From Dark and Darker Wiki
(Added patch notes for hotfixes 4, 5 and 6) |
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'''General''' | |||
-Shrine of Protection's ‘Physical Damage Reduction’ buff has been reduced from flat +30% to flat +15%. | |||
-Pots and Crates give a little bit of EXP when broken instead of zero EXP. (Unconfirmed) | |||
-QoL - Silver coins now stack to 30 instead of 25 per slot. | |||
-Armor Rating curve has been modified and slightly flattened at the very high range. | |||
Old: | |||
-300 -> -619% | |||
-300 to -3 = 2% per point -> (threshold at -25%) | |||
-3 to 22 = 1% -> 0% | |||
22 to 31 = 0.5% -> 4.5% | |||
* Windlass Crossbow has 25% | 31 to 42 = 0.4% -> 8.9% | ||
42 to 52 = 0.3% -> 11.9% | |||
52 to 62 = 0.2% -> 13.9% | |||
62 to 112 = 0.1% -> 18.9% | |||
112 to 162 = 0.2% -> 28.9% | |||
162 to 262 = 0.3% -> 58.9% | |||
262 to 362 = 0.2% -> 78.9% | |||
362 to 500 = 0.1% -> 92.7% | |||
New: | |||
-300 -> -619% | |||
-300 to -3 = 2% per point -> (threshold at -25%) | |||
-3 to 22 = 1% -> 0% | |||
22 to 31 = 0.5% -> 4.5% | |||
31 to 42 = 0.4% -> 8.9% | |||
42 to 52 = 0.3% -> 11.9% | |||
52 to 62 = 0.2% -> 13.9% | |||
62 to 112 = 0.1% -> 18.9% | |||
112 to 172 = 0.2% -> 30.9% | |||
172 to 262 = 0.3% -> 57.6% | |||
262 to 317 = 0.2% -> 68.6% | |||
317 to 400 = 0.1% -> 76.9% | |||
400 to 424 = 0.05% -> 78.1% | |||
424 to 450 = 0.025% -> 78.75% | |||
450 to 500 = 0.02% -> 79.75% | |||
-Physical Damage Reduction now has a hard cap of 85%. | |||
'''Rogue''' | |||
-Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced. | |||
-Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction. | |||
-Rogue can no longer equip the Hand Crossbow. | |||
'''Fighter''' | |||
-Fighter’s Taunt ability’s Physical Damage Reduction reduced from flat +15% to +10%. | |||
-Fighter’s Barricade gives +50 flat Armor Rating in defensive position instead of flat +15% Physical Damage Reduction. | |||
'''Ranger''' | |||
-Ranger's Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed. | |||
'''Bard''' | |||
-Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%. | |||
'''Weapons''' | |||
-Explosive Bottle and Oil Lantern now do 3 Magical Damage per tick instead of Physical Damage. | |||
-Instruments are now Bard-only. | |||
-Significantly reduced the values for 'Physical Damage Reduction' that appear as random attributes on items. (TBD) | |||
-Falchion damage has been slightly reduced. | |||
*30 to 27 | |||
*34~35 to 31~32 | |||
*36~39 to 33~36 | |||
*39~42 to 36~39 | |||
*42~46 to 39~43 | |||
*46~50 to 43~47 | |||
*50~53 to 47~50 | |||
*53~55 to 50~52 | |||
-Windlass Crossbow has 25% Armor Penetration. | |||
-Crossbow has 20% Armor Penetration. | |||
-The Hand Crossbow has 5% Armor Penetration. | |||
-Flanged Mace and Morning Star have 15% Armor Penetration. | |||
-War Maul has 30% Armor Penetration. | |||
-Magic Staff now have Magical Damage by default. Damage per tier: 5/6/7/8/9/10/11/12 | |||
-Reduced the base projectile damage reduction values for Plate Armors. | |||
*Armet: 7% to 3.5% | |||
*Barbuta Helmet: 4% to 2% | |||
*Chapel De Fer: 2% to 1% | |||
*Gjermundbu: 4% to 2% | |||
*Hounskull: 7% to 3.5% | |||
*Kettle Hat: 2% to 1% | |||
*Viking Helmet: 4% to 2% | |||
*Visored Barbuta Helmet: 6% to 3% | |||
*Dark Plate: 12% to 6% | |||
*Fine Cuirass: 12% to 6% | |||
*Plate Pants: 9% to 4.5% | |||
*Heavy Gauntlet: 4% to | |||
*Plate Boots: 5% to 2.5% | |||
===Hotfix 5=== | ===Hotfix 5=== |
Revision as of 21:13, 22 August 2023
Hotfix 6
22/08/2023
General
-Shrine of Protection's ‘Physical Damage Reduction’ buff has been reduced from flat +30% to flat +15%.
