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(Removed quotation marks from the Iconbox string.)
m (endurance and resistance hyperlinked to mechanic page)
 
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|destructible=
|destructible=
{{#vardefine:isDestructible|1}}
{{#vardefine:isDestructible|1}}
<th style="width:200px;">Impact Endurance & Resistance</th>
<th style="width:200px">[[Impact_Power#Impact_Endurance|Impact Endurance]] & [[Impact_Power#Impact_Resistance|Resistance]]</th>
|environmental trap=
|environmental trap=
{{#vardefine:isEnvironmentalTrap|1}}
{{#vardefine:isEnvironmentalTrap|1}}
<th style="width:200px;">Interaction</th>
<th style="width:200px" class="tooltip">*Disarming Trap<span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">[[Stats#Regular Interaction Speed|Regular Interaction Speed]]</span></th>
<th style="width:200px;">Effect</th>
<th style="width:200px">Requirements</th>
<th style="width:200px">Trap Effect</th>
|portal=
|portal=
{{#vardefine:isPortal|1}}
{{#vardefine:isPortal|1}}
<th style="width:200px;">Interaction</th>
<th style="width:200px" class="tooltip">*Opening Portal<span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">[[Stats#Magical Interaction Speed|Magical Interaction Speed]]</span></th>
|ore
|herb=
{{#vardefine:isCollectable|1}}
<th style="width:200px;">Interaction</th>
<th style="width:200px;">Interaction Count</th>
|special door
|special door
|regular door=
|regular door=
{{#vardefine:isDoor|1}}
{{#vardefine:isDoor|1}}
<th style="width:200px;">Unlock</th>
<th style="width:200px" class="tooltip">*Unlock<span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">[[Stats#Regular Interaction Speed|Regular Interaction Speed]]</span></th>
<th style="width:200px;">Open</th>
<th style="width:200px">Requirements</th>
<th style="width:200px;">Close</th>
<th style="width:200px" class="tooltip">*Open<span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">[[Stats#Regular Interaction Speed|Regular Interaction Speed]]</span></th>
<th style="width:200px" class="tooltip">*Close<span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">[[Stats#Regular Interaction Speed|Regular Interaction Speed]]</span></th>
|torch
|torch
|lever
|lever
|roaster=
|roaster=
{{#vardefine:isLight|1}}
{{#vardefine:isLight|1}}
<th style="width:200px;">Activate</th>
<th style="width:200px" class="tooltip">*Turn On<span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">[[Stats#Regular Interaction Speed|Regular Interaction Speed]]</span></th>
<th style="width:200px;">Deactivate</th>
<th style="width:200px" class="tooltip">*Turn Off<span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">[[Stats#Regular Interaction Speed|Regular Interaction Speed]]</span></th>
|skeleton barrel=
|skeleton barrel=
{{#vardefine:isSkeletonBarrel|1}}
{{#vardefine:isSkeletonBarrel|1}}
<th style="width:200px;">Impact Endurance & Resistance</th>
<th style="width:200px">[[Impact_Power#Impact_Endurance|Impact Endurance]] & [[Impact_Power#Impact_Resistance|Resistance]]</th>
<th style="width:200px;">Effect</th>
<th style="width:200px">Effect Upon Breaking</th>
|shrine=
|shrine=
{{#vardefine:isShrine|1}}
{{#vardefine:isShrine|1}}
<th style="width:200px;">Use Shrine</th>
<th style="width:200px" class="tooltip">*Use Shrine<span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">[[Stats#Magical Interaction Speed|Magical Interaction Speed]]</span></th>
<th style="width:200px;">Effect</th>}}
<th style="width:200px">Shrine Effect</th>}}
<th style="width:200px;">AP/XP</th></tr><!--
<th style="width:200px" class="tooltip">*AP/XP<span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">[[Adventure Rank|Adventure Points Page]]<br>[[Experience|Experience Points Page]]</span></th></tr><!--


