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(Added Hit Location Bonus section)
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==Description==
==Description==
Flying type, flies close to the player until he's in range to charge a dash attack. The Nightmare variant executes 2 dashes instead of 1.
Flying type, flies close to the player until he's in range to charge a dash attack. The Nightmare variant executes 2 dashes instead of 1.
<div style="width:80%">{{GenerateMonsterTable|Monsters|monster=Death Skull}}</div>


==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]==
==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]==

Revision as of 13:29, 14 November 2024

Automated data is outdated and needs to be updated! Hover for more details.Monsters last updated on: Patch:6.8.5#Hotfix 88.
Dark and Darker is currently on update: Patch:6.8.5#Hotfix 90.

 Common 
 Elite 
 Nightmare 
Death Skull.png
-
Health 26
-
-
Move Speed 200
-
Monster Kill:
1
Experience Points
3
Death Skull.png
-
Health 45
-
-
Move Speed 240
-
Monster Kill:
2
Experience Points
4
Death Skull.png
-
Health 80
-
-
Move Speed 280
-
Monster Kill:
3
Experience Points
5

Description

Flying type, flies close to the player until he's in range to charge a dash attack. The Nightmare variant executes 2 dashes instead of 1.


Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
26/45/80 200/240/280 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: -200%
Ice: -200%
Lightning: -200%
Light: -200%
Arcane: -200%
Divine: -150%
Air: -400%
Projectile: -25%
Attack: 20.0(3)/30.0(3)/40.0(3) Physical
Undead-Skeleton 0%/10%/20%


Hit Location Bonus

  • Head -> body
  • Wings -> hand

Loot Tables

Iron Mace reworked the loot system. The current loot information is out of date and incredibly misleading. Once things are fixed and loot information is accurate once more, they will be re-enabled.