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<includeonly>
<includeonly>
<div style="{{#if:{{{nomargin|}}}||margin-left:10px;}}background-color: rgb(var(--background-color),0.3); max-width:470px; {{#ifeq:{{{nofloat|}}}|1||float:right;}}">
<div style="{{#if:{{{nomargin|}}}||margin-left:10px;}}background-color:rgb(var(--background-color),0.3); max-width:470px; {{#ifeq:{{{nofloat|}}}|1||float:right;}}">
<div style="width: 280px;padding:20px; box-shadow: inset 0px 0px 20px 5px rgb(0 0 0 / 0.5);display:flex; flex-direction:column; align-items:center;background-color: rgb(var(--rarity-{{{rarity|}}}),0.05);border:2px solid rgb(var(--rarity-{{{rarity|1}}}),0.5);"class="itemboxheader">
<div style="width: 280px;padding:20px; box-shadow: inset 0px 0px 20px 5px rgb(0 0 0 / 0.5);display:flex; flex-direction:column; align-items:center;background-color:rgb(var(--rarity-{{{rarity|}}}),0.05);border:2px solid rgb(var(--rarity-{{{rarity|1}}}),0.5);"class="itemboxheader">
<div class="bold colorrarity{{{rarity}}}" style="margin-top:0px!important;font-size:22px;">{{{name}}}</div>  
<div class="bold colorrarity{{{rarity}}}" style="margin-top:0px!important;font-size:22px;">{{{name}}}</div></div>
</div>
<div style="width: 280px; border:2px solid rgb(70,70,70,0.5); padding:20px;">
<div style="width: 280px; border:2px solid rgb(70,70,70,0.5); padding:20px;">
<div style="display:flex; flex-direction:column; align-items:center;">
<div style="display:flex; flex-direction:column; align-items:center;"><!--
{{Iconbox|{{{name}}}|image={{{image|{{{name}}}}}}.png|caption=no|nolink=1|size={{{size|100x200px}}}}}
-->{{Iconbox|{{{name}}}|image={{{image|{{{name}}}}}}.png|caption=no|nolink=1|size={{{size|100x200px}}}}}</div><!--
</div>  
-->{{#if:{{{stats|}}}<!--
{{#if:{{{stats|}}}|
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- Line -->
        <div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div> <!-- Line -->
<div style="display:flex; flex-direction:column; align-items:center; text-align:center">
<div style="display:flex; flex-direction:column; align-items:center; text-align:center">  
{{#arraydefine:stats|{{{stats|}}}}}{{
{{ #arraydefine: stats | {{{stats|}}}}}
#loop: i
{{
|0
  #loop: i
|{{#arraysize:stats}}
  | 0                      
|<nowiki/>
  | {{ #arraysize:stats }}  
{{#vardefine:stat|{{#arrayindex:stats|{{#var:i}} }} }}<!--
  | <nowiki/>
--><div style="{{#ifeq:{{ #var:i }}|0||margin-top:10px;}}display:flex;width:100%;flex-direction:row; justify-content:space-between;"><!--
  {{#vardefine:stat|{{ #arrayindex:stats | {{ #var:i }} }}}}<!--
--><div style="padding:0px 5px;" class="bold">-</div><!--
                --><div style="{{#ifeq:{{ #var:i }}|0||margin-top:10px;}}display:flex;width: 100%;flex-direction: row;justify-content: space-between;">  
--><div>{{ #var:stat }}</div><!--
<div style="padding:0px 5px;" class="bold">-</div><div>{{ #var:stat }}</div><div style="padding:0px 5px;" class="bold">-</div>
--><div style="padding:0px 5px;" class="bold">-</div></div>}}<!--
</div>}}<!--
-->{{#if:{{{enchantments|}}}<!--
                -->{{#if:{{{enchantments|}}}|
-->|<div style="margin-top:10px; display:flex; width:100%;flex-direction:row; justify-content:space-between;"><!--
<div style="margin-top:10px;display:flex;width: 100%;flex-direction: row;justify-content: space-between;">  
--><div style="padding:0px 5px;" class="bold colorrarity4">-</div><!--
<div style="padding:0px 5px;" class="bold colorrarity4">-</div><div class="colorrarity4">Up to {{{enchantments}}} extra enchantments</div><div style="padding:0px 5px;" class="bold colorrarity4">-</div>
--><div class="colorrarity4">Up to {{{enchantments}}} extra enchantments</div><!--
</div>}}<!--
--><div style="padding:0px 5px;" class="bold colorrarity4">-</div></div>}}<!--
                -->{{#if:{{{special|}}}|
-->{{#if:{{{special|}}}<!--
<div style="margin-top:10px;display:flex;width: 100%;flex-direction: row;justify-content: space-between;">  
-->|<div style="margin-top:10px; display:flex; width:100%; flex-direction:row; justify-content:space-between;"><!--
<div style="padding:0px 5px;color:rgb(211,178,125);" class="bold">-</div><div style="color:rgb(211,178,125);">{{{special}}}</div><div style="padding:0px 5px;color:rgb(211,178,125);" class="bold">-</div>
--><div style="padding:0px 5px; color:rgb(211,178,125);" class="bold">-</div><!--
</div>}}
--><div style="color:rgb(211,178,125);">{{{special}}}</div><!--
</div>
--><div style="padding:0px 5px; color:rgb(211,178,125);" class="bold">-</div></div>}}</div>}}<!--
}}<!--
-->{{#if:{{{effect|}}}<!--
    -->{{#if:{{{effect|}}}|<!--
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!--
        --><div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div> <!-- Line -->
--><div style="display:flex; flex-direction:column; align-items:center; font-size:18px; text-align:center;">
<div style="display:flex; flex-direction:column; align-items:center; font-size:18px; text-align:center;">  
{{{effect}}}</div>}}<!--
{{{effect}}}
-->{{#if:{{{classes|}}}{{{type|}}}{{{armortype|}}}{{{weapontype|}}}{{{utilitytype|}}}{{{slottype|}}}{{{handtype|}}}{{{actiontime|}}}{{{attackspeed|}}}{{{reloadspeed|}}}{{{quiversize|}}}{{{stacksize|}}}<!--
</div>
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!--
}}<!--
-->{{#if:{{{classes|}}}<!--
    -->{{#if:{{{slottype|}}}{{{type|}}}{{{stacksize|}}}{{{handtype|}}}{{{attackspeed|}}}{{{reloadspeed|}}}{{{quiversize|}}}{{{combo|}}}{{{classes|}}}{{{location|}}}{{{enemytype|}}}{{{experience|}}}|
-->|<div style="margin-bottom:5px; display:flex; flex-direction:column; align-items: center;"><!--
        <div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div> <!-- Line -->
--><div style="color:rgb(70,70,70)">Required Class: </div><!--
        {{#if:{{{classes|}}}|
--><div style="color:rgb(160,160,140)">{{{classes}}}</div></div>}}<!--
<div style="margin-bottom:5px;display:flex;flex-direction: column; align-items: center;">  
-->{{#if:{{{type|}}}<!--
<div style="color:rgb(70,70,70)">Required Class: </div><div style="color:rgb(160,160,140)">{{{classes}}}</div>
-->|<div style="margin-bottom:5px; display:flex; flex-direction:column; align-items: center;"><!--
</div>
--><div style="color:rgb(70,70,70)">Type:<br></div><!--
}}<!--
--><div style="color:rgb(160,160,140)">{{{type|}}}</div></div>}}<!--
    -->{{#if:{{{type|}}}|
-->{{#if:{{{armortype|}}}{{{weapontype|}}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="text-align:right; color:rgb(70,70,70)">Type: </div><div style="color:rgb(160,160,140)">{{{type}}}</div>
--><div style="text-align:right; color:rgb(70,70,70)">Type: </div><!--
</div>
--><div style="color:rgb(160,160,140)">{{{armortype|}}}{{{weapontype|}}}</div></div>}}<!--
}}<!--
-->{{#if:{{{utilitytype|}}}<!--
    -->{{#if:{{{slottype|}}}|
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="text-align:right; color:rgb(70,70,70)">Utility Type: </div><!--
<div style="text-align:right; color:rgb(70,70,70)">Slot Type: </div><div style="color:rgb(160,160,140)">{{{slottype}}}</div>
--><div style="color:rgb(160,160,140)">{{{utilitytype}}}</div></div>}}<!--
</div>
-->{{#if:{{{slottype|}}}<!--
}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
    -->{{#if:{{{armortype|}}}|
--><div style="text-align:right; color:rgb(70,70,70)">Slot Type: </div><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="color:rgb(160,160,140)">{{{slottype}}}</div></div>}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Armor Type: </div><div style="color:rgb(160,160,140)">{{{armortype}}}</div>
-->{{#if:{{{handtype|}}}<!--
</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
}}<!--
--><div style="text-align:right; color:rgb(70,70,70)">Hand Type: </div><!--
    -->{{#if:{{{handtype|}}}|
--><div style="color:rgb(160,160,140)">{{{handtype}}}</div></div>}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->{{#if:{{{actiontime|}}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Hand Type: </div><div style="color:rgb(160,160,140)">{{{handtype}}}</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
</div>
--><div style="text-align:right; color:rgb(70,70,70)">Action Time: </div><!--
}}<!--
--><div style="color:rgb(160,160,140)">{{{actiontime}}}</div></div>}}<!--
    -->{{#if:{{{weapontype|}}}|