Loop over each prop
Loop over each prop
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-->|{{#vardefine:current_prop|{{#arrayindex:Props|{{#var:i}} }} }}<!--
-->|{{#vardefine:current_prop|{{#arrayindex:Props|{{#var:i}} }} }}<!--
-->{{#vardefine:grade_type|{{Prop Data|{{#var:current_prop}}|Global|GradeType}} }}<!--
-->{{#vardefine:grade_type|{{Prop Data|{{#var:current_prop}}|Global|GradeType}} }}<!--
-->{{#vardefine:localized_string|{{Prop Data|{{#var:current_prop}}|Global|LocalizedString}} }}<!--
-->{{#vardefine:localized_string|{{Prop Data|{{#var:current_prop}}|Global|LocalizedString}} }}{{#if:{{#var:localized_string}}||{{#vardefine:localized_string|{{#var:current_prop}} }} }}<!--
-->{{#vardefine:AP|{{Prop Data|{{#var:current_prop}}|Global|AP}}{{Prop Data|{{#var:current_prop}}|Common|AP}} }}<!--
-->{{#vardefine:AP|{{Prop Data|{{#var:current_prop}}|Global|AP}}{{Prop Data|{{#var:current_prop}}|Common|AP}} }}<!--
-->{{#vardefine:XP|{{Prop Data|{{#var:current_prop}}|Global|XP}}{{Prop Data|{{#var:current_prop}}|Common|XP}} }}<!--
-->{{#vardefine:XP|{{Prop Data|{{#var:current_prop}}|Global|XP}}{{Prop Data|{{#var:current_prop}}|Common|XP}} }}<!--
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-->{{Prop Data|{{#var:current_prop}}|Global|Interactions|Activate Lever|Duration}}<!--
-->{{Prop Data|{{#var:current_prop}}|Global|Interactions|Activate Lever|Duration}}<!--
-->{{Prop Data|{{#var:current_prop}}|Global|Interactions|Turn On|Duration}} }}<!--
-->{{Prop Data|{{#var:current_prop}}|Global|Interactions|Turn On|Duration}} }}<!--
-->{{#vardefine:requirements<!--
-->|{{Prop Data|{{#var:current_prop}}|Global|Interactions|Open|Requirement}}<!--
-->{{Prop Data|{{#var:current_prop}}|Global|Interactions|Unlock|Requirement}}<!--
-->{{Prop Data|{{#var:current_prop}}|Global|Interactions|Pick Lock|Requirement}}<!--
-->{{Prop Data|{{#var:current_prop}}|Global|Interactions|Disarm Trap|Requirement}}<!--
-->{{Prop Data|{{#var:current_prop}}|Global|Interactions|Mining|Requirement}}<!--
-->{{Prop Data|{{#var:current_prop}}|Global|Interactions|Activate Lever|Requirement}} }}<!--
-->{{#vardefine:close_duration<!--
-->{{#vardefine:close_duration<!--
-->|{{Prop Data|{{#var:current_prop}}|Global|Interactions|Close|Duration}}<!--
-->|{{Prop Data|{{#var:current_prop}}|Global|Interactions|Close|Duration}}<!--
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-->|{{#var:current_prop}}<!--
-->|{{#var:current_prop}}<!--
-->|size=x125px<!--
-->|size=x125px<!--
-->|rarity=<!--
-->{{#ifeq:HighEnd|{{#var:grade_type}}<!--
-->|7<!--
-->|2}}<!--
-->|caption=<!--
-->|caption=<!--
-->{{#ifeq:HighEnd|{{#var:grade_type}}<!--
-->{{#ifeq:HighEnd|{{#var:grade_type}}<!--
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--><td {{#if:{{#var:isDoor}}||style="display:none"}}><!--
--><td {{#if:{{#var:isDoor}}||style="display:none"}}><!--
-->{{#if:{{#var:unlock_duration}}|{{#var:unlock_duration}}&nbsp;s}}</td><!--
-->{{#if:{{#var:unlock_duration}}|{{#var:unlock_duration}}&nbsp;s}}</td><!--
Requirements
--><td {{#if:{{#var:isDoor}}||style="display:none"}}><!--
-->{{#if:{{#var:isDoor}}<!--
-->|{{#replace:{{#var:requirements}}|,|<br>}} }}<!--
--></td><!--


