From Dark and Darker Wiki

(Changed static Great Potion of Luck string)
(Clarity pot 17 -> 34)
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|consumehealinstant=Provides {{{effect|?}}} {{{type|?}}}.<!-- This counts as physical healing. The physical healing has {{{scaling|?}}} scaling. -->
|consumehealinstant=Provides {{{effect|?}}} {{{type|?}}}.<!-- This counts as physical healing. The physical healing has {{{scaling|?}}} scaling. -->
|consumeshield=Creates a {{{type|?}}} that blocks {{{effect|?}}} {{#explode:{{{type|?}}}| |0|2}} damage for {{{duration|?}}} seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling.
|consumeshield=Creates a {{{type|?}}} that blocks {{{effect|?}}} {{#explode:{{{type|?}}}| |0|2}} damage for {{{duration|?}}} seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling.
|consume=While sitting, recharge spells for 17 spell points per second for {{{duration|?}}} seconds. The recovery amount has no scaling.
|consume=While sitting, recharge spells for 34 spell points per second for {{{duration|?}}} seconds. The recovery amount has no scaling.
|consumeheal=Heals {{{effect|?}}} health points over {{{duration|?}}} seconds. This counts as {{{type|?}}}{{#if:{{{scaling|}}}| and has {{{scaling|?}}} scaling}}.
|consumeheal=Heals {{{effect|?}}} health points over {{{duration|?}}} seconds. This counts as {{{type|?}}}{{#if:{{{scaling|}}}| and has {{{scaling|?}}} scaling}}.
|consumeinvis=Makes you invisible for {{{duration|?}}} seconds. Invisibility is broken when you move, take action, or get damaged.
|consumeinvis=Makes you invisible for {{{duration|?}}} seconds. Invisibility is broken when you move, take action, or get damaged.

Revision as of 05:27, 12 January 2025

{{Effects|ConsumeDrunken}}

You gain ? ? for ? seconds.

{{Effects|ConsumeDrunken|effect=10|type=Strength|duration=10}}

You gain 10 Strength for 10 seconds.

{{Effects|Potion of Luck|5}}

Increases Luck by 50(33.33%) or 100(33.33%) or 150(33.33%)

{{Effects|skeleton wooden barrel}}

Spawns a Skeleton Footman when destroyed. Whether the skeleton is Common, Elite, or Nightmare is predetermined and not random.