-->{{#if:{{{attackspeed|}}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="text-align:right; color:rgb(70,70,70)">Weapon Type: </div><div style="color:rgb(160,160,140)">{{{weapontype}}}</div>
--><div style="text-align:right; color:rgb(70,70,70)">Attack Speed: </div><!--
</div>
--><div style="color:rgb(160,160,140)">{{{attackspeed}}}</div></div>}}<!--
}}<!--
-->{{#if:{{{reloadspeed|}}}<!--
    -->{{#if:{{{utilitytype|}}}|
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="text-align:right; color:rgb(70,70,70)">Reload Speed: </div><!--
<div style="text-align:right; color:rgb(70,70,70)">Utility Type: </div><div style="color:rgb(160,160,140)">{{{utilitytype}}}</div>
--><div style="color:rgb(160,160,140)">{{{reloadspeed}}}</div></div>}}<!--
</div>
-->{{#if:{{{quiversize|}}}<!--
}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
    -->{{#if:{{{actiontime|}}}|
--><div style="text-align:right; color:rgb(70,70,70)">Quiver Size: </div><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="color:rgb(160,160,140)">{{{quiversize}}}</div></div>}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Action Time: </div><div style="color:rgb(160,160,140)">{{{actiontime}}}</div>
-->{{#if:{{{stacksize|}}}<!--
</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
}}<!--
--><div style="text-align:right; color:rgb(70,70,70)">Stack Size: </div><!--
    -->{{#if:{{{attackspeed|}}}|
--><div style="color:rgb(160,160,140)">{{{stacksize}}}</div></div>}} }}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->{{#if:{{{combo|}}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Attack Speed: </div><div style="color:rgb(160,160,140)">{{{attackspeed}}}</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
</div>
--><div style="text-align:right; color:rgb(70,70,70)">Combo: </div><!--
}}<!--
--><div style="color:rgb(160,160,140)">{{{combo}}}</div></div>}}<!--
    -->{{#if:{{{reloadspeed|}}}|
-->{{#if:{{{combodamage|}}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="text-align:right; color:rgb(70,70,70)">Reload Speed: </div><div style="color:rgb(160,160,140)">{{{reloadspeed}}}</div>
--><div style="text-align:right; color:rgb(70,70,70)">Combo Damage: </div><!--
</div>
--><div style="color:rgb(160,160,140)">{{{combodamage}}}</div></div>}}<!--
}}<!--
-->{{#if:{{{impactzones|}}}<!--
    -->{{#if:{{{quiversize|}}}|
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="text-align:right; color:rgb(70,70,70)">Impact Zones: </div><!--
<div style="text-align:right; color:rgb(70,70,70)">Quiver Size: </div><div style="color:rgb(160,160,140)">{{{quiversize}}}</div>
--><div style="color:rgb(160,160,140)">{{{impactzones}}}</div></div>}}<!--
</div>
-->{{#if:{{{hitbox|}}}<!--
}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
    -->{{#if:{{{stacksize|}}}|
--><div style="text-align:right; color:rgb(70,70,70)">Hitbox: </div><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="color:rgb(160,160,140)">{{{hitbox}}}</div></div>}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Stack Size: </div><div style="color:rgb(160,160,140)">{{{stacksize}}}</div>
-->{{#if:{{{projectilespeed|}}}<!--
</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
}}
--><div style="text-align:right; color:rgb(70,70,70)">Projectile Speed: </div><!--
}}<!--
--><div style="color:rgb(160,160,140)">{{{projectilespeed}}}</div></div>}}<!--
    -->{{#if:{{{combo|}}}|
-->{{#if:{{{pierce|}}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="text-align:right; color:rgb(70,70,70)">Combo: </div><div style="color:rgb(160,160,140)">{{{combo}}}</div>
--><div style="text-align:right; color:rgb(70,70,70)">Pierce: </div><!--
</div>
--><div style="color:rgb(160,160,140)">{{{pierce}}}</div></div>}}<!--
}}<!--
-->{{#if:{{{actionmovementspeed|}}}<!--
    -->{{#if:{{{combodamage|}}}|
-->|<div style="margin-bottom:5px; display:flex; flex-direction:column; align-items: center;"><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="color:rgb(70,70,70)">Action Move Speed<br></div><!--
<div style="text-align:right; color:rgb(70,70,70)">Combo Damage: </div><div style="color:rgb(160,160,140)">{{{combodamage}}}</div>
--><div style="color:rgb(160,160,140)">{{{actionmovementspeed}}}</div></div>}}<!--
</div>
-->{{#if:{{{experience|}}}<!--
}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
    -->{{#if:{{{spotdamage|}}}|
--><div style="text-align:right; color:rgb(70,70,70)">Experience Points: </div><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="color:rgb(160,160,140)">{{{experience}}}</div></div>}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Spot Damage: </div><div style="color:rgb(160,160,140)">{{{spotdamage}}}</div>
-->{{#if:{{{adventurepoints|}}}<!--
</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
}}<!--
--><div style="text-align:right; color:rgb(70,70,70)">Adventure Points: </div><!--
    -->{{#if:{{{hitbox|}}}|
--><div style="color:rgb(160,160,140)">{{{adventurepoints}}}</div></div>}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->{{#if:{{{race|}}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Hitbox: </div><div style="color:rgb(160,160,140)">{{{hitbox}}}</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
</div>
--><div style="text-align:right; color:rgb(70,70,70)">Race: </div><!--
}}<!--
--><div style="color:rgb(160,160,140)">{{{race}}}</div></div>}}<!--
    -->{{#if:{{{projectilespeed|}}}|
-->{{#if:{{{location|}}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="text-align:right; color:rgb(70,70,70)">Projectile Speed: </div><div style="color:rgb(160,160,140)">{{{projectilespeed}}}</div>
--><div style="text-align:right; color:rgb(70,70,70)">Location: </div><!--
</div>
--><div style="color:rgb(160,160,140)">{{{location}}}</div></div>}}<!--
}}<!--
-->{{#if:{{{invslots|}}}<!--
    -->{{#if:{{{pierce|}}}|
-->|<div style="display:flex; margin-top:10px; flex-direction:column; align-items:center; text-align:center;">{{{invslots}}}</div>}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->{{#if:{{{description|}}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Pierce: </div><div style="color:rgb(160,160,140)">{{{pierce}}}</div>
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!--
</div>
--><div style="color:rgb(115,83,67);display:flex; flex-direction:column; align-items:center; text-align:center;">{{{description}}}</div>}}</div></div><!--
}}<!--
--></includeonly><noinclude>
    -->{{#if:{{{actionmovementspeed|}}}|
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
<div style="text-align:right; color:rgb(70,70,70)">Action Move Speed: </div><div style="color:rgb(160,160,140)">{{{actionmovementspeed}}}</div>
</div>
}}<!--
    -->{{#if:{{{experience|}}}|
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
<div style="text-align:right; color:rgb(70,70,70)">Experience: </div><div style="color:rgb(160,160,140)">{{{experience}}}</div>
</div>
}}<!--
    -->{{#if:{{{adventurepoints|}}}|
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
<div style="text-align:right; color:rgb(70,70,70)">Adventure Points: </div><div style="color:rgb(160,160,140)">{{{adventurepoints}}}</div>
</div>
}}<!--
    -->{{#if:{{{enemytype|}}}|
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
<div style="text-align:right; color:rgb(70,70,70)">Type: </div><div style="color:rgb(160,160,140)">{{{enemytype}}}</div>
</div>
}}<!--
    -->{{#if:{{{location|}}}|
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
<div style="text-align:right; color:rgb(70,70,70)">Location: </div><div style="color:rgb(160,160,140)">{{{location}}}</div>
</div>
}}<!--
    -->{{#if:{{{invslots|}}}|
<div style="display:flex; margin-top:10px; flex-direction:column; align-items:center; text-align:center;">  
{{{invslots}}}
</div>
}}<!--
    -->{{#if:{{{description|}}}|       
        <div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div> <!-- Line -->
<div style="color:rgb(115,83,67);display:flex; flex-direction:column; align-items:center; text-align:center;">  
{{{description}}}
</div>
}}
</div> 
</div>
</includeonly>
<noinclude>
Creates an infobox for a weapon.
Creates an infobox for a weapon.
== Example ==
== Example ==
<table class="wikitable">
<table class="wikitable">
<tr>
<tr>
<th>Code</th>
<th>Code</th>
<th>Preview</th>
<th>Preview</th>
</tr><tr>
</tr>
<td style="padding: 20px 30px;">
<tr>
<pre>
<td style="padding: 20px 30px;"><!--
 
