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(Fix for Monster Prop IE and IR)
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Impact Endurance & Resistance
Impact Endurance & Resistance
--><td {{#if:{{#var:isSkeletonBarrel}}{{#var:isDestructible}}||style="display:none"}}><!--
--><td {{#if:{{#var:isSkeletonBarrel}}{{#var:isDestructible}}||style="display:none"}}><!--
-->{{#if:{{#var:IE}}|<span style="color:#EEE8;">IE:</span> {{#var:IE}} }}<!--
-->{{#if:{{#var:IE}}|<span style="color:#EEE8;">IE:</span> {{#var:IE}} }}<br><!--
-->{{#if:{{#var:IR}}|<span style="color:#EEE8;">IR:</span> {{#var:IR}} }}</td><!--
-->{{#if:{{#var:IR}}|<span style="color:#EEE8;">IR:</span> {{#var:IR}} }}</td><!--



Revision as of 03:43, 14 August 2024

List Props and generate rows with them

Example: Shrine

{{GeneratePropTable|Shrine}}
Name Use Shrine Effect AP/XP
20 s
Magical

Hold a fallen ally's soul heart to interact with this shrine. When the interaction completes, the shrine resurrects the ally.AP: 20
XP: 3
5 s
Magical

10 Move Speed Add for 60sAP: 5
XP: 3
5 s
Magical

100 Magical Base HealingAP: 5
XP: 3
5 s
Magical

15 Physical Power for 60sAP: 5
XP: 3
5 s
Magical

5% Physical Damage Reduction and 5% Magical Damage Reduction for 60sAP: 5
XP: 3

Example: Portal

{{GeneratePropTable|Portal}}
Name Interaction AP/XP
5 s
Magical

AP: 15
XP: 5
5 s
Magical

AP: 15
XP: 5
5 s
Magical

AP: 15
XP: 5
5 s
Magical

AP: 15
XP: 5

Magical

AP: 15
XP: 5

Example: Special Door: Custom List 1

{{GeneratePropTable|Special Door|list=Skull Stone Door}}
Name Unlock Open Close AP/XP
3 s
AP: 25

Example: Special Door: Custom List 2

{{GeneratePropTable|Special Door|list=Skull Stone Door,Golden Door}}
Name Unlock Open Close AP/XP
3 s
AP: 25
5 s3 s0.5 s
AP: 15