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m (Forgot to fix frost skeleton wooden barrel) |
(Added falling icicle and pushing block prop effects) |
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|explosionbottlearea=If the bottle hits a suitable ground area, it creates an area that deals {{{effect|?}}} magical damage{{#if:{{{scaling|}}}|, which has {{{scaling}}} scaling}}. | |explosionbottlearea=If the bottle hits a suitable ground area, it creates an area that deals {{{effect|?}}} magical damage{{#if:{{{scaling|}}}|, which has {{{scaling}}} scaling}}. | ||
|area=If the bottle hits a suitable ground area, it creates an area that deals {{{effect|?}}} magical damage{{#if:{{{scaling|}}}|, which has {{{scaling}}} scaling}}. | |area=If the bottle hits a suitable ground area, it creates an area that deals {{{effect|?}}} magical damage{{#if:{{{scaling|}}}|, which has {{{scaling}}} scaling}}. | ||
|potion of luck= | |potion of luck={{#switch:{{lc:{{{2|}}}}}<!-- | ||
-->|3=<!-- | |||
-->Increases [[Luck]] by <!-- | |||
--><span class="colorrarity3">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck02|Rarity|Global|Luck}}</span><!-- | |||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck02|Rarity|3|Probability}}) or <!-- | |||
--><span class="colorrarity3">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck05|Rarity|Global|Luck}}</span><!-- | |||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck05|Rarity|3|Probability}}) or <!-- | |||
--><span class="colorrarity3">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck08|Rarity|Global|Luck}}</span><!-- | |||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck08|Rarity|3|Probability}})<!-- | |||
-->|5=<!-- | |||
-->Increases [[Luck]] by <!-- | |||
--><span class="colorrarity5">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck05|Rarity|Global|Luck}}</span><!-- | |||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck05|Rarity|5|Probability}}) or <!-- | |||
--><span class="colorrarity5">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck10|Rarity|Global|Luck}}</span><!-- | |||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck10|Rarity|5|Probability}}) or <!-- | |||
--><span class="colorrarity5">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck15|Rarity|Global|Luck}}</span><!-- | |||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck15|Rarity|5|Probability}}) }} | |||
<!-- Used in Prop tables --> | <!-- Used in Prop tables --> | ||
|statue bless 1={{Prop Data|Shrine of Health|Global|Abilities|Statue Bless 1|Effects|Buff_Heal_20|MagicalBaseHealing}} | |statue bless 1={{Prop Data|Shrine of Health|Global|Abilities|Statue Bless 1|Effects|Buff_Heal_20|MagicalBaseHealing}} | ||
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|frost skeleton wooden barrel=Spawns a [[Frost Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random. | |frost skeleton wooden barrel=Spawns a [[Frost Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random. | ||
|skeleton wooden barrel=Spawns a [[Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random. | |skeleton wooden barrel=Spawns a [[Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random. | ||
|axe trap=Deals {{Prop Data|Axe Trap|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}} | |||
|flame spout=The initial hit deals {{Prop Data|Flame Spout|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}} <!-- | |||
-->and applies a burn status effect that deals {{Prop Data|Flame Spout|Global|Abilities|Activate|Effects|Burn|PhysicalBaseDamage}} <!-- | |||
-->over {{Prop Data|Flame Spout|Global|Abilities|Activate|Effects|Burn|Duration}} | |||
|floor spikes=Deals {{Prop Data|Floor Spikes|Global|Abilities|Aura|Effects|Hit|TruePhysicalBaseDamage}} | |||
|wall spike=Deals {{Prop Data|Axe Trap|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}} | |||
|falling icicle=Deals {{Prop Data|Falling Icicle|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}} | |||
|pushing block=Deals {{Prop Data|Pushing Block|Global|Abilities|Pushing Block|Effects|Hit|TruePhysicalBaseDamage}} | |||
}}<!-- | }}<!-- | ||
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{{Effects|ConsumeDrunken|effect=10|type=Strength|duration=10}} | {{Effects|ConsumeDrunken|effect=10|type=Strength|duration=10}} | ||
<pre style="width:fit-content">{{Effects|Potion of Luck| | <pre style="width:fit-content">{{Effects|Potion of Luck|5}}</pre> | ||
{{Effects|Potion of Luck| | {{Effects|Potion of Luck|5}} | ||
<pre style="width:fit-content">{{Effects|skeleton wooden barrel}}</pre> | <pre style="width:fit-content">{{Effects|skeleton wooden barrel}}</pre> | ||
{{Effects|skeleton wooden barrel}} | {{Effects|skeleton wooden barrel}} | ||
</noinclude> | </noinclude> |
Latest revision as of 01:55, 19 August 2024
{{Effects|ConsumeDrunken}}
You gain ? ? for ? seconds.
{{Effects|ConsumeDrunken|effect=10|type=Strength|duration=10}}
You gain 10 Strength for 10 seconds.
{{Effects|Potion of Luck|5}}
Increases Luck by 50(33.33%) or 100(33.33%) or 150(33.33%)
{{Effects|skeleton wooden barrel}}
Spawns a Skeleton Footman when destroyed. Whether the skeleton is Common, Elite, or Nightmare is predetermined and not random.