-->An example with all options, the information is not correct<!--
{{Infobox
--><pre>{{Infobox
|name       = Large Oak Chest
|name =Arming Sword
|description = A chest object that drops random loot from the loot table
|image =Arming Sword 7
}}</pre></td>
|rarity =7
<td style="padding: 20px 30px;">
|stats =Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
{{Infobox
|special =Smites enemies for 40 extra damage
|name       = Large Oak Chest
|effect =Heal 15 HP over 20 seconds
|description = A chest object that drops random loot from the loot table
|classes =[[Fighter]]
}}
|slottype =Primary Weapon
|handtype =One-Handed
|weapontype =[[Sword]]
|utilitytype =Throw
|actiontime =1 second
|attackspeed =0.6s/0.56s/0.75s
|reloadspeed =3.67 seconds
|quiversize =7 arrows
|combo =Slash/Slash/Pierce
|combodamage =100%/100%/150%
|impactzones =100%/90%/70%
|hitbox =70.5 x 17.2
|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
|description =Made from attenuated wood overlaid with leather,
providing moredefenses and stability against brunt attacks.
|nofloat =used for in text infobox
|nomargin =used for tabs
|size =50x50px}}</pre>
This usage is not recommended, just here as an example
</td>
<td style="padding: 20px 50px;"><!--
-->{{Infobox<!--
-->|name =Arming Sword<!--
-->|image =Arming Sword 7<!--
-->|rarity =7<!--
-->|stats =Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2<!--
-->|special =Smites enemies for 40 extra damage<!--
-->|effect =Heal 15 HP over 20 seconds<!--
-->|classes =[[Fighter]]<!--
-->|slottype =Primary Weapon<!--
-->|handtype =One-Handed<!--
-->|weapontype =[[Sword]]<!--
-->|utilitytype =Throw<!--
-->|actiontime =1 second<!--
-->|attackspeed =0.6s/0.56s/0.75s<!--
-->|reloadspeed =3.67 seconds<!--
-->|quiversize =7 arrows<!--
-->|combo =Slash/Slash/Pierce<!--
-->|combodamage =100%/100%/150%<!--
-->|impactzones =100%/90%/70%<!--
-->|hitbox =70.5 x 17.2<!--
-->|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%<!--
-->|description =Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks.<!--
-->|nofloat =used for in text infobox<!--
-->|nomargin =used for tabs<!--
-->|size =50x50px<!--
-->|invslots =[[File:1x3InvSlot.jpg|x75px]]}}
</td>
</tr>
<tr>
<td style="padding: 20px 30px;"><!--
--><pre>{{Infobox
|name =Healing Potion
|rarity =4
|stats =Move Speed -20,1 Agility
|effect =15 HP healed over 20 seconds
|slottype =Utility
|utilitytype =Drink
|actiontime =6 seconds
|description =Potion used to recover a bit of health
|nomargin =1}}</pre>
</td>
</td>
</tr><tr>
<td style="padding: 20px 30px;"><!--
<td style="padding: 20px 30px;">
-->{{Infobox<!--
<pre>
-->|name =Healing Potion<!--
 
