Weapon of choice: Flanged Mace.
+Casts healing and protective spells.
+Able to equip some plate armor.
+Bonus damage to the undead.
+Adept with many blunt weapons Slow attack speed.
-Slow interaction speed.
-Low damage bonus.
From Dark and Darker Wiki
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The [[Cleric]] is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark. | The [[Cleric]] is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark. | ||
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|-|Class Info= | |||
'''Weapon of choice:''' Flanged Mace. | '''Weapon of choice:''' Flanged Mace. | ||
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<br>-Low damage bonus. | <br>-Low damage bonus. | ||
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|-|Perks= | |||
You can equip an additional perk every 5 levels. | You can equip an additional perk every 5 levels. | ||
Currently maxed out at Level 15 so a total of 4 perks can be equipped. | Currently maxed out at Level 15 so a total of 4 perks can be equipped. | ||
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</table> | </table> | ||
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|-|Skills= | |||
You can have a total of 2 skills. | You can have a total of 2 skills. | ||
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</table> | </table> | ||
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|-|Spells= | |||
There are 2 Skill Sets, but there is only 1 available by default. If you want to unlock the 2nd Skill Set and equip more spells, you need to pick 2 perks called "Spell Memory" and "Spell Memory 2" at the same time. | There are 2 Skill Sets, but there is only 1 available by default. If you want to unlock the 2nd Skill Set and equip more spells, you need to pick 2 perks called "Spell Memory" and "Spell Memory 2" at the same time. | ||
<br>Each Tier corresponds to the total cost of a spell. | <br>Each Tier corresponds to the total cost of a spell. | ||
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|-|Stats= | |||
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|-|Patch Notes= | |||
WIP | |||
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==Guides== | |||
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]] |
The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.
Weapon of choice: Flanged Mace.
+Casts healing and protective spells.
+Able to equip some plate armor.
+Bonus damage to the undead.
+Adept with many blunt weapons Slow attack speed.
-Slow interaction speed.
-Low damage bonus.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
Name | Description |
---|---|
Advanced Healer | Increase your base magical heal by 5. |
Blunt Weapon Mastery | Increases physical attack power by 5% when attacking with a blunt weapon. |
Brewmaster | You do not exhibit the detrimental drunk effects when you drink alcohol. |
Kindness | Heal yourself for 15% of the spell's total heal amount when healing another target. |
Perseverance | Reduces all types of incoming damage by 3. |
Protection from Evil | The duration of all harmful effects is reduced by -20%. |
Requiem | Resurrecting an ally revives them with 25% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. |
Undead Slaying | Increase your physical damage bonus by 20% when attacking undead monsters. |
You can have a total of 2 skills.
Name | Description |
---|---|
Holy Purification | Inflicts 100 base magical damage to all undead monsters within 7.5 meters. |
Judgement | After focusing for 0.5 seconds, immediately deals 30 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails. |
Smite | Deals an additional +10 magic damage to all enemies you hit within 7 seconds. |
Spell Memory | Allows you to memorize spells to use in the dungeon. |
Spell Memory 2 | Allows you to memorize spells to use in the dungeon. |
There are 2 Skill Sets, but there is only 1 available by default. If you want to unlock the 2nd Skill Set and equip more spells, you need to pick 2 perks called "Spell Memory" and "Spell Memory 2" at the same time.
Each Tier corresponds to the total cost of a spell.
There is currently a max of 12 Cost
The order in which you select spells will determine their Spell Memory Priority.
You can right click spells to "forget" them, and you must drag and drop a spell to memorize it.
Name | Description | Limit |
---|---|---|
Protection | Creates a shield that blocks 20 physical damage for 20 seconds. | 5 Casts |
Bless | Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found. | 5 Casts |
Name | Description | Limit |
---|---|---|
Lesser Heal | Heals a target for 15 health. Casts to self if no target is found. | 4 Casts |
Divine Strike | Increases weapon damage by 10 for 20 seconds. | 5 Casts |
Cleanse | Removes all harmful magic effects from the target. | 5 Casts |
Name | Description | Limit |
---|---|---|
Bind | Binds the target for 0.75 seconds. | 4 Casts |
Name | Description | Limit |
---|---|---|
Holy Light | Heals an ally for 30 HP or does 100 base magical damage to an undead target. | 4 Casts |
Name | Description | Limit |
---|---|---|
Resurrection | Target an ally to resurrect them from the dead. (The corpse must have a soul heart) | 1 Casts |
Stat Name | Base Stats |
---|---|
Strength | 13 |
Agility | 11 |
Will | 30 |
Knowledge | 12 |
resourcefulness | 8 |
Health | 96 |
Weight Limit | 0 |
Spell Memory | * / 12 |
Utility Effectiveness | 0 |
Move Speed | 0 (100%) |
Action Speed | -6% |
Spell Casting Speed | -40% |
Equip Speed | -28% |
Regular Interaction Speed Speed | -29% |
Magical Interaction Speed | -15% |
Buff Duration | 15% |
Debuff Duration | -13% |
Armor Penetration | 0% |
Magic Penetration | 0% |
Headshot Reduction | 0% |
Projectile Damage Reduction | 0% |
Physical Damage Reduction | -10% |
From Armor Rating | 0 (-10%) |
From Bonuses | 0% |
Magic Resist | 16.4% |
From Resist Rating | 75 (16.4%) |
From Bonuses | 0% |
Physical Power Bonus | -4% |
From Physical Power | 13 (-4%) |
From Bonuses | 0% |
Magic Power Bonus | 40% |
From Magic Power | 31 (40%) |
From Bonuses | 0% |
Primary Weapon | 0 |
Attack 1 | (0) + 0(Blunt) |
Attack 2 | (0) + 0(Blunt) |
Secondary Weapon | 0 |
Impact Power | 0 |
Primary Weapon Impact Power | 1 |
Secondary Weapon Impact Power | 0 |