-Pots and Crates give a little bit of EXP when broken instead of zero EXP. (Unconfirmed)
-QoL - Silver coins now stack to 30 instead of 25 per slot.
-Armor Rating curve has been modified and slightly flattened at the very high range.
Old:
-300 -> -619%
-300 to -3 = 2% per point -> (threshold at -25%)
-3 to 22 = 1% -> 0%
22 to 31 = 0.5% -> 4.5%
31 to 42 = 0.4% -> 8.9%
42 to 52 = 0.3% -> 11.9%
52 to 62 = 0.2% -> 13.9%
62 to 112 = 0.1% -> 18.9%
112 to 162 = 0.2% -> 28.9%
162 to 262 = 0.3% -> 58.9%
262 to 362 = 0.2% -> 78.9%
362 to 500 = 0.1% -> 92.7%
New:
-300 -> -619%
-300 to -3 = 2% per point -> (threshold at -25%)
-3 to 22 = 1% -> 0%
22 to 31 = 0.5% -> 4.5%
31 to 42 = 0.4% -> 8.9%
42 to 52 = 0.3% -> 11.9%
52 to 62 = 0.2% -> 13.9%
62 to 112 = 0.1% -> 18.9%
112 to 172 = 0.2% -> 30.9%
172 to 262 = 0.3% -> 57.6%
262 to 317 = 0.2% -> 68.6%
317 to 400 = 0.1% -> 76.9%
400 to 424 = 0.05% -> 78.1%
424 to 450 = 0.025% -> 78.75%
450 to 500 = 0.02% -> 79.75%
-Physical Damage Reduction now has a hard cap of 85%.
Rogue
-Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.
-Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.
-Rogue can no longer equip the Hand Crossbow.
Fighter
-Fighter’s Taunt ability’s Physical Damage Reduction reduced from flat +15% to +10%.
-Fighter’s Barricade gives +50 flat Armor Rating in defensive position instead of flat +15% Physical Damage Reduction.
Ranger
-Ranger's Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed.
Bard
-Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.
Weapons
-Explosive Bottle and Oil Lantern now do 3 Magical Damage per tick instead of Physical Damage.
-Instruments are now Bard-only.
-Significantly reduced the values for 'Physical Damage Reduction' that appear as random attributes on items. (TBD)
-Falchion damage has been slightly reduced.
- 30 to 27
- 34~35 to 31~32
- 36~39 to 33~36
- 39~42 to 36~39
- 42~46 to 39~43
- 46~50 to 43~47
- 50~53 to 47~50
- 53~55 to 50~52
-Windlass Crossbow has 25% Armor Penetration.
-Crossbow has 20% Armor Penetration.
-The Hand Crossbow has 5% Armor Penetration.
-Flanged Mace and Morning Star have 15% Armor Penetration.
-War Maul has 30% Armor Penetration.
-Magic Staff now have Magical Damage by default. Damage per tier: 5/6/7/8/9/10/11/12
-Reduced the base projectile damage reduction values for Plate Armors.