-->|rarity =4<!--
{{Infobox
-->|stats =Move Speed -20,1 Agility<!--
|name                 = Healing Potion
-->|effect =15 HP healed over 20 seconds<!--
|rarity               = 4
-->|slottype =Utility<!--
|stats               = Move Speed -20,1 Agility
-->|utilitytype =Drink<!--
|effect             = 15 HP healed over 20 seconds
-->|actiontime =6 seconds<!--
|slottype             = Utility
-->|description =Potion used to recover a bit of health<!--
|utilitytype         = Drink
-->|nomargin =1}}
|actiontime           = 6 seconds
|description         = Potion used to recover a bit of health
|nomargin          = 1
}}</pre></td>
<td style="padding: 20px 30px;">
{{Infobox
|name                = Healing Potion
|rarity              = 4
|stats                = Move Speed -20,1 Agility
|effect              = 15 HP healed over 20 seconds
|slottype            = Utility
|utilitytype          = Drink
|actiontime          = 6 seconds
|description          = Potion used to recover a bit of health
|nomargin         = 1
}}
</td>
</td>
</tr><tr>
</tr>
<td style="padding: 20px 30px;">
<tr>
<pre>
<td style="padding: 20px 30px;"><!--
 
--><pre>{{Infobox
{{Infobox
|name =Healing Potion
|name                 = Healing Potion
|rarity =1
|rarity               = 1
|stats =Move Speed -20,1 Agility
|stats               = Move Speed -20,1 Agility
|effect =15 HP healed over 20 seconds
|effect             = 15 HP healed over 20 seconds
|slottype =Utility
|slottype             = Utility
|utilitytype =Drink
|utilitytype         = Drink
|actiontime =6 seconds
|actiontime           = 6 seconds
|description =Potion used to recover a bit of health}}</pre>
|description         = Potion used to recover a bit of health
}}</pre></td>
<td style="padding: 20px 30px;">
{{Infobox
|name                = Healing Potion
|rarity              = 1
|stats                = Move Speed -20,1 Agility
|effect              = 15 HP healed over 20 seconds
|slottype            = Utility
|utilitytype          = Drink
|actiontime          = 6 seconds
|description          = Potion used to recover a bit of health
}}
</td>
</td>
</tr><tr>
<td style="padding: 20px 30px;"><!--
<td style="padding: 20px 30px;">
-->{{Infobox<!--
<pre>
-->|name =Healing Potion<!--
 
