From Dark and Darker Wiki
 (Automated edit. HF76)  | 
				 (Automated edit. HF78)  | 
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<table cellspacing="0" class="dropsourcetable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%">  | <table cellspacing="0" class="dropsourcetable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%">  | ||
	<caption>Drop source table at 0 luck</caption>  | 	<caption>Drop source table at 0 luck</caption>  | ||
	<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)</span></th><th style="width:20%">Type</th><th style="width:20%">Item count</th><th class="tooltip" style="width:20%"><u>Probability of 1+ drops per instance</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">1-(1-probability per roll)<sup>(loot table roll count)</sup><br>Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).   | 	<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)</span></th><th style="width:20%">Type</th><th style="width:20%">Item count</th><th class="tooltip" style="width:20%"><u>Probability of 1+ drops per instance</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">1-(1-probability per roll)<sup>(loot table roll count)</sup><br><br>Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).<br><br>For further information, please reference the loot tables on the associated source page.</span></th></tr>  | ||
	<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Ghost King.png|x80px|link=Ghost King#Elite]]</div>[[Ghost King#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>2.5%</td></tr>  | 	<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Ghost King.png|x80px|link=Ghost King#Elite]]</div>[[Ghost King#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>2.5%</td></tr>  | ||
	<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Ghost King.png|x80px|link=Ghost King]]</div>[[Ghost King]]</div></td><td>[[Monster]]</td><td>1</td><td>2.5%</td></tr></table><br>  | 	<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Ghost King.png|x80px|link=Ghost King]]</div>[[Ghost King]]</div></td><td>[[Monster]]</td><td>1</td><td>2.5%</td></tr></table><br>  | ||
Latest revision as of 23:45, 24 January 2025
| NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)  | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page.  | 
|---|---|---|---|
| Monster | 1 | 2.5% | |
| Monster | 1 | 2.5% |