- Armet: 7% to 3.5%
- Barbuta Helmet: 4% to 2%
- Chapel De Fer: 2% to 1%
- Gjermundbu: 4% to 2%
- Hounskull: 7% to 3.5%
- Kettle Hat: 2% to 1%
- Viking Helmet: 4% to 2%
- Visored Barbuta Helmet: 6% to 3%
- Dark Plate: 12% to 6%
- Fine Cuirass: 12% to 6%
- Plate Pants: 9% to 4.5%
- Heavy Gauntlet: 4% to
- Plate Boots: 5% to 2.5%
Hotfix 5
18/08/2023
Patch Notes:
- Fixed a bug where multiple filters in the trade post could not be applied simultaneously.
- Bard's score for a Good performance has been slightly lowered.
- The drop rate of Lion’s Head Chest and Gold Chest has been improved.
- Cave Troll Elite can now drop a Mystical Gem.
- A temporary timer is displayed indicating the end of the season ranks.
- Other minor fixes.
Hotfix 4
17/08/2023
Patch Notes:
- Classes are now free. Please note that currency that was used to unlock a class will be returned in a future update. We apologize for this delay.
- Fixed an exploit with the Rogue's Pickpocket.
- Fixed an issue where crossbows could not fire properly.
- Fixed an issue that prevented Trading Post filters from working properly.
- Fixed an issue where the Giant Centipede's basic attack had too short an attack time.
- Fixed an issue where Rogue stealth would sometimes not actually hide.
- Fixed an issue where the Ghost King could sometimes get stuck.
- Increased the baseline score for the Good rating when a bard completes a performance.
- Bard's Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
- Bard's Piercing Shrill's attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
- Bard's Accelerando changed from 5/10/15 to 5/8/11
- Bard's Allegro's action speed and cast speed per second increase from 5/7/9% to 3/5/7%.
- Bard's Harmonic Shield Armor and Spell Resistance bonuses changed from 50 to 40.
- Wizard's Invisibility duration changed from 7 seconds to 5 seconds.
- Added a feature to set a framerate limit for the menu.
Hotfix 3
14/08/2023
Patch Notes:
- Ironshield's functionality has been improved and several glitches have been fixed.
- Fixed an issue where redstone could not be used when launched with the Chafgames launcher.
- The Armor Rating curve table has been changed. Now takes more damage while naked.
- The Interaction Speed curve table has been changed. Clerics can now open chests and doors slightly faster.
- Casting time for all Wizard spells reduced by 0.25 seconds.
- Warlock's Curse of Pain and Power of Sacrifice cast time reduced by 0.25 seconds.
- Bard's Shriek of Weakness defense rating reduction rate has been slightly reduced.
- Bard's Chorale of Clarity spell recovery per tick slightly reduced.
- Hoard, which was accessible without clearing the boss in Inferno, has been removed.
Hotfix 2
11/08/2023
Patch Notes:
- Improved the anti-hack system for a cleaner environment.
- Increased the drop rate of Uncommon items from all chests.
- Added a small chance of Epic grade items to drop from all chests.
- Increased the drop rate of Epic grade items from Ornate, Lions Head, and Golden chests.
- Increased the amount of items sold by the Goblin Merchant.
- Blocked some cheese tactics for the Cave Troll.
- Fixed the bug where the Cave Troll sometimes respawned after death.
- Removed the hoard in the Cave Troll treasure room and simply populated it with items.
- Fixed locations where you could accidentally go outside the map.
- Fixed locations where multiple doors would spawn in the same spot.
- Added protection against characters being pushed by opening doors and chests into locations where they become stuck.
Hotfix 1
09/08/2023
Changes:
- Fixed a stuttering/rollback issue.
- Fixed an issue preventing Mimics from appearing in the Normal Goblin Caves.
- Fixed an issue where the UI were misaligned when setting hotkeys.
- Fixed some spots on maps that made it too easy to cheese some monsters.
- Rewards in one of the High Roller Goblin Cave modules has been slightly increased.
- The item drop rate quality of the Cave Troll in the Normal Goblin Caves has been slightly increased.
- Giant Worm's item drop rate quality has increased slightly.