-->|rarity =1<!--
{{Infobox
-->|stats =Move Speed -20,1 Agility<!--
|name                 = Lich
-->|effect =15 HP healed over 20 seconds<!--
|rarity               = 2
-->|slottype =Utility<!--
|image                = Lich
-->|utilitytype =Drink<!--
|stats               = Health 2100,Move Speed 200
-->|actiontime =6 seconds<!--
|enemytype            = [[Undead]]
-->|description =Potion used to recover a bit of health}}
|location            = [[Inferno]]
|experience          = 50
|adventurepoints          = 50
    |nomargin            = 1
}}</pre></td>
<td style="padding: 20px 30px;">
{{Infobox
|name                = Lich
|rarity              = 2
|image                = Lich
|stats                = Health 2100,Move Speed 200
|enemytype            = [[Undead]]
|location            = [[Inferno]]
|experience          = 50
|adventurepoints          = 50
    |nomargin            = 1
}}
</td>
</td>
</tr>
</tr>
<tr>
<tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;"><!--
<pre>
--><pre>{{Infobox
 
|name =Lich
{{Infobox
|rarity =2
|name                 = Longbow
|image =Lich
|image                = Longbow 7
|stats =Health 2100,Move Speed 200
|classes              = [[Fighter]], [[Ranger]]
|race =[[Undead]]
|rarity              = 7
|location =[[Inferno]]
|stats               = Damage 25,Move Speed -20
|experience =50
|special              = Can deflect projectile spells while in defensive stance.
|adventurepoints=50
After the reflection is triggered, you remain able to reflect for 3 seconds,
|nomargin =1}}</pre>
and cannot reflect again for 20 seconds after performing a spell reflect.
</td>
|enchantments        = 4
<td style="padding: 20px 30px;"><!--
|combo                = Slash/Slash/Thrust
-->{{Infobox<!--
|combodamage          = 100%/100%/100%
-->|name = Lich<!--
|attackspeed          = 0.6s/0.56s/0.75s
-->|rarity = 2<!--
|spotdamage            = 100%/90%/70%
-->|image = Lich<!--
|actionmovementspeed  = Attack: -25%
-->|stats = Health 2100,Move Speed 200<!--
|description          = Crafted by a powerful and mysterious being to aid in eliminating magic users.
-->|race = [[Undead]]<!--
He saw wizards lust for magic, fearing they would grow too powerful.
-->|location = [[Inferno]]<!--
}}</pre></td>
-->|experience = 50<!--
<td style="padding: 20px 50px;">
-->|adventurepoints = 50<!--
{{Infobox
-->|nomargin = 1<!--
|name                 = Longbow
-->}}
|image                = Longbow 7
|classes              = [[Fighter]], [[Ranger]]
|rarity              = 7
|stats               = Damage 25,Move Speed -20
|special              = Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 3 seconds, and cannot reflect again for 20 seconds after performing a spell reflect.
|enchantments        = 4
|combo                = Slash/Slash/Thrust
|combodamage          = 100%/100%/100%
|attackspeed          = 0.6s/0.56s/0.75s
|spotdamage            = 100%/90%/70%
|actionmovementspeed  = Attack: -25%
|description          = Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.
}}
</td>
</td>
</tr>
</tr>
    <tr>
<tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;"><!--
<pre>
--><pre>{{Infobox
 