Open Duration
Open Duration
--><td {{#if:{{#var:isCollectable}}{{#var:isDoor}}{{#var:isLight}}{{#var:isShrine}}{{#var:isEnvironmentalTrap}}{{#var:isPortal}}||style="display:none"}}><!--
--><td {{#if:{{#var:isCollectable}}{{#var:isDoor}}{{#var:isLight}}{{#var:isShrine}}{{#var:isEnvironmentalTrap}}{{#var:isPortal}}||style="display:none"}}><!--
-->{{#if:{{#var:open_duration}}|{{#var:open_duration}}&nbsp;s}}<!--
-->{{#if:{{#var:open_duration}}|{{#var:open_duration}}&nbsp;s}}<!--
-->{{#if:{{#var:isShrine}}{{#var:isPortal}}|<br>Magical}}</td><!--
-->{{#if:{{#var:isShrine}}{{#var:isPortal}}|{{#if:{{#var:open_duration}}|<br>[[Stats#Magical Interaction Speed|Magical Interaction Speed]]}} }}</td><!--
 
Requirements
--><td {{#if:{{#var:isEnvironmentalTrap}}||style="display:none"}}><!--
-->{{#if:{{#var:isEnvironmentalTrap}}<!--
-->|{{#replace:{{#var:requirements}}|,|<br>}} }}<!--
--></td><!--


Close Duration
Close Duration
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Effect
Effect
--><td {{#if:{{#var:isSkeletonBarrel}}{{#var:isShrine}}{{#var:isEnvironmentalTrap}}||style="display:none"}}><!--
--><td {{#if:{{#var:isSkeletonBarrel}}{{#var:isShrine}}{{#var:isEnvironmentalTrap}}||style="display:none"}}><!--
-->{{#if:{{#var:isSkeletonBarrel}}<!--
-->{{#if:{{#var:isSkeletonBarrel}}{{#var:isEnvironmentalTrap}}<!--
-->|{{Effects|{{#var:current_prop}} }} }}<!--
-->|{{Effects|{{#var:current_prop}} }} }}<!--
-->{{#if:{{#var:isShrine}}<!--
-->{{#if:{{#var:isShrine}}<!--

Latest revision as of 05:05, 6 September 2024

List Props and generate rows with them

Example: Shrine

{{GeneratePropTable|Shrine}}
Name *Use ShrineMagical Interaction Speed Shrine Effect *AP/XPAdventure Points Page
Experience Points Page
20 s
Magical Interaction Speed

Hold a fallen ally's soul heart to interact with this shrine. When the interaction completes, the shrine resurrects the ally.AP: 20
XP: 3
5 s
Magical Interaction Speed

10 Move Speed Add for 60sAP: 5
XP: 3
5 s
Magical Interaction Speed

100 Magical Base HealingAP: 5
XP: 3
5 s
Magical Interaction Speed

15 Physical Power for 60sAP: 5
XP: 3
5 s
Magical Interaction Speed

5% Physical Damage Reduction and 5% Magical Damage Reduction for 60sAP: 5
XP: 3

Example: Portal

{{GeneratePropTable|Portal}}
Name *Opening PortalMagical Interaction Speed *AP/XPAdventure Points Page
Experience Points Page
5 s
Magical Interaction Speed

AP: 15
XP: 5
5 s
Magical Interaction Speed

AP: 15
XP: 5
5 s
Magical Interaction Speed

AP: 15
XP: 5
5 s
Magical Interaction Speed

AP: 15
XP: 5

AP: 15
XP: 5

Example: Special Door: Custom List 1

{{GeneratePropTable|Special Door|list=Skull Stone Door}}
Name *UnlockRegular Interaction Speed Requirements *OpenRegular Interaction Speed *CloseRegular Interaction Speed *AP/XPAdventure Points Page
Experience Points Page
3 sPlayer has Skull Key
AP: 25

Example: Special Door: Custom List 2

{{GeneratePropTable|Special Door|list=Skull Stone Door,Golden Door}}
Name *UnlockRegular Interaction Speed Requirements *OpenRegular Interaction Speed *CloseRegular Interaction Speed *AP/XPAdventure Points Page
Experience Points Page
3 sPlayer has Skull Key
AP: 25
5 sPlayer has Golden Key3 s0.5 s
AP: 15