| Name | Class | Damage | Movement Speed | Stats | Attack Speed | Range | Combo | Attacking Movement Slow | 
|---|---|---|---|---|---|---|---|---|
| Fighter, Ranger | Damage | Movement Speed | Stats | Attack Speed | Range | Combo | Attack Movement Slow | 
From Dark and Darker Wiki
|  (Rarity Update) |  (WIP) | ||
| Line 66: | Line 66: | ||
| <tabber> | <tabber> | ||
| |-| Tier  | |-| Tier 0= | ||
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
|    <tr> |    <tr> | ||
|               <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> |               <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
|               <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th> |               <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th> | ||
|               <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th> |               <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th> | ||
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|    </tr> |    </tr> | ||
| 		<tr> | 		<tr> | ||
| 			<td>  | 			<td> {{Iconbox|Arming Sword|image=Arming Sword 0.png|rarity=0}} </td> | ||
| 			<td>  | 			<td> [[Fighter]], [[Ranger]] </td> | ||
| 			<td> Damage</td> | 			<td> Damage</td> | ||
| 			<td> Movement Speed</td> | 			<td> Movement Speed</td> | ||
Revision as of 14:48, 19 December 2022
Rarity
There are 8 rarities in the game.
Cracked | Flawed | Normal | Fine | Exquisite | Perfect | Legendary (?) | Unique
As rarities increase, the items get stronger. Rarity normal and above adds an extra random Enchantments.
Fine rarity adds 1 new enchantment
Exquisite rarity adds 2 new enchantment
Perfect rarity adds 3 new enchantment
Legendary (?) rarity adds 4 new enchantment
Unique rarity adds 5 new enchantment
Available enchantments for weapons
| Enchantment | Interval | 
|---|---|
| Strength | 1-3 | 
| Agility | 1-3 | 
| Knowledge | 1-3 | 
| ???? | ??-?? | 
Weapons
Weapons are primary damage dealers. They can be Melee or Ranged, or Magical.
Types:
- Swords
- Maces
- Daggers
- Polearms
- Axes
- Bows
- Crossbows
- Magicals
- Shields
Swords
 
						 
					