|name =Longbow
{{Infobox
|image =Longbow 7
|name                 = Armet
|classes =[[Fighter]], [[Ranger]]
|classes             = [[Fighter]]
|rarity =7
|rarity               = 3
|stats =Damage 25,Move Speed -20
|stats               = Armor Rating 24,Move Speed -12, Headshot Reduction -18%,Projectile Reduction -7%
|special =Can deflect projectile spells while in defensive stance.
|enchantments        = 1
After the reflection is triggered, you remain able to reflect for 3 seconds,
|slottype            = Head
and cannot reflect again for 20 seconds after performing a spell reflect.
|armortype            = Metal
|enchantments =4
|description         = Molded heavy movable face and cheek plate armor, fully protecting the head from blows.
|combo =Slash/Slash/Thrust
}}</pre></td>
|combodamage =100%/100%/100%
<td style="padding: 20px 50px;">
|attackspeed =0.6s/0.56s/0.75s
{{Infobox
|impactzones =100%/90%/70%
|name                 = Armet
|actionmovementspeed=Attack: -25%
|classes             = [[Fighter]]
|description =Crafted by a powerful and mysterious being to aid in eliminating magic users.
|rarity               = 3
He saw wizards lust for magic, fearing they would grow too powerful.}}</pre>
|stats               = Armor Rating 24,Move Speed -12, Headshot Reduction -18%,Projectile Reduction -7%
</td>
|enchantments        = 1
<td style="padding: 20px 50px;"><!--
|slottype            = Head
-->{{Infobox<!--
|armortype            = Metal
-->|name =Longbow<!--
|description         = Molded heavy movable face and cheek plate armor, fully protecting the head from blows.
-->|image =Longbow 7<!--
}}
-->|classes =[[Fighter]], [[Ranger]]<!--
-->|rarity =7<!--
-->|stats =Damage 25,Move Speed -20 <!--
-->|special =Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 3 seconds, and cannot reflect again for 20 seconds after performing a spell reflect.<!--
-->|enchantments =4<!--
-->|combo =Slash/Slash/Thrust<!--
-->|combodamage =100%/100%/100%<!--
-->|attackspeed =0.6s/0.56s/0.75s<!--
-->|impactzones =100%/90%/70%<!--
-->|actionmovementspeed =Attack: -25%<!--
-->|description =Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.}}
</td>
</td>
</tr>
</tr>
    <tr>
<tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;"><!--
An example with all options, the information is not correct
--><pre>{{Infobox
<pre>
|name =Armet
{{Infobox
|classes =[[Fighter]]
|name                   = Arming Sword
|rarity =3
|image                  = Arming Sword 7
|stats =Armor Rating 24,Move Speed -12, Headshot Reduction -18%,Projectile Reduction -7%
|rarity                 = 7
|enchantments =1
|stats                   = Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
|slottype =Head
|special                = Smites enemies for 40 extra damage
|armortype =Metal
|effect                  = Heal 15 HP over 20 seconds
|description =Molded heavy movable face and cheek plate armor, fully protecting the head from blows.}}</pre>
|classes                = [[Fighter]]
</td>
|slottype                = Primary Weapon
<td style="padding: 20px 50px;"><!--
|handtype                = One-Handed
-->{{Infobox<!--
|weapontype              = [[Sword]]
-->|name =Armet<!--
|utilitytype            = Throw
-->|classes =[[Fighter]]<!--
|actiontime              = 1 second
-->|rarity =3<!--
|attackspeed            = 0.6s/0.56s/0.75s
-->|stats =Armor Rating 24,Move Speed -12, Headshot Reduction -18%,Projectile Reduction -7%<!--
|reloadspeed            = 3.67 seconds
-->|enchantments=1<!--
|quiversize              = 7 arrows
-->|slottype =Head<!--
|combo                  = Slash/Slash/Pierce
-->|armortype =Metal<!--
|combodamage            = 100%/100%/150%
-->|description =Molded heavy movable face and cheek plate armor, fully protecting the head from blows.}}
|spotdamage              = 100%/90%/70%
|hitbox                  = 70.5 x 17.2
|actionmovementspeed    = Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
|description             = Made from attenuated wood overlaid with leather,
providing more defenses and stability against brunt attacks.
|nofloat                = used for in text infobox
|nomargin                = used for tabs
|size                    = 50x50px
}}</pre> This usage is not recommended, just here as an example </td>
<td style="padding: 20px 50px;">
{{Infobox
|name                   = Arming Sword
|image                  = Arming Sword 7
|rarity                 = 7
|stats                   = Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
|special                = Smites enemies for 40 extra damage
|effect                  = Heal 15 HP over 20 seconds
|classes                = [[Fighter]]
|slottype                = Primary Weapon
|handtype                = One-Handed
|weapontype              = [[Sword]]
|utilitytype            = Throw
|actiontime              = 1 second
|attackspeed            = 0.6s/0.56s/0.75s
|reloadspeed            = 3.67 seconds
|quiversize              = 7 arrows
|combo                  = Slash/Slash/Pierce
|combodamage            = 100%/100%/150%
|spotdamage              = 100%/90%/70%
|hitbox                  = 70.5 x 17.2
|actionmovementspeed    = Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
|description             = Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks.
|nofloat                = used for in text infobox
|nomargin                = used for tabs
|size                    = 50x50px
|invslots = [[File:1x3InvSlot.jpg|x75px]]
}}
</td>
</td>
</tr>
</tr>
Line 406: Line 337:


== All Options ==
== All Options ==
The full list of options are listed below.
The full list of options are listed below.
 
