bonuses |
0%
|
Physical Power Bonus |
-4%
|
From Physical Power |
13 (-4%)
|
From Bonuses |
0%
|
Magic Power Bonus |
40%
|
From Magic Power |
31 (40%)
|
From Bonuses |
0%
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
1
|
Secondary Weapon Impact Power |
0
|
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.
- Pre-buff your team before a PvP encounter.
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.
22/12/2022 Alpha Playtest #3 Hotfix #5
- Fixed an issue where excessive input could occur when using the Judgment skill.
20/12/2022 Alpha Playtest #3 Hotfix #4
- Lesser Heal's spell tier from 4 to 2.
17/12/2022 Alpha Playtest #3 Hotfix #2
- Cleric's Resurrection : Tier 9 → 8
16/12/2022 Alpha Playtest #3 Changelog
New Magic System -
- All spells have a specific memory cost associated with them.
- Magic users can customize which spells they wish to memorize through the spell capacity system.
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
29/10/2022 Alpha Playtest #2 Hotfix #1
- Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s).
24/09/2022 Bug squashing QA playtest Hotfix #1
- Cleric has added a small temporary message to the resurrection magic.
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