From Dark and Darker Wiki
(Automated edit. HF76) |
(Automated edit. HF78) |
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<table cellspacing="0" class="dropsourcetable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%"> | <table cellspacing="0" class="dropsourcetable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%"> | ||
<caption>Drop source table at 0 luck</caption> | <caption>Drop source table at 0 luck</caption> | ||
<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)</span></th><th style="width:20%">Type</th><th style="width:20%">Item count</th><th class="tooltip" style="width:20%"><u>Probability of 1+ drops per instance</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">1-(1-probability per roll)<sup>(loot table roll count)</sup><br>Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). | <tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)</span></th><th style="width:20%">Type</th><th style="width:20%">Item count</th><th class="tooltip" style="width:20%"><u>Probability of 1+ drops per instance</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">1-(1-probability per roll)<sup>(loot table roll count)</sup><br><br>Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).<br><br>For further information, please reference the loot tables on the associated source page.</span></th></tr> | ||
<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Grottox.png|x80px|link=Grottox]]</div>[[Grottox]]</div></td><td>[[Monster]]</td><td>1</td><td>1.125%</td></tr> | <tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Grottox.png|x80px|link=Grottox]]</div>[[Grottox]]</div></td><td>[[Monster]]</td><td>1</td><td>1.125%</td></tr> | ||
<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Living Armor.png|x80px|link=Living Armor]]</div>[[Living Armor]]</div></td><td>[[Monster]]</td><td>1</td><td>1.125%</td></tr> | <tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Living Armor.png|x80px|link=Living Armor]]</div>[[Living Armor]]</div></td><td>[[Monster]]</td><td>1</td><td>1.125%</td></tr> |
Revision as of 23:55, 24 January 2025
NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
---|---|---|---|
Monster | 1 | 1.125% | |
Monster | 1 | 1.125% | |
Containers | 1-3 | 0.8207% | |
Containers | 1-3 | 0.8207% | |
Containers | 1-3 | 0.8193% | |
Containers | 1-3 | 0.8193% | |
Loose Loot | 1 | 0.4286% | |
Monster | 1 | 0.4196% | |
Loose Loot | 1 | 0.2648% | |
Loose Loot | 1 | 0.2648% |
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