<pre style="display: inline-block;">{{Infobox
<pre style="display: inline-block;">
|name =
{{Infobox
|image =
|name                   =
|rarity =
|image                   =
|stats =
|rarity                 =
|special =
|stats                   =
|effect =
|special                 =
|classes =
|effect                 =
|slottype =
|classes                 =
|armortype =
|slottype               =
|handtype =
|armortype               =
|weapontype =
|handtype               =
|utilitytype =
|weapontype             =
|actiontime =
|utilitytype             =
|attackspeed =
|actiontime             =
|reloadspeed =
|attackspeed             =
|quiversize =
|reloadspeed             =
|combo =
|quiversize             =
|combodamage =
|combo                   =
|impactzones =
|combodamage             =
|hitbox =
|spotdamage              =
|actionmovementspeed=
|hitbox                 =
|description =
|actionmovementspeed     =
|nofloat =
|description             =
|nomargin =
|nofloat                 =
|size =
|nomargin               =
}}</pre>
|size                   =
</noinclude>
}}
</pre>
<templatedata>
{
"params": {
"name": {
"label": "Name",
"example": "Bandage",
"type": "string",
"required": true,
"description": "The name of the item"
},
"image": {
"label": "image",
"example": "Arming Sword 2",
"type": "string",
"suggested": false,
"description": "Image of the item, optional, name variable is used on default"
},
"rarity": {
"label": "rarity",
"example": "1",
"type": "string",
"suggested": true,
"description": "Rarity of the item"
},
"stats": {
"label": "stats",
"example": "Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2",
"type": "string",
"suggested": true,
"description": "Stats of the item"
},
"enchantments": {
"label": "enchantments",
"type": "string",
"suggested": false,
"description": "enchantments of the item if there is any"
},
"special": {
"label": "Special",
"type": "string",
"suggested": false,
"description": "Special power of the item if there is any"
},
"effect": {
"label": "effect",
"type": "string",
"suggested": false,
"description": "effect of the item if there is any"
},
"classes": {
"label": "classes",
"type": "string",
"suggested": true,
"description": "Classes of item"
},
"slottype": {
"label": "slottype",
"type": "string",
"suggested": true,
"description": "Slot type of item"
},
"armortype": {
"label": "armortype",
"type": "string",
"suggested": false,
"description": "Armor type of item"
},
"handtype": {
"label": "handtype",
"type": "string",
"suggested": false,
"description": "handtype of item"
},
"weapontype": {
"label": "weapontype",
"type": "string",
"suggested": false,
"description": "weapontype of item"
},
"utilitytype": {
"label": "utilitytype",
"type": "string",
"suggested": true,
"description": "Utility type of item"
},
"actiontime": {
"label": "actiontime",
"type": "string",
"suggested": true,
"description": "Action Time of item if there is any"
},
"attackspeed": {
"label": "attackspeed",
"type": "string",
"suggested": false,
"description": "attackspeed of item"
},
"reloadspeed": {
"label": "reloadspeed",
"type": "string",
"suggested": false,
"description": "reloadspeed of item"
},
"quiversize": {
"label": "quiversize",
"type": "string",
"suggested": false,
"description": "quiversize of item"
},
"combo": {
"label": "combo",
"type": "string",
"suggested": false,
"description": "combo of item"
},
"combodamage": {
"label": "combodamage",
"type": "string",
"suggested": false,
"description": "combodamage of item"
},
"spotdamage": {
"label": "spotdamage",
"type": "string",
"suggested": false,
"description": "spotdamage of item"
},
"hitbox": {
"label": "hitbox",
"type": "string",
"suggested": false,
"description": "hitbox of item"
},
"actionmovementspeed": {
"label": "actionmovementspeed",
"type": "string",
"suggested": false,
"description": "actionmovementspeed of item"
},
"description": {
"label": "description",
"type": "string",
"suggested": true,
"description": "Description of item if there is any"
},
"nofloat": {
"label": "nofloat",
"example": "1",
"type": "string",
"suggested": false,
"description": "Whether the infobox float right or not"
},
"nomargin": {
"label": "nomargin",
"example": "1",
"type": "string",
"suggested": false,
"description": "Whether to have margin on left or not"
},
"size": {
"label": "size",
"example": "100x200px",
"type": "string",
"suggested": false,
"description": "Size of the picture, default = 100x200px , 100x for width, 200px for height"
},
"invsize": {
"label": "InvSlot Size",
"example": "1x1InvSlot.jpg, 1x2InvSlot.jpg ... etc.",
"type": "wiki-file-name"
}
},
"paramOrder": [
"name",
"image",
"rarity",
"stats",
"enchantments",
"special",
"effect",
"classes",
"slottype",
"armortype",
"handtype",
"weapontype",
"utilitytype",
"actiontime",
"attackspeed",
"reloadspeed",
"quiversize",
"combo",
"combodamage",
"spotdamage",
"hitbox",
"actionmovementspeed",
"description",
"nofloat",
"nomargin",
"size",
"invsize"
]
}
</templatedata></noinclude>

Revision as of 18:21, 21 March 2024

Creates an infobox for a weapon.

Example

Code Preview
An example with all options, the information is not correct
{{Infobox
	|name		=Arming Sword
	|image		=Arming Sword 7
	|rarity		=7
	|stats		=Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
	|special	=Smites enemies for 40 extra damage
	|effect		=Heal 15 HP over 20 seconds
	|classes	=[[Fighter]]
	|slottype	=Primary Weapon
	|handtype	=One-Handed
	|weapontype	=[[Sword]]
	|utilitytype	=Throw
	|actiontime	=1 second
	|attackspeed	=0.6s/0.56s/0.75s
	|reloadspeed	=3.67 seconds
	|quiversize	=7 arrows
	|combo		=Slash/Slash/Pierce
	|combodamage	=100%/100%/150%
	|impactzones	=100%/90%/70%
	|hitbox		=70.5 x 17.2
	|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
	|description	=Made from attenuated wood overlaid with leather, 
			 providing moredefenses and stability against brunt attacks.
	|nofloat	=used for in text infobox
	|nomargin	=used for tabs
	|size	=50x50px}}

This usage is not recommended, just here as an example

Arming Sword
Arming Sword 7.png

-
Weapon Damage 2
-
-
Move Speed -20
-
-
Agility 1
-
-
Knowledge 4
-
-
Will 2
-
-
Smites enemies for 40 extra damage
-
Heal 15 HP over 20 seconds
Required Class:
Type:
Utility Type:
Throw
Slot Type:
Primary Weapon
Hand Type:
One-Handed
Action Time:
1 second
Attack Speed:
0.6s/0.56s/0.75s
Reload Speed:
3.67 seconds
Quiver Size:
7 arrows
Combo:
Slash/Slash/Pierce
Combo Damage:
100%/100%/150%
Impact Zones:
100%/90%/70%
Hitbox:
70.5 x 17.2
Action Move Speed
Attack -25%
Blockreaction: -3%
Riposte: -30%
Riposteattack: -30%
1x3InvSlot.jpg
Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks.
{{Infobox
	|name		=Healing Potion
	|rarity		=4
	|stats		=Move Speed -20,1 Agility
	|effect		=15 HP healed over 20 seconds
	|slottype	=Utility
	|utilitytype	=Drink
	|actiontime	=6 seconds
	|description	=Potion used to recover a bit of health
	|nomargin	=1}}
Healing Potion
Healing Potion.png

-
Move Speed -20
-
-
1 Agility
-
15 HP healed over 20 seconds
Utility Type:
Drink
Slot Type:
Utility
Action Time:
6 seconds
Potion used to recover a bit of health
{{Infobox
	|name		=Healing Potion
	|rarity		=1
	|stats		=Move Speed -20,1 Agility
	|effect		=15 HP healed over 20 seconds
	|slottype	=Utility
	|utilitytype	=Drink
	|actiontime	=6 seconds
	|description	=Potion used to recover a bit of health}}
Healing Potion
Healing Potion.png

-
Move Speed -20
-
-
1 Agility
-
15 HP healed over 20 seconds
Utility Type:
Drink
Slot Type:
Utility
Action Time:
6 seconds
Potion used to recover a bit of health
{{Infobox
	|name		=Lich
	|rarity		=2
	|image		=Lich
	|stats		=Health 2100,Move Speed 200
	|race	=[[Undead]]
	|location	=[[Inferno]]
	|experience	=50
	|adventurepoints=50
	|nomargin	=1}}
Lich
Lich.png

-
Health 2100
-
-
Move Speed 200
-
Experience Points:
50
Adventure Points:
50
Race:
Location:
{{Infobox
	|name		=Longbow
	|image		=Longbow 7
	|classes	=[[Fighter]], [[Ranger]]
	|rarity		=7
	|stats		=Damage 25,Move Speed -20 
	|special	=Can deflect projectile spells while in defensive stance. 
			 After the reflection is triggered, you remain able to reflect for 3 seconds, 
			 and cannot reflect again for 20 seconds after performing a spell reflect.
	|enchantments	=4
	|combo		=Slash/Slash/Thrust
	|combodamage	=100%/100%/100%
	|attackspeed	=0.6s/0.56s/0.75s
	|impactzones	=100%/90%/70%
	|actionmovementspeed=Attack: -25%
	|description	=Crafted by a powerful and mysterious being to aid in eliminating magic users. 
			He saw wizards lust for magic, fearing they would grow too powerful.}}
Longbow
Longbow 7.png

-
Damage 25
-
-
Move Speed -20
-
-
Up to 4 extra enchantments
-
-
Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 3 seconds, and cannot reflect again for 20 seconds after performing a spell reflect.
-
Required Class:
Attack Speed:
0.6s/0.56s/0.75s
Combo:
Slash/Slash/Thrust
Combo Damage:
100%/100%/100%
Impact Zones:
100%/90%/70%
Action Move Speed
Attack: -25%
Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.
{{Infobox
	|name		=Armet
	|classes	=[[Fighter]]
	|rarity		=3
	|stats		=Armor Rating 24,Move Speed -12, Headshot Reduction -18%,Projectile Reduction -7%
	|enchantments	=1
	|slottype	=Head
	|armortype	=Metal
	|description	=Molded heavy movable face and cheek plate armor, fully protecting the head from blows.}}
Armet
Armet.png

-
Armor Rating 24
-
-
Move Speed -12
-
-
Headshot Reduction -18%
-
-
Projectile Reduction -7%
-
-
Up to 1 extra enchantments
-
Required Class:
Type:
Metal
Slot Type:
Head
Molded heavy movable face and cheek plate armor, fully protecting the head from blows.

All Options

The full list of options are listed below.

{{Infobox
	|name		=
	|image		=
	|rarity		=
	|stats		=
	|special	=
	|effect		=
	|classes	=
	|slottype	=
	|armortype	=
	|handtype	=
	|weapontype	=
	|utilitytype	=
	|actiontime	=
	|attackspeed	=
	|reloadspeed	=
	|quiversize	=
	|combo		=
	|combodamage	=
	|impactzones	=
	|hitbox		=
	|actionmovementspeed=
	|description	=
	|nofloat	=
	|nomargin	=
	